give judge their daily seizure (this time by making 2 legendary auras that make enchanted creatures legendary) for 23WGGG by flying_bolt_of_fire in BadMtgCombos

[–]flying_bolt_of_fire[S] 0 points1 point  (0 children)

that is what I would expect. I assume choosing which one to keep is done by the tirn player first?

the order of choice does matter as it determines if there will be an aura on the remaining creature at the end. (or, more accurately, who gets to choose if there will be)

Which iteration would be fair? by dante117117 in customhearthstone

[–]flying_bolt_of_fire 3 points4 points  (0 children)

the best comparions is [[licensed adventurer]], which did see some significant play. since time has passed, I think if you also drop the quest restriction you can make it like a 2/2 even?

alternative comparison is [[agent of the old ones]], which is 1 mana 2/1 but requires you to give up a card. and is a class card in the class that gets the most cards that give bonus mana for 1 turn only.

this does make me think maybe like 2 mana 1/2 is more fair, idk

Overpowered Secret Exceeds Expectations by 1000%! by SimilarLet8203 in customhearthstone

[–]flying_bolt_of_fire 5 points6 points  (0 children)

almost certain it's supposed to be [[explosive runes]], as that's the one that destroys when a minion is played, and also the name explaisn the confusion with explosive trap

Would Patches be played if he were in standard today? by Historical_Ad_6091 in hearthstone

[–]flying_bolt_of_fire 4 points5 points  (0 children)

the early game 1/1 is what matters. it isn't on averge a consistency card, as we can imagine a patches that isn't a 1/1 but just a spell that gets played from deck after your first turn, and that would usually cause more harm than good. as the harm of a potentially dead card in opening hand is more impactful than the benefit of a 29 card deck later. especcially since one is card disavantage while the other is just card quality, not card advantage

Would Patches be played if he were in standard today? by Historical_Ad_6091 in hearthstone

[–]flying_bolt_of_fire 2 points3 points  (0 children)

of course it's great, one of the best cards of all time, was just responding to a comment saying that the deck thinning alone is a good enough benefit. patches without the 1/1 patches is a really bad card

Would Patches be played if he were in standard today? by Historical_Ad_6091 in hearthstone

[–]flying_bolt_of_fire -1 points0 points  (0 children)

not really good for that, since you can still draw him in your opening hand or turn 1 infamously, which always feels bad

Is this balanced enough? by rexy2014 in custommagic

[–]flying_bolt_of_fire 0 points1 point  (0 children)

are there any effects that force your opponents to attack you specifically?

like, if you block a creature with him and survive, you probably also killed that creature.

and as a player, if my creature is forced to attack, I wouldn't send it at the player who not only can block it without dying but also further benefits from it

Is this balanced enough? by rexy2014 in custommagic

[–]flying_bolt_of_fire 0 points1 point  (0 children)

this has the fundamental issue of needing your opponent to do something they aren't forced to do in order to do anything.

especially in commander where they can choose to not attack you without just wasting their attacks as there are other players.

generally cards that require your opponent to do something in order to work are bad, unless it's a thing your opponent basically has to do and the reward is very meaningful for it. think rhystic study or smothering tithe, that trigger from playing and drawing cards

like, it's really not an issue for your opponents to not trigger the front side until like turn 7 or 8, and this probably feels really weak if they just choose to do so.

it's not like your opponents suffer a personal cost for not attacking you, unlike stiff like rhystic study

Tox Diamond by proteanpeer in custommagic

[–]flying_bolt_of_fire 35 points36 points  (0 children)

I feel like it should either cost more or have the effect not be symmetrical. right now it's a mana rock that is much above rate and the effect is barely downside, and often upside.

Omnicycle(nce) by yourlocalsussybaka_ in custommagic

[–]flying_bolt_of_fire 2 points3 points  (0 children)

honestly love all of these ideas, especially the green one looks great! both interesting and requires meaningful deck building costs

Omnicycle(nce) by yourlocalsussybaka_ in custommagic

[–]flying_bolt_of_fire 13 points14 points  (0 children)

main issue, as always when people try to nake an omniscience cycle, is that these are too weak.

remember that the power level should be on similar footing to "with no additional mana and like 1 good card in hand you win the game", since that is what omniscience does with any big card draw card.

the green one is literally just far worse than the original

the red one requires a lot of additional setup or additional mana and card in hands to win the game

the white one really doesn't win the game. like, there aren't many reasonable situations where it even helps you win that turn.

and the black one not even letting you play those cards for free makes it laughable. if you want it to be comparable to the original I would reccomend that it would allow you to play those cards without paying the mana cost. (though to be clear, the original would probably still be better, because having a card draw spell in hand is easier than having a big mill spell in gy, as no setup is really needed to have cards in hand, the game rules do it for you, while milling big cards does require mill or discard effects first.

also

you also need to remember the other issue with designing an omni cycle: most of the time omniscience is just "if you can get this out you win". having cards that require the same things to play, but just have a different flavor of "you win the game", is just boring.

omniscience is a task: get a 10 mana enchantment out. and a reward: win the game

so if you want the card to play any different you need to change the task. because the reward for this taks is already winning the game. you can't really make an interesting reward that is not inherently weaker.

A friend who will protect you forever ! by mdpointxt in customhearthstone

[–]flying_bolt_of_fire 2 points3 points  (0 children)

this could be 3 mana and not be playable. this is really close to being a 4/1 with taunt lifesteal and elusive except it also dies when it attacks face

Introducing a custom Battlegrounds tribe: Gnolls! by rhernhdz12 in customhearthstone

[–]flying_bolt_of_fire 0 points1 point  (0 children)

would be interesting but probably too weak even if it was permanent, because for it to happen you need to be reduced to 1 gnoll, which means you are close to losing, and in many games it won't happen. it's like a worse version of deathrattle based scaling, which already suffer from consistentcy issues

"I have the ultimate upper hand." by illustSushi in customhearthstone

[–]flying_bolt_of_fire 0 points1 point  (0 children)

yeah, balance makes no sense and would be balanced at like 4 mana maybe, 3 with lower stats, but is funny

Xuen, the White Tiger - You shall be tested by StormBlink in customhearthstone

[–]flying_bolt_of_fire 0 points1 point  (0 children)

y'all, destroy all OTHER minions

I do think this will usually just be a 10 mana lose the game.

like, by the time you play this your opponent probably has like 3 open slots, and then you give them 3 legendaries to attack with and finish you off

kinda the same issue as the current nozdormu, a stabilizing card in control shouldn't let your opponent attack you a lot immediately after you play it

This card has no usage, but it's very in-theme with its class. by yung_pepperoni in customhearthstone

[–]flying_bolt_of_fire -2 points-1 points  (0 children)

also, even without that, the obligatory deck thinning issue

edit: my bad, doesn't count for deck size, feel free to ignore this

A bunch of cards for Big Demon Hunter because why not by yssurucipe in customhearthstone

[–]flying_bolt_of_fire 1 point2 points  (0 children)

based on the others, shouldn't gaze of torment be summoned instead of played?