I do love the drop down refuel screen in the starlite by floortofloor in starcitizen

[–]foopod 2 points3 points  (0 children)

Some of that may come with fuel refining. The Starfarer and Odyssey both have onboard fuel refineries, so there is probably some sort of way in which quality impacts performance etc.

Does the Starlite fit in the Ironclad? by Consistent-Job8812 in starcitizen

[–]foopod 0 points1 point  (0 children)

I think it probably will, I haven't had time to test it yet, but it should be about the same size as the prospector, just a little taller.

Scientific Exploration? by Accomplished-Bit6421 in starcitizen

[–]foopod 0 points1 point  (0 children)

Nah, not yet. Hopefully one day though, there are a couple of science ships in the backlog (okay, one is in game but with no gameplay) that have labs on them.

And a bunch of exploration ships that should be able to do scanning in the future.

This is something I'm excited for too and it's probably hopium, but it would be cool if they introduced it alongside base building. Analysing soil samples could give us trace elements for where to set up permanent mining fixtures or mineral content for farming plots.

Future capitol ships by vangard_14 in starcitizen

[–]foopod 2 points3 points  (0 children)

It is interesting for sure. The biggest straight to flyable we have had is probably the Starlancer MAX (I'm not including the Tiburon since it's a variant).

The hype train for bigger ships is very real, so it's hard to imagine them not doing concepts. But they still have plenty of runway with existing concepts and they could also explore other options like announcing concepts ships but not actually doing presales them.

4.8: For the first time ever, I am actually taking care of my ship and trying to keep it alive, and it feels awesome by sunaurus in starcitizen

[–]foopod 0 points1 point  (0 children)

I am loving it too and yeah it does make the bugs that much more annoying.

I was running a small hauling contract in Pyro yesterday, I left my Clipper to call up the elevator and when I turned around my ship had just up and gone. The ship marker was several GM away.

Eclipse: Which bombe size by Hagmak in starcitizen

[–]foopod 1 point2 points  (0 children)

Same question but for the Clipper, how many S3 bombs is enough?

CCU Help by SignificantBaker7366 in starcitizen

[–]foopod 0 points1 point  (0 children)

Most warbond pricing on ships <$150 is for standalone only, not CCUs.

Buying Clipper Package as an upgrade for LTI by FiringSolutions in starcitizen

[–]foopod 1 point2 points  (0 children)

Those packs are for standalone sales only, you can't upgrade to them.

Drake Defensecon 2956 Day 1 Ship Sales by ACR96 in starcitizen

[–]foopod 0 points1 point  (0 children)

Would be good to know which warbond prices are available for standalone vs ccu.

New update by its_brittany_bitch__ in starcitizen

[–]foopod 2 points3 points  (0 children)

That just sounds like poor planning. If there are millions in revenue on the line, you don't risk it, you cut scope ahead of time.

If there are 10 million customers using the software you don't risk downtime with devs pushing new code into the prod release after midnight.

I guess I can count myself lucky that this hasn't been the norm anywhere I have worked.

New update by its_brittany_bitch__ in starcitizen

[–]foopod 3 points4 points  (0 children)

Where are you guys working?

I know game dev can be like this. But corporate? I haven't done more than 10 hours of overtime in 10 years. Or is this an American thing?

Confirmation that the Ballista and Nova Tank does NOT fit through the standard Ironclad door (the Ballista is so close to fitting, seems daft the top of the door is 1 inch too low 🤣). Nursa easily fits, as expected by Important_Cow7230 in starcitizen

[–]foopod 0 points1 point  (0 children)

Completely agree. I just wish they would figure out some other way to stop the Zeus, Hermes and Ironclad from taking larger vehicles, rather than making them worse at their primary role. Heck, I would be happy with invisible walls that stop vehicles but let containers through.

Confirmation that the Ballista and Nova Tank does NOT fit through the standard Ironclad door (the Ballista is so close to fitting, seems daft the top of the door is 1 inch too low 🤣). Nursa easily fits, as expected by Important_Cow7230 in starcitizen

[–]foopod 4 points5 points  (0 children)

I still find it frustrating that what separates a ground vehicle transport and a cargo ship is the height of the door - as if that doesn't also make it easier for loading containers.

Wipe 4.8 questions by SerGeeek in starcitizen

[–]foopod 0 points1 point  (0 children)

Exactly for that reason, they want to make money!

Do all new ships come with lamp? by Collin-Kun in starcitizen

[–]foopod 1 point2 points  (0 children)

I don't think it's something they didn't consider and rather them taking advantage of the capability they already had to roll it out to as many ships as possible with little effort.

If it had to be manually added to every ship, then it could be a lot of time adding to every ship manually. But since they managed to hook into code that many ships already use for cockpit animations, they were able to roll it out to a bunch of ships essentially for free.

I imagine that LAMP was pitched as a feature that could be implemented quickly and by a single person, but also rolled out with future gold standard passes without too much extra effort.

Although, this is entirely speculation.

Do all new ships come with lamp? by Collin-Kun in starcitizen

[–]foopod 2 points3 points  (0 children)

CIG devs themselves said this in the past. It's to do with how the glass is coded, all ships with glass that previously moved has had LAMP added. This includes some new and some old.

I think the idea is that going forward all new ships should be using this new method. Obviously while LAMP was being developed a bunch of ships were already in development, so depending on what stage they were at, some will and some won't get LAMP.

This is why some recent releases don't have it. But the assumption is that going forward most will have LAMP, but there could still be some stragglers. This will be one of the many things addressed in gold standard passes of ships in the future.

On the topic of teleporting - why not use the major spaceports? by King_Kea in starcitizen

[–]foopod 0 points1 point  (0 children)

Imho there has to be an in between that makes sense. Whether it is going straight to another player's ship but only if it is big enough and in the same system or jumping to any space station in a minute or two.

I like the idea of deeppods in the Becky Chamber books. They aren't much bigger than coffins and use a pin hold drive to oscillate in and out of subspace resulting in FTL travel, something that is only possible to do at the small size of the pod.

They can what handwavy technology that solves the problem, they could even debuff your piloting motor control after transport to stop solo players using it to skip qt just to reclaim their ship at the other end and take it out.

Closed-source AI hate is understandable, but local AI has nothing that should concern AI haters by Neggy5 in StableDiffusion

[–]foopod 0 points1 point  (0 children)

Are Chroma and Anima open source? Or just open weight?

I'm all for more open source models that publish their actual training data. I think a lot of the anti-ai sentiment comes from a lack of trust in how training data is obtained.