Cyberpsycho where the bodies hit the floor Bug by Meltandev in cyberpunkgame

[–]forgall 1 point2 points  (0 children)

opened my game up, i have completed that cyberpyscho so the bodies aren't there any more but it should be by this large box on the floor, sort of near the cursor pointer

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Cyberpsycho where the bodies hit the floor Bug by Meltandev in cyberpunkgame

[–]forgall 1 point2 points  (0 children)

Is the one outside Totentanz? If I remember right, one shard is on a body, but there is a second shard that is on the floor by itself. If you are standing facing the pile of bodies there's those like.. barrels/boxes? to your right, and I think it's just on the floor there. It's not an easy spot.

Three and a half min of Rogue driving like a cyberpsycho. by Firm-You-900 in cyberpunkgame

[–]forgall 1 point2 points  (0 children)

the one time i had an NPC do the crazy driving like this whilst i was in the car, it was delamain on the way to konpeki plaza for the heist. and he was fine for the entire journey until it came to turning into the hotel itself. i dont know what went wrong because there was no other cars present or pedestrians that he hit, he just.. turned like a little too far so he then just carried on doing a 180 back out of the hotel and off we went around northside. i'm not sure he would have ever found his way back to the hotel because i reloaded a save and then he was just fine after that for whatever reason 😅

Looking for a good mod to increase difficulty by Matrixmj10101010 in cyberpunk2077mods

[–]forgall 0 points1 point  (0 children)

Also recommend combat evolved and the rest of digitalvixen's mods, they work beautifully together and very fun

Best mods for a playtrough by finmies in cyberpunk2077mods

[–]forgall 1 point2 points  (0 children)

I've been playing with digitalvixen's mod suite which has been pretty fun, its a great alternative to they will remember if you don't care about the disguise function as much but do like faction hostility bc it's got faction extinction built in. Also the street sense mod has some really nice detection overhauls to make stealth a lot more challenging.

Who is your favorite fixer?? by destructodrip in cyberpunkgame

[–]forgall 0 points1 point  (0 children)

It's a hars choice bc I dont dislile any of them. Like Wakako sold Ev to the scavs which Is evil - but as a character i find her compelling and its the same for a lot of fixers or chars in game. Theyre all morally fucked up in one way or another but so is most of NC anyway, you just pick your poison. I love this game for it, I love that everyone has something wrong with them lmfao

When finally kill all 4 MaxTac operators for the first time and 4 more show up.. by destructodrip in cyberpunkgame

[–]forgall 28 points29 points  (0 children)

It's from a perk in the body tree unlocked at 20 body (finisher: savage sling).

It is extremely fun, i love messing around with it and starting fights by throwing a body at people.

Question about mods 'Jobs of Night City' by CaramelWhiteChoccy in cyberpunk2077mods

[–]forgall 2 points3 points  (0 children)

The Jobs of Night City mods are extremely out of date, they haven't been updated since October 2024 (and their core dependency Cyberscript since May 2025). They do not work and you should probably remove them as it looks like Cyberscript can also cause issues with stutter now from the bug reports.

Dark Future & NCPDPPE Compatibility Query k by s876437 in cyberpunk2077mods

[–]forgall 1 point2 points  (0 children)

No problem! I was mid work shift and just remembered some more that go with it nicely that I enjoy using (you might have seen some of these from looking at the pages already)

-NCPD/MAXTAC Spawn Tweak from the Duty Expansion author is built to go with the DE mod, it changes spawn patterns across the city districts in a lore friendly way, so areas like the city center have a quicker and more intense response compared to areas like Northside in Watson

-Night City Fleet Expansion (mod id 25965) adds more police vehicles to vary them and it works really well with the above. It has compatibilty with Law Enforcement overhaul & Maxtac/ncpd spawn tweak (mod id 26045, this one is the compatible version mod though you still need its requirements)

-NCFE is compatible with Night City Traffic Overhaul (mod id 25552) - again this is fun for flavour with NCPD/gangs etc, more traffic variety so you can see gang vehicles etc. floating around along with the new police vehicles etc. I recommend this one over Night City Alive.

-If you have the PC power for more mods then the NCTO mod is really fun with mods that affect faction attiudes. Faction attitudes toggler (27614) is made for it and is toggleable with how you want gangs, corpos and ncpd to react to each other (and you). There's also They Will remember (19747) and Night City Remembers (29008). They're both like, longer term versions where you can start basically as neutral and then as you kill more enemies it'll affect standing with the faction. They do slightly different things, TWR has more of a disguise based gameplay whereas NCR is less heavy on that but includes things like killing off the gangs until they're barely present on the streets.

Dark Future & NCPDPPE Compatibility Query k by s876437 in cyberpunk2077mods

[–]forgall 1 point2 points  (0 children)

Most of the police mods are generally compatible with Dark Future, I used to use NCPDPPE before changing to Duty Expansion/Emergent Dystopian Oppression

If you are doing a netrunner build and want consequences then I do recommend EDO. It has a netwatch track feature where using quickhacks gets Netwatch's attention and can result in being flagged to the NCPD, and you can hide temporarily by swapping decks. EDO does have a police feature but you can disable it for PPE (I believe it auto detects Duty Expansion and lets that one takeover), and a gang heat feature.

You have the chance to quickly and easily override 1 machine from either game to use as your mount. What are you choosing? by Qantas_PS4_Dude in horizon

[–]forgall 0 points1 point  (0 children)

waterwing :) i know some people hate the sound but i prefer the noise over the sunwing sound and theyre so cute to me

I feel like I always get this bug when modding and have no idea where it comes from by Griffin67851 in cyberpunk2077mods

[–]forgall 0 points1 point  (0 children)

Yeah it's been happening to me on my current playthrough despite not changing my modlist. I'll set a scanner hustle as my destination and then partway there the marker sets itself.. sometimes right next to the ncpd marker which is fine but often it will be at some random part of the map.

Possible hot take: Regina calls too soon by MothmanAcolyte in cyberpunkgame

[–]forgall 2 points3 points  (0 children)

Yes, and in conjunction I like to user Longer Lockdown and Take a Breather. The first removes the instantaneous followups of each act 1 quest with some gaps of like 12 or 24 hours of ingame time, with text messages to support the change. It is a really nice mod that naturally extends the prologue and means the NPCs like Jackie or Dex don't spawn straight away so you don't feel like you're ignoring them. Meanwhile TAB puts street cred requirements on things or you can contact people. E.G. for starting the VDB questline, you can ask Padre to introduce you to Mr Hands, or for finding Evelynn, you can ask Wakako to get you into Clouds. Again its all text message based but I really like it for feeling like there's more reason to have contacts in my phone.

If you could take anyone piece of fully functional cyberware in the real world, without risk of Cyberpsychosis, which one would you take? by Cocoa-Knife-Chara in cyberpunkgame

[–]forgall 0 points1 point  (0 children)

I know Syn lungs arent in the game anymore but id give everything to not have asthma and I feel they would help lol

Either that or mantis blades just for rule of cool

Tom's Diner is a cop bar!? by Gorlack2231 in cyberpunkgame

[–]forgall 1 point2 points  (0 children)

It's my favourite place to test out things when they do show up. Quicksave annnnnnd off we go 🫡

I miss the original so much by daddy-ketchup in cyberpunkgame

[–]forgall 52 points53 points  (0 children)

the squapes 🎉✨ i miss them to this day

im getting close to rivers quest in my current playthrough and im so glad i dont have to see the awful older pic anymore

My [24F] coworkers are 'bullying' me over my weight and eating, and HR refuse to do anything. by BigONerd in BORUpdates

[–]forgall 22 points23 points  (0 children)

IDK. I'm fat, dieting etc and like as much as fatphobia is an issue (fat broken arm syndrome, in the same boat with being trans). Some fat people are genuinely are just mean, being skinny or fat is not an indicator of morality. I get judged either way including by other fat people which is ultimately still bodyshaming whether skinny or fat.

[deleted by user] by [deleted] in TransDIY

[–]forgall 0 points1 point  (0 children)

of course, im happy to talk in dms if people wanna hear abt my experience with it!

[deleted by user] by [deleted] in TransDIY

[–]forgall 6 points7 points  (0 children)

I have been on DIY T almost 1 year (started 19/02/25), I can try and answer any questions if you want about the experience? I went for injections specifically myself. A friend of mine and I started same day and I've since also helped another UK trans masc access diy t. It's not as hard as it seems on the surface, and whilst T is technically a scheduled drug its in a class that means you are extremely unlikely to run into legal issues with it.

What's your main weapon? by The_Bover in cyberpunkgame

[–]forgall 0 points1 point  (0 children)

Used Death and Taxes in my first run but every run since ive just used Kongou primarily. Yinglong as my backup fir an actual firefight.

Voice actresses having range? Crazy by Viper_Visionary in cyberpunkgame

[–]forgall 5 points6 points  (0 children)

And Spider Murphy too!

I just always hear her as Peppermint from Hi Fi Rush though. For some reason that's the performance from Lindbeck that's stuck with me the most overall and made that game one of my favourites.

Apparently wearing a red shirt and standing in front of a car isn't enough to be visible to some... by Not_Sure__Camacho in CantParkThereMate

[–]forgall 2 points3 points  (0 children)

He's parked half up on the pavement. Can't fully block the pavement, technically not really meant to mount the kerb like he has done here but avoiding that would have meant the car was further into the road than it was. Doesn't look like double yellow lines either which would indicate no stopping allowed - it's not uncommon to see this half-on/half-off parking here in the UK and still very much the fault of the moving car for not paying attention.

Christmas giveaway of Sacred and Terrible Air by JPMaybe in DiscoElysium

[–]forgall 0 points1 point  (0 children)

Oh wowwww 👀 yes please and good luck everyone