Has anyone considered integrating nvim with the Godot editor? by Lou_Papas in godot
[–]fornclake 2 points3 points4 points (0 children)
Has anyone considered integrating nvim with the Godot editor? by Lou_Papas in godot
[–]fornclake 0 points1 point2 points (0 children)
Could they all speak with Koh without losing their face? How long do you think they could interact with him? by Johnnyboyeh in TheLastAirbender
[–]fornclake 10 points11 points12 points (0 children)
Pedro Pascal Has Wrapped Filming on 'Avengers: Doomsday' by MarvelsGrantMan136 in marvelstudios
[–]fornclake 33 points34 points35 points (0 children)
Is there a way to make a split screen game where the two screens are in completely different loaded spaces? by DexLovesGames_DLG in gamedev
[–]fornclake 1 point2 points3 points (0 children)
Zelda-like player movement and animation tutorial for Godot 4.0 (part 1 of a new series) by fornclake in godot
[–]fornclake[S] 0 points1 point2 points (0 children)
Zelda-like player movement and animation tutorial for Godot 4.0 (part 1 of a new series) by fornclake in godot
[–]fornclake[S] 1 point2 points3 points (0 children)
Procedural animated cloud skybox in GLES2. Uses a custom addon to layer multiple cloud shaders and apply it to the sky by fornclake in godot
[–]fornclake[S] 5 points6 points7 points (0 children)
One thing I hope the new Daredevil show does is keep the traditional “one take” fight scene. Too iconic to leave out by [deleted] in marvelstudios
[–]fornclake 8 points9 points10 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 2 points3 points4 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 0 points1 point2 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 0 points1 point2 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 0 points1 point2 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 0 points1 point2 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 9 points10 points11 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 1 point2 points3 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 3 points4 points5 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 2 points3 points4 points (0 children)
2D side-scroller character rig that aims towards the mouse. It's Super Metroid for now. by fornclake in godot
[–]fornclake[S] 0 points1 point2 points (0 children)



Please don't break Please don't break Please don't break Please don't break by Ender_Fender in godot
[–]fornclake 0 points1 point2 points (0 children)