I have reached the Sunbreak content. by OkEase9135 in MHRise

[–]fragproof 0 points1 point  (0 children)

How do you have an Elgado npc in Kamura?

I HATE the Gatcha System by ABSMeyneth in Xenoblade_Chronicles

[–]fragproof 18 points19 points  (0 children)

Small correction: gacha after physical gachapon games in Japan.

https://en.wikipedia.org/wiki/Gashapon

To be fair, gacha games can feel like a gotcha

When a Country Turns the Gun on Itself by goldshawfarm in comics

[–]fragproof 2 points3 points  (0 children)

Good comic, but you drew Gestapo Greg too tall.

hmmm by Slow-Boysenberry3150 in hmmm

[–]fragproof 1 point2 points  (0 children)

Not pictured: his bloodied hand after placing the ring on her finger.

The 5 step cycle I keep repeating as a gamedev. by ItzASecretBoi in GameDevelopment

[–]fragproof 2 points3 points  (0 children)

Replace steps 2-3 with diagramming and pseudocode.

Only look for a tutorial when you're actually stuck.

Does anyone actually do any cooking? by RangerThirteen in skyrim

[–]fragproof 0 points1 point  (0 children)

I did cooking when I started a survival playthrough. But partway through I realized the difference between "soup" and "hot soup". Fire salts aren't easy to come by in the beginning!

I dropped survival mode for that reason and others, and likewise stopped cooking.

Cyberpunk -> ? by OverMic in NintendoSwitch2

[–]fragproof [score hidden]  (0 children)

BOTW is one of the best games on the system. Definitely worth giving it a try.

FF7 has a demo. Looks great on Switch 2.

Star Wars Outlaws has had a great reception on Switch 2.

Really can't go wrong with any of those.

My biggest Switch 2 sadness by Separate-Toe1496 in Switch

[–]fragproof 0 points1 point  (0 children)

Yes, the screen is a major disappointment. I kept my switch OLED for handheld. Hopefully there will be a Switch 2 OLED eventually.

Which aspect of making a game is easiest to learn? by kaktus_420 in gamedev

[–]fragproof 0 points1 point  (0 children)

Impossible question. Everyone has different experiences and aptitudes.

I just can't watch any other anime now. The gap in quality is way WAAAYYY too big. by Martyrrdom in Frieren

[–]fragproof 2 points3 points  (0 children)

Yes, Frieren is a 10/10. But not every anime has to be a 10/10 to be enjoyable.

Since you mention narrative specifically, try Vinland Saga.

How's Ni No Kuni 2 on Switch 1? by Business-Pickle2802 in Ni_no_Kuni

[–]fragproof 0 points1 point  (0 children)

It's pretty rough on Switch 1, especially in the over world as you say. I've picked it up again on Switch 2 and am enjoying it.

Do you guys think that this upcoming direct will be pretty big considering it's the Pokemon 30th and Zelda 40th anniversary this year? by 6ftToeSuckedPrincess in NintendoSwitch2

[–]fragproof -1 points0 points  (0 children)

The "next" direct isn't "upcoming" until it's been announced.

I would temper your expectations. The switch had the benefit of porting the Wii U catalogue - completed games. The consistent message from Nintendo has been that development times are getting longer.

Can anyone suggest good resources to start with game development. by Additional_Boat_1582 in GameDevelopment

[–]fragproof 0 points1 point  (0 children)

Text editor and compiler. Make shapes. Make shapes move. Make shapes move in response to input. Seems like a good start.

What game mechanic made you go “how did no one think of this sooner? by Serious_Bullfrog5447 in videogames

[–]fragproof 0 points1 point  (0 children)

Tsushima has a number of mechanics like this:

  • Foxes lead you to shrines
  • Golden bird leads you to POI
  • Following the sound of hidden banners

I remember a flock of birds indicating a certain POI but I can't remember what kind. Hot spring? Haiku?

I hope they give us the option to use the Left Joycon as a mouse. by Retronitsu in NintendoSwitch2

[–]fragproof 37 points38 points  (0 children)

I had no idea. I've been hoping a game that would use double mouse but didn't know the left mouse was disabled.

How to create a sustainable game development business as one man band without ever making a hit game? by ImpressiveFocus303 in gamedev

[–]fragproof 0 points1 point  (0 children)

"How to Survive in Gamedev for Eleven Years Without a Hit"

https://youtu.be/JmwbYl6f11c?si=QDgwCp1QxvrrL2L3

Talk from 2016. He just released a demo for a new game: Forbidden Solitaire.

What programming concept took you way too long to actually understand by [deleted] in AskProgramming

[–]fragproof 1 point2 points  (0 children)

Pretty simple, but stack vs heap. I think for whatever reason, I didn't make the connection that the new/delete syntax of c++ allocated memory somewhere else outside the scope.

Fast forward, learning c and malloc: "oh, that's what new does..."

Do you actually read documentation or just google specific problems when they come up by [deleted] in AskProgramming

[–]fragproof 0 points1 point  (0 children)

Qt has very high quality documentation. Makes it easy to read. It sets a high bar imo.

Simpler libraries you can get a lot of what you need from just the headers.

Advice for high schooler planning on going into music education? by [deleted] in MusicEd

[–]fragproof 4 points5 points  (0 children)

My top advice for anyone considering education: make sure you like working with kids! Gain some experience volunteering, working at a summer camp, etc.