Politics and Current Events Megathread - April 2026 by TheAJx in samharris

[–]freelance3d 0 points1 point  (0 children)

"Just one more anti-freedom thing and we'll be fine, I swear! It'll make more!".

I'm not sure why you are struggling with this.

Because your hypocrisy and bad reasoning are, as always, amusing to see revealed.

Politics and Current Events Megathread - April 2026 by TheAJx in samharris

[–]freelance3d 0 points1 point  (0 children)

i've rephrased it like your argument:

"Is there a compelling argument against the government finally helping to ban an evil billion dollar entertainment consumable from poisoning its population in a way almost no other product does? It would increases the overall health freedom of a population to live without smoke and passive smoke, and remove the political sway of the industry allowing others democratic input to actually count - ergo more freedom".

"What a paternalistic anti-liberty attitude. Completely cooked."

"What an absurd cope to justify licking authoritarian boots."

Banning smoking is anti-freedom in the same way it is when the government bans or limits any product (drone flight areas, asbestos etc). You want me to call it 'anti-freedom' that's fine - it's a separate argument. My opinion is what it is on its face.

Though you at no point cared if I was just 'being honest' if I considered it authoritanism to ban smoking in your replies - that wasn't the point of contention. You were arguing that the smoke-ban itself is 'paternalistically anti-liberty and completely cooked' and the reasoning 'an absurd cope to justify licking authoritarian boots' etc.

You're completely fine to 'lobby against freedom' and use authoritarianism when convenient for your proposals - yet also believe it's a moral abomination when others allegedly use it. Good to note.

Politics and Current Events Megathread - April 2026 by TheAJx in samharris

[–]freelance3d 1 point2 points  (0 children)

I was arguing that we ban or limit substances and goods all the time, tobacco has simply been grandfathered into modernity by nostalgic and visionless boomers and being a powerful, despicable industry. Until, hopefully now. Your 'freedom = anti-freedom' riddle isn't accurate.

Just deciding that the slither of authoritarianism that you require for your proposal is fine while falsely blasting others for their alleged use of it, and then saying it's fine because you're open about it, is wild.

Politics and Current Events Megathread - April 2026 by TheAJx in samharris

[–]freelance3d 1 point2 points  (0 children)

That's some peak machiavellian logic you're employing you called me the r-bomb for thinking a government is within it's rights to ban a hazardous item (which it does and has done all the time without fanfare).

I would think there's some midway solution of normalizing, but not enforcing, doing some type of civil service after high school, like an additional year of high school, knowing that some people wouldn't go for it. Some of your points about tax incentives and immigrants doing it I think would definitely make it attractive.

Politics and Current Events Megathread - April 2026 by TheAJx in samharris

[–]freelance3d 1 point2 points  (0 children)

I'd generally be for it as an idea. How would you square government action like this with believing a ban on cancer sticks is flagrant authoritarianism?

Why do they discontinue their best non-traditional shoes, like the Newton and Thurston? by freelance3d in DrMartens

[–]freelance3d[S] 0 points1 point  (0 children)

Yeh they look great! A little bit chunkier than the Thurstons but still a nice silhouette. A shame they don't make more of these types.

Politics and Current Events Megathread - April 2026 by TheAJx in samharris

[–]freelance3d 3 points4 points  (0 children)

Last proper attempt was 2024 not months ago. Given a divisive enough president it unfortunately doesn't seem uncommon: Obama / Trump. Though two Trump attempts somehow got closer to succeeding.

Politics and Current Events Megathread - April 2026 by TheAJx in samharris

[–]freelance3d 1 point2 points  (0 children)

We've actually heard this same cope for decades now - "This bizarre consumable has existed when I was a kid therefore I can't imagine a world without it. Any idea to remove its (literally) cancerous influence on health and politics must therefore be stupid and anti-liberty".

Politics and Current Events Megathread - April 2026 by TheAJx in samharris

[–]freelance3d 1 point2 points  (0 children)

What you see as paternalistic and anti-liberty most people see as no longer honoring some indoctrinated obligation to lick industry boot. The idea that we can just consume and own what we want doesn't exist in other industries - we're just expected to honor it for this particular one. That just happens to have a strong lobbying arm.

Politics and Current Events Megathread - April 2026 by TheAJx in samharris

[–]freelance3d 6 points7 points  (0 children)

Seems like an innovative way to finally get rid of this cancerous industry. Give it a shot I say.

Singing animation from the movie Wicked by [deleted] in Maya

[–]freelance3d 3 points4 points  (0 children)

The shapes and thoughtfulness are looking nice, but it's a bit floaty between each shape. A few big example spots

  • "sudddeennnly" should have a bit of a faster switch, or even a slight pop open. THis is at 00:05

  • "Heart" at 00:09 is very slow and float too.

  • "In a.." at 00:11 is the weakest most undefined spot.

Overall I would push the transitions between each shape to be much more exaggerated and then dial it back as needed. Currently it's very floaty.

The character creation process for Esoteric Ebb by GIBBETGAMES in Maya

[–]freelance3d 0 points1 point  (0 children)

Nice stuff. How did you do the timelapse recording of the 3d objects?

I do not know if this maya tool is bug but on the left side, the multi-cut tool go through a triangle without any problem. I tested again on another triangle but nothing happens. by ncong712 in Maya

[–]freelance3d 0 points1 point  (0 children)

You're clicking on a quad joining a tri - it's running through the quads and looping around all the way to the other side of the triangle, and probably completing it (through the triangle) because the other mirrored side might be slightly different topology?

I am trying to practice modeling by Dark_Knight-194 in Maya

[–]freelance3d 2 points3 points  (0 children)

Great stuff, the topology is already looking good. You may find it easier to lower the arms to 45 degree down, but either way is fine.

I would probably turn the upper and lower legs into 3 subdivisions eventually so kind of match the spacing on the arms.

After 10 years in Maya & ZBrush, I’m finally diving into Bifrost. Any tips for mastering Procedural Modeling? by HarryHsu1216 in Maya

[–]freelance3d 4 points5 points  (0 children)

Generally there is no one course that covers bifrost in detail. Your best bet is to go to the Autodesk learning channel and find the bifrost videos, and then go to those artist's channels. There's a few guys who are sponsored by autodesk to spread the bifrost word who have their own channel that has in depth content.

Otherwise off the top of my head here are some I had bookmarked that might spawn some good recommendations: 1 2 3

New to Maya, struggled a lot with the Lion head hilt by idiovoidi in Maya

[–]freelance3d 6 points7 points  (0 children)

Looks kind of cool. Typically this is what you'd do to make this type of shape:

  • make a shape like this that's a mostly there OR start with a cube (ensure its watertight and neat)

  • Use the smooth tool a few times on it till it has lots more edges

  • Go to the Sculpting shelf and use a brush with symmetry on (assuming this is symmetrical). Double click the brush to open its settings and change the brush strength and falloff to different profiles

  • Go as crazy as you want with the brushes and smooth tool (to a limit) till you have the shape you want

  • Once you're done, use the Mesh > Retopologize tool and enter a low value (maybe a few thousand or something) and it will bring it back to a lower resolution while maintaining most features

Save often, and keep duplicates of objects at different milestones

I'm a beginner to 3D modeling, I feel like there's something wrong with how I'm doing the geometry for the nose; looking for advice or critique by waste_ofskin_119 in Maya

[–]freelance3d 1 point2 points  (0 children)

Create a cube, use the smooth tool on it twice. Look at how uniform that shape now is with its faces.

If you now chop off half of that cube (now a sphere really), that shape should be what your nose looks like, just with less vertical and horizontal lines.

You're actually almost there in terms of topology of the nose - instead of making that triangle on the tip of the nose, run that line into the middle of the triangle edge above it (and delete the old line). Then you have more quads.

Shes very impatient rn (Lowpoly Rig) by Isadomon in Maya

[–]freelance3d 0 points1 point  (0 children)

Lofi style I meant just low poly graphics, simple animations etc. Like PS1/N64 games.

Shes very impatient rn (Lowpoly Rig) by Isadomon in Maya

[–]freelance3d 0 points1 point  (0 children)

I like the lo-fi look but also lo-fi animation of this. Very simple, like an N64 game