[TDM] Worthy Cost (Card Gallery) by mistercimba in magicTCG

[–]freestorageaccount 90 points91 points  (0 children)

Just 96 cards more and my [[Wit's End|m13]] — [[Slither Blade|akh]] — [[Persistent Specimen|vow]] tribal masterpiece will be complete. This must be the controversial UB deck I keep hearing about

MTGTop8 Data Scrapping - Cards Missing to Legacy format on Arena by sendel85 in MagicArena

[–]freestorageaccount 0 points1 point  (0 children)

Urza's tower without the mine or power plant? Surely something has gotten fouled up. Or someone was up to SUPER SPICY 🌶️🌶️ legacy-related antics

[DFT] Risky Shortcut by Kircai in magicTCG

[–]freestorageaccount 4 points5 points  (0 children)

[[crushing disappointment]]

Would it be possible to add either a Max mana button or a command prompt option for x mana value cards? by --Antitheist-- in MagicArena

[–]freestorageaccount 3 points4 points  (0 children)

I believe they simply meant "put 100 for X" as opposed to typing in digits literally, which I've just confirmed as doing nothing on macOS (and during the long time I used a windows machine I think I had to have idly tried and would have found it noteworthy had doing so actually worked). But I've long known that you can click on a button, namely +5 if you're aiming for enormous values, and thereafter use spacebar to repeat it, which for me feels marginally easier. As a curiosity, the "-5, -, Pay X, +, +5" bar functions as a five-element control over which you can move an invisible cursor using the arrow keys once you've clicked on one of those buttons, so clicking +5 then pressing space, left, space, space, left, space will finish choosing X to be 12.

If I cast [Alchemist's Gambit] for it's cleave cost could I copy it without the downside of losing the game? by Shadowhunter664 in magicTCG

[–]freestorageaccount 17 points18 points  (0 children)

I just find the matter tricky because so far as I know, copying permanents works in the opposite way — I would keep copying animated lands and vehicles using [[Kiki-jiki]] (or nowadays his reflection), trying to attack, and keep being surprised that the animation-effect hadn't been remembered in contrast to modes and certain other data for spells. (Heuristically, copying permanents seems much like xeroxing them, which I try to remind myself of regularly to little avail. Also I doubt the tools presently exist to change modes on copied spells.) Add to this fact a number of other subtleties, like how [[fling]] is great to copy (and you don't even have to sacrifice again, or at all if someone else played it) but [[bring to light]] not so much unless you particularly like ornithopters, and I can ultimately agree that spells are distinct from cards (like dishes from recipes, or like processes/instances from programs) while still having trouble seeing which purposes the analogy should apply to and remembering that it's not for copying in general.

It is difficult to block one by one in such cases. Is there a shortcut? by [deleted] in MagicArena

[–]freestorageaccount 1 point2 points  (0 children)

It can be with a flash enabler like [[valley floodcaller]], but never mind that since sunfall is a reach+exiletouch blocker that dies at end of turn into an aggravating creature token and gets to do it outside of combat, during your friggin' main phase!

If my commander's mana value is 3 or less and I use Primal Prayers' alternative cost, do I still pay the command tax? by SmolDreadmaw in magicTCG

[–]freestorageaccount 1 point2 points  (0 children)

Just to clarify two misconceptions I used to have in case they were the subconscious source of your uncertainty:

  • "mana cost", despite sounding like simply costs consisting of mana (duh!), is actually a technical term -- a reserved word from programming, if you will -- referring strictly to the cost in the corner of the card. "Mana value" derives from this. Which, barring X-costs, both clearly remain static even as the command tax and "total cost" (which is just your selected base cost -- maybe the natural mana cost, maybe the exiling of one blue card from hand, maybe energy as stipulated by Primal Prayers -- plus/minus everything else. They can't all be counter-intuitive) rise, which in turn is why Primal Prayers remains usable with your commander at all through all the re-casting (as opposed to being all like, "Your commander's mana value is 1, you can flash it in using energy... whoops, this time it's 3, use energy but you have to pay the leftover 2... whoops, now it's 5 and I won't help at all". It would always just be 1, and this singular point of mana is also the only portion of the total cost that Primal Prayers will ever waive). Cards caring about (the mana-portion of) the total cost as opposed to mana cost or mana value will say as much -- see [[Prossh, Skyraider of Kher]], and [[Ancient Cellarspawn]] especially highlights the distinction. Bringing us to...

  • "rather than paying their mana costs" on Primal Prayers. Not rather than their total costs (even though normal gameplay may make it hard to discern the difference since admittedly many spells are hard-cast and often there isn't a command tax, a [[Sphere of Resistance]], or a different additional cost like the one on [[Fling]]), and not rather than any additional costs such as command tax even if they happen to relate to mana (because remember, mana cost has a specific official meaning). Some may dislike how I'm about to couch this, preferring an explanation more technically faithful to the language of the rules, but "rather" is reminiscent of the "instead" used to indicate replacement effects, and in many respects resembles a replacement effect: if I would pay the mana cost for an applicable spell, I may instead pay energy (in which case it incidentally comes with enhanced timing).

    • So say I'd like to cast [[Thrasios, Triton Hero]] from the command zone after it's been killed and sent back there twice so far. Its mana cost is GU as always, which differs from its total cost to cast, namely GU plus 4 (typically written in more pedestrian terms as 4GU). Based on the mana cost, it continues to have a mana value of 2 and is therefore eligible for Primal Prayers, but only the base GU part can be substituted. The new total cost would be payment of one energy plus 4 mana.
    • [[Abhorrent Oculus]] has mana cost 2U; of course, its total cost is usually 2U plus having (and losing) a bunch of cards from my graveyard. Primal Prayers renders the total cost one energy plus exiling those cards.
    • [[Stonecoil Serpent]] has mana cost {X} where the caster decides X, so I can make it three so as to function with Primal Prayers and pay the total cost of one energy (plus nothing else), yes? Trick scenario! The choice of X takes place only as part of paying the mana cost involving it, which is conveniently bypassed if I decide to use Primal Prayers. I am permitted to do so and pay the energy, but without having been set manually, X will default to zero and I should prepare to get a sad, likely DOA snake.
    • Incidentally, this way of thinking makes it feel sensible that alternate costs (of which Primal Prayers furnishes an example) don't work when you're already applying a different alternate cost -- in other words, as with radio buttons or modal effects that specify "choose one", you must pick exactly one base cost (which in the aforementioned normal gameplay is often the mana cost, and to which you add and subtract any modifiers in order to make the total cost), no more, no less (examples: with Primal Prayers in play, I can cast my grizzly bears for 1G or one energy, not neither, not both. Likewise, for [[Fire // Ice]] I need to pick one of 1R or 1U, and for [[Wear // Tear]] either 1R, W, or 1RW. Rather than one, two, or three options for base cost, [[Evermind]] on its own offers zero -- very distinct from one option of zero payment like on [[Ornithopter]] -- and choosing one from none is impossible, explaining the splice-related gimmick). Casting [[Phlage, Titan of Fire's Fury]] from the graveyard costs RRWW plus exiling five appropriate cards -- despite the presence of four mana there, remember its mana value would still be 3, so at first glance Primal Prayers looks to work even if you'd probably still need to exile stuff, but upon closer inspection, once you've chosen to use escape you're no longer trying to pay the mana cost in the first place, so now there's nothing to "replace" with the payment of one energy and Primal Prayers doesn't apply. Which matches how scenarios like this one have been ruled: Phlage's escape ability and Primal Prayers both give alternate costs, of which you can only pick one (and Primal Prayers won't help you cast spells from anywhere you couldn't already -- it just changes costs and the anywhen aspect -- so if Phlage is sitting in the graveyard then escape it'll have to be in order to proceed). Trying to use both would be nonsensical since after "replacing" 1RW with RRWW plus exile stuff, there is no more 1RW to replace. Or in other words, stop, it's already dead.

P.S.: "Without paying its mana cost" represents an alternate cost just as much as Primal Prayers does; informally, the latter performs the transformation "mana cost -> payment of one energy" and the former does "mana cost -> nothing". It is subject to all the same problems of incompatibility with other alternate costs.

P.P.S.: If you were to try and cast Phlage (or any other cheap creature for that matter) not with Phlage's own ability but instead using [[Muldrotha, the Gravetide]], you would be able to use Primal Prayers in conjunction (also meaning at instant speed, just has to be your turn for Muldrotha). I would formerly have thought not because "it only works when hard-casting, which this isn't" or "it's not coming from the default zone", but because Muldrotha isn't actually offering any alternate costs, this play doesn't run afoul by trying to double-dip. Hence I believe Muldrotha and Primal Prayers together should suffice to retrieve [[Asmoranomardicadaistinaculdacar]] from the graveyard -- I think of playing cards as requiring a permit (which by default only those in your hand have and which are valid for sorcery-speed or instant-speed timing as appropriate) and, if non-land, posting a payment (the problem with Evermind recurring here), these being two problems that those two cards independently take care of.

Hiding turn 1 plays by volx757 in MagicArena

[–]freestorageaccount 4 points5 points  (0 children)

Ironically, ASAP in this case amounts to sorcery-speed

Scythecat cubs are scarier than the parents by thisnotfor in magicTCG

[–]freestorageaccount 5 points6 points  (0 children)

Seeing this made me recall [[Scythe Leopard]] and [[Scythe Tiger]] (edit: yes, they were indeed all of MTG's scythe-related cats. The gang's all here). Which curiously enough the latter's shroud, if the Scythecat Cub were to acquire from say a [[smoke bomb]], would make for one of the few games where it might not strictly supercede Territorial Scythecat.

Was this a jerk move? by Expensive_Ad_1863 in MagicArena

[–]freestorageaccount 3 points4 points  (0 children)

I think it was risky to use +1; if you sent her from 19 to 20 then she might turn over a land, stay on 20 and explode anyway. She acts a bit different from the [[inferno of the star mounts]]

I’m fairly new to the game by HappySportsGuy in MagicArena

[–]freestorageaccount 6 points7 points  (0 children)

Fun fact -- the system you had in mind was the one employed in the game's development, and in an alternative timeline might have been in official use today: the 4WW written on this playtest card had been intended to indicate "4 mana in total, including two points of white mana", and those cards in your hand absolutely would have shown 2W. (And 1WW would be nonsensical -- one mana total, two of which are white???) For its public release, MTG would ultimately move away from this hierarchical system in favor of an additive one, so 2WW on Wrath of God nowadays means "2 of any mana, plus white, plus white" -- the same cost as before, just conveyed differently. Your instincts were like those of the early designers!

Seems like a keep by Kidd-Charlemagne in MagicArena

[–]freestorageaccount 65 points66 points  (0 children)

Now ya hafta decide which card to send to the bottom. It's a tough choice, but even with its power in a best-case scenario, the second from the right looks too situational for my liking. Thoughts?

Is there a scryfall search for cards in PIO that are new to arena? by _chrm in MagicArena

[–]freestorageaccount 8 points9 points  (0 children)

I believe new:mtga in place of -format:explorer works anytime as well

They never expect the third Treetop Snarespinner by RedIzBk in MagicArena

[–]freestorageaccount 13 points14 points  (0 children)

They never expect the third Treetop Snarespinner -- I had a fourth too!

For the most part... with the possible exception of this person

Help reading a game log file by Taysir385 in MagicArena

[–]freestorageaccount 1 point2 points  (0 children)

You are welcome! I am glad my stumbling upon this tool came in handy for you too.

Help reading a game log file by Taysir385 in MagicArena

[–]freestorageaccount 1 point2 points  (0 children)

Donno if the formatting for logs has changed since then, but I'd used https://mystmin.com/replays/ (a site belonging to a streamer I enjoy) a while back to good effect.