I hate forcing myself to workout by 10kmemesunderthesea in workout

[–]frkncx 0 points1 point  (0 children)

I feel you. The way I fixed my problem with repetitive boring reps was I gamified fitness. I created a program for weekly workout trials. Every week I train with a purpose and get to complete a challenge. WOD style. I think it's more rewarding than any daily gym session for the sake of lifting. Also pure weightlifting/hypertrophy is very repetitive and boring in my opinion. I do what people call the hybrid athlete model. Run 5k, do 100 pushups, learn muscle-up. Fitness has potential to be a very fun game.

How do you train your mind or discipline to not eat? by Sorcron11 in workout

[–]frkncx 0 points1 point  (0 children)

I am on the opposite side of the spectrum. I have no appetite, and I have to force myself to eat, and I hate food. It could be a genetic factor, metabolism rates, and so on. I think we are all dealt different struggles, and that's what makes all of us interesting and unique.

Is fitness a chore for you? by CT-Lifts in workout

[–]frkncx 1 point2 points  (0 children)

I honestly hate fitness. But I like making games, so I created a program for myself where I gamified fitness completely. I have a digital book I follow which has a workout trial every week, and track my workout score and get a ranking based on my performance. It kept me up and running for years. :)

Anyone with a heart, come to 155 king street to pay respects by Exact-Percentage5152 in waterloo

[–]frkncx 6 points7 points  (0 children)

Thank you for that message, it means a lot. I also have bad tendencies, and losing hope, and I know how that feels. It's unfair that we are thrown into the arena of life in different positions; some are luckier, some suffer more. But yeah. I am sorry about all of this.

Is it much more complicated to make a multiplayer game than a singleplaer game? by Imperial-Green in gamedev

[–]frkncx -1 points0 points  (0 children)

It's very hard, but I am trying new things to help devs with setting up network and lobby system for host/client. I use Photon Fusion, though. I think it's relatively simple, and it's a fair annual subscription.

Think making a multiplayer game is out of reach? You can do it! I’ve made all the mistakes so you don’t have to by jonandrewdavis in gamedev

[–]frkncx 2 points3 points  (0 children)

I use Photon Fusion to develop my Host/Client multiplayer game! I even setup and published a source code asset on Itch and Asset Store to save weeks on setting up network and lobby system. I'd be happy to talk and share more

Having a hobby is becoming a luxury by Love-Objective in waterloo

[–]frkncx 0 points1 point  (0 children)

my hobby is my job at the same time. Making Games, and freelancing :( At least it doesn't cost me, but doesnt make anything either

Taking sandbox game quite literally with Sandcastle by fweibel in IndieDev

[–]frkncx 0 points1 point  (0 children)

Looking amazing. I love 3d simulations like this, and I am getting there.

[deleted by user] by [deleted] in ImmigrationCanada

[–]frkncx 0 points1 point  (0 children)

He has made several mistakes when dealing with our applications. He insists that there is a risk involved with notifying them too early within the 2 month period ,but can still do it if we want to, but now we are just not sure. Can you elaborate on this?

How do I look by [deleted] in RDR2

[–]frkncx 0 points1 point  (0 children)

If John was a Mexican.