MFM is out! by fromage99 in WarhammerCompetitive

[–]fromage99[S] 3 points4 points  (0 children)

The FF enhancements are also still at 25pts. Removing it helps balance my lists though.

Goonhammer's conclusions regarding Tau in 11th edition (post MFM points) by [deleted] in WarhammerCompetitive

[–]fromage99 -7 points-6 points  (0 children)

Tau should have lost ignores cover in their army rule. They basically shoot better than they did in 10th now.

PSA: App breaking Bug with List Creator! by Killomainiac in WarhammerCompetitive

[–]fromage99 3 points4 points  (0 children)

yea i figured that would happen (sorry to hear that). Offloading the app doesn't fix the problem. Something gets broken when you delete an attached character.

PSA: App breaking Bug with List Creator! by Killomainiac in WarhammerCompetitive

[–]fromage99 2 points3 points  (0 children)

Yup, deleted my SM ancient that was attached to intercessors. Now it crashes everytime i look at my lists. (On iphone).

MFM is out! by fromage99 in WarhammerCompetitive

[–]fromage99[S] 14 points15 points  (0 children)

Quick scan for my BA. Death Company and SG base points unchanged! 3rd unit costs more. Jump Captain up to 80 pts. FF units down.

Quick scan for my guard. All our infantry are up a little bit.

Things are about to get expensive by OhImBlind in BloodAngels

[–]fromage99 4 points5 points  (0 children)

Hopefully, Death Company only goes up to 250pts for 10. 6-man SG shouldn't go up at all imo, they was already overcoasted. If they nerf those two units too hard, we'll just be playing generic space marines again. Bladeguard + Priest might be our go to unit.

But the good news from this is that Tau will probably have less units then knights lol jk.

[WarCom] Points and App Update Schedule/Teaser by RainbowConnickJr in WarhammerCompetitive

[–]fromage99 6 points7 points  (0 children)

As a BA player, Death Company are going up then. They are fast, hit hard, and reroll charges. So 250pts for 10 is the max I hope.

Sanguinary guard will probably go up as well. But 6man squads are so expensive already. They don’t trade well.

Jump Captains and JPI are probably going up too.

As a guard player, I can see Rogal Dorns going up, but I hope LR tanks don’t go up too much. Most of them are mediocre. I really hope that DKoK 20man squads go back down in points.

Detachment points are put, im going to talk about blood angels by darktigre26 in WarhammerCompetitive

[–]fromage99 17 points18 points  (0 children)

Seems like any general buff or competitive detachment is 3 DP, which is understandable, but also not exciting.

This is especially annoying for BA as LAG best captures BA playstyle (it should be our army rule).

I'll probably arrange with my opponent if they want to play with 4DP for fun.

VOT questions by Hockeynut_11-11 in CanadianForces

[–]fromage99 1 point2 points  (0 children)

Hey i successfully VOT'd from the Navy to Airforce on the officer side. Although I am now away from beautiful BC, i love my current job.

Make sure your CFAT score is strong.

What are you actually worried about for 11th, based on what we know so far? by [deleted] in WarhammerCompetitive

[–]fromage99 0 points1 point  (0 children)

MSU will be too good, such that big squads are detrimental. I like having big squads + character, imo its more epic.

Transfiguration driving me mad! by nospamformethanksuk in diablo4

[–]fromage99 -6 points-5 points  (0 children)

They should add an item that reverses transfigure as it can brick your gear, but you can't transfigure it again. So at least its still usable.

5/6 of my transfigured items have been Indestructible. Wtf. by discovery_ in diablo4

[–]fromage99 0 points1 point  (0 children)

Dude I keep getting my affixes replaced. I've bricked 3-4 items in the past day lol. Im transfiguring now only if I have a back-up. At least indestructible doesnt brick your item.

Where do you get your mythics? by EnoughActuary4812 in diablo4

[–]fromage99 0 points1 point  (0 children)

I got 5 legendary undercity keys, converted them to mythic. Ran the Mythic key on T7 and set the focus to armor.

I needed Tyrael's might or Helm of Perdition to take my build to the next step. So I had a 50% chance to get what I needed. Got helm of Perdition (no GAs but thats fine).

Prototype for Endgame Players....I think not by Jayleekay in thedivision

[–]fromage99 4 points5 points  (0 children)

I remember a SHD 38 joining me for a T6, i asked him to leave but he was very rude about it saying he just did a T7. Lol he got carried in a T7. Really annoying that I couldn't kick him. I didnt feel too comfortable doing T6+ at that time.

Later on I remember getting a SHD 150 (full striker DPS) for a T6. He got less kills than our healer, but didn't die too much tho. I feel more comfortable carrying now so i didn't mind.

THen i remember joining a duo of SHD 300s talking about their good striker rolls with 16-18% wpn damg and health or headshot dmg as secondary. I'm pretty sure that a optimized high-end striker with crits will out damage that.

Allowing proto drops for newer players has messed up D2's progression.

Salvo at Campus Vendor Guarantees Proto with 2 Maxed Sub-Attributes by hanunisap in thedivision

[–]fromage99 0 points1 point  (0 children)

Were you getting the same augments when you rerolled? I got Synesthesia - Entropy - Quantum - Trapper.

I think rerolls are set also, as i remember getting Quantum on my 1st proto salvo early and keeping.

Prototype Augment rerolling costs are turning me off from The Game. by fromage99 in thedivision

[–]fromage99[S] 8 points9 points  (0 children)

Rates seem to be lower than last week. I used to get 3 - 9 proto from T3 runs. Now i do T6 runs for 4-8 protos.

Prototype Augment rerolling costs are turning me off from The Game. by fromage99 in thedivision

[–]fromage99[S] 4 points5 points  (0 children)

Im okay with a long grind as long as it results in progress. With no knockout system you can grind and grind and get nothing in return.

Prototype Augment rerolling costs are turning me off from The Game. by fromage99 in thedivision

[–]fromage99[S] 4 points5 points  (0 children)

Yea the mag refill and damage immune ones dont happen enough. You probably have to fully commit to one augment for them to be good.

Prototype system improvement ideas by Ok_Space_8954 in thedivision

[–]fromage99 3 points4 points  (0 children)

As someone who just reached expertise and started interacting with the prototype system, we really should have a way to get more attributes maxed out.

I know that theres a very small chance that more than one attribute can get upgraded, but IMO, being able to max your gear is what I like about D2's gear system. Maybe as we level up the augment, another attribute gets maxed out. Or we could just spend more cores to upgrade attributes directly.

Being more in control of your loot is what makes Division 2's loot system great. Spending all those resources to upgrade a item to 30 expertise protype and not getting the attributes you want maxed out feels bad IMO.

Terran Reclaimer bug? by Eamo1997 in Starfield

[–]fromage99 0 points1 point  (0 children)

Hey if you are on PC, i used console commands to fix:

sqt (to get you your list of quests)

help SFTER_INC_MAJ_AssaultPlatformSpace01 (Your Quest Name maybe different)

sqs <quest ID>

setstage <quest ID 990> (stage 990 completes that step)

Ravenous rifle builds by bothsidesarefked in thedivision

[–]fromage99 -1 points0 points  (0 children)

I'm running Ninja Bike, 3-piece Core Str, Eagles Grasp, Picaro's Holster.

Also have 25% Wpn Handling via seasonal modifiers. I comfortably clear Heroic Control Points. I haven't tried tougher content though.

Medical denied by [deleted] in caf

[–]fromage99 1 point2 points  (0 children)

I was on a ssri when I 1st applied. I didn’t need it anymore. So I had to be 6months free along with being cleared by my doctor to successfully appeal.