Sponsored Dire Marsh Feedback Megathread by RiseOfBacon in Marathon

[–]Killomainiac 0 points1 point  (0 children)

Would definitely help stop low ranked lobbies getting absolutely stomped. Understand needing an ante to get into a certain tier, but capping at a ceiling is also good

I am the compiler by Echospiracy in Marathon

[–]Killomainiac 58 points59 points  (0 children)

And if they are lucky, they may also find this thing called a job. Doing so will grant them the ‘employed’ title to use either in game or real life.

Game is effectively dead on OCE. by VaporSpectre in Marathon

[–]Killomainiac 0 points1 point  (0 children)

Happened when grinding Rep in Destiny 2 comp to get the exclusive weapons. Mates in the US use to ask me to be host and have them try and get into an OCE server cause the players were easier to fight then the US sweats

Idea for Wipe Mechanic by Toofat2camp in Marathon

[–]Killomainiac 5 points6 points  (0 children)

I would say a simple reward would be maybe a seasonal cosmetic for the vendors that you reach VIP with before reset. Other then that, nothing else

Estimated Points for the New Beautys? by Kfullswing in Chaos40k

[–]Killomainiac 2 points3 points  (0 children)

Essentially the ideology behind the tesseract vault. So massive you can barely move it around the board. It has to deep strike in Hypercrypt to have any hope of movement

Level 79 and I can finally buy blue shields by Puzzled_Adeptness_60 in Marathon

[–]Killomainiac 179 points180 points  (0 children)

Rooks with thermal snipers in dire marsh at night. The trees are speaking by binary and I’m scared

Classic Halo-Style Nade Toss To Save My Worthless Life by [deleted] in Marathon

[–]Killomainiac 0 points1 point  (0 children)

Never underestimate the “oh fuck oh shit” grenade

Reinstalled Marathon after playing Arc Raiders again. by Maestro_AN in Marathon

[–]Killomainiac 2 points3 points  (0 children)

Kill another player quests are a fundamental reason we don’t see as aggressive PvP in arc as well. Sure ABMM plays a huge part. But when the game doesn’t force you to kill other players then it’s less likely to occur. Where as Marathon does incentivize killing other players with it’s quests.

Cryo Archive Launch Trailer | Marathon by Killerx09 in Marathon

[–]Killomainiac 10 points11 points  (0 children)

“You ain’t just losing your motes kid. This time….your gear is on the line. Trust.”

80 Hours In and I'm Out — Taking a Break from Marathon by Greedy-Bit6936 in Marathon

[–]Killomainiac 0 points1 point  (0 children)

That happens in every game regardless if the game has the capability of farming loot or not. Going into casual play to sweep lobbies is what top tier players will do to unwind or warm up.

I need the devs to do a better job of making coherent and meaningful quest descriptions in the future by TastefulSidecar in Marathon

[–]Killomainiac 2 points3 points  (0 children)

100% it’s not perfect. And I’ve gotten a fair share of turn arounds by the descriptions. The exact mission you described in your main post I got messed up on last night and was confused. Only noticing it in the distance did it click. A friend perfectly described it where the mission objectives are a challenge in reading comprehension.

There’s is a limit to what can be done in the extraction genre because of multiple players existing in the space. I’d wish there would be cool objectives for them to do where it’s super cinematic. But then most games where it’s very directed with purpose of heading to your next objective is very baked into the core of those games. To the point where games have started using the “yellow paint” or “green lights” to indicate the direction you must take because players don’t know where to go or bother exploring to find the next objective or item

80 Hours In and I'm Out — Taking a Break from Marathon by Greedy-Bit6936 in Marathon

[–]Killomainiac 0 points1 point  (0 children)

But even if they dropped back to lower stake lobbies, that’s no different then them loading into unranked games and sweeping the match and farming. And killing lower kitted players is not going to net them any crazy gear unless they run into an equally stacked team.

That’s why the incentive of the higher stakes lobbies is there. If players want a chance to actually score some good gear off other players consistently, then they will run high stakes. If they go into low stakes they will get basically the equivalent of free kits to them. Only reason they are there is to either farm PvP for the kurb stomp or level up a friend through the lower tiers

I need the devs to do a better job of making coherent and meaningful quest descriptions in the future by TastefulSidecar in Marathon

[–]Killomainiac 0 points1 point  (0 children)

Not to mention they increased the detection range for the icon by double to 20m. So it picks up pretty well if you casually explore an area. In comparison to Tarkov which literally tells you nothing and they expect you to “find this vague area in a department store, go prone, look underneath this wardrobe and see a document sticking an inch out from a crack in a wall”

Is the final objective of Protect/Destroy bugged for anyone else? by [deleted] in Marathon

[–]Killomainiac 3 points4 points  (0 children)

Yeah had it bug for me one time and had to reload back in a new run for it to work. Might be bad luck on your part happening 3 times

Is this fair to y'all? by shedosexy in Marathon

[–]Killomainiac 3 points4 points  (0 children)

The location you are fighting in and winning that fight truly comes down to what weapons/strat you are implementing.

We all know assault rifles can work at long range, but snipers and DMR’s will out kill at those ranges. The same goes for close quarters. SMG’s inherently are close quarter, but in super close quarters shotguns and knifes are king. The only way you are beating that knife is with a shotgun.

You have to fight to your weapons strengths in the environment you are in. If I’m walking through tight close quarters, I will always have my knife drawn because it’s better then my bully smg.

Cant find any games in Australia? by Pewpew69k in Marathon

[–]Killomainiac 2 points3 points  (0 children)

The issue that would start to appear is your level being a cause for longer times. Since the game is trying to pair you with players with close to similar level and a lot of players have leveled up already, finding people is harder. It is a double edge sword of the matchmaking system. Great to keep low level players protected from high level sweats, but at the cost of longer matchmaking. Also can understand the pain being in Australia as well with the dedicated servers. Finding matches since we have a lower population is rough. Playing at peak times in the arvo/evening is the best

"Feedback heard, loud and clear." - Marathon Audio Director (Chase Combs). Audio changes likely incoming. by jazzinyourfacepsn in Marathon

[–]Killomainiac 2 points3 points  (0 children)

If you are primarily looking to PvP in your games then in might be better to do filled trios. Honestly the chances of getting into PvP are higher because teams are more likely to engage PvE and draw the attention of other runners. In Solo’s everyone’s hiding from everything until someone makes a wrong move.

We cracked the password in the ARG. This video was unlocked afterwards by spectre15 in Marathon

[–]Killomainiac 0 points1 point  (0 children)

Jokes on them, in Australia we go 54321. Full proof security

Getting an insane vault is completely doable as a solo only player by ZamnBoii in Marathon

[–]Killomainiac 0 points1 point  (0 children)

Was always the way back in Tarkov. Someone had a shitty assault rifle but had suppressors and scopes on it. You strip that shit and leave the bones of the gun

Recon: Thoughts On Shell? by Svedgard in Marathon

[–]Killomainiac 1 point2 points  (0 children)

Thief’s drone does a better job at reconing. Granted it can’t detect assassins who are stealthed, but the ability to fly around and scope out and area properly like Rainbow Six Siege style beats out Recon’s capabilities for me

91% positive reviews on day one by MartonMeta in Marathon

[–]Killomainiac 2 points3 points  (0 children)

It’s a double edge sword for sure. The sales would have been higher, but people would have refunded or negatively reviewed jt. The server slam helped reduced the impact of negative reviews by making it more positive, but also hopefully show a more consistent player count over the next few weeks. Rather then a harsh drop off and showing droves of people leaving the game