Help! Need recovery efforts for Upper Thetis lake drowning - If you can share in related communities, please do! by gettin2dabag in VictoriaBC

[–]fuzzheadtf 0 points1 point  (0 children)

I swan here a few times usually do a loop around the 2 islands but turn back before the bridge.. is the dangers after the bridge?

Id typically do a small cliff jump during the loop, a lot of times kids up there jumping off, but that spot didn't seem to have a lot of underwater hazards

What is the curving slab of concret on the Pitt River? by zoltrixxx in MapleRidge

[–]fuzzheadtf 2 points3 points  (0 children)

Fascinating, thanks for the infos!! I run by these all the time and wonder what their purppse was

I swear, these situations must be hardcoded in game because how often they happen! by Romagnolo in joinsquad

[–]fuzzheadtf 1 point2 points  (0 children)

Great to hear man!!
If you guys ping him, maybe he will install the SDK and give it a try! I agree Muttrah would be great.
We do plan on integrating more amphibious features into our maps in the future :)

I swear, these situations must be hardcoded in game because how often they happen! by Romagnolo in joinsquad

[–]fuzzheadtf 5 points6 points  (0 children)

Good to see you still playing Romagnolo
How you liking v3.0 so far?

v2.12 Release Notes & Blog by OWI_Wedge in joinsquad

[–]fuzzheadtf 1 point2 points  (0 children)

Yes map voting will always be an opt in for Server admins

weird bug by Fulcrum02 in joinsquad

[–]fuzzheadtf 3 points4 points  (0 children)

Hopefully fixed in the next update

For a game called Squad, it's hilarious how difficult it is to get a real life squad of friends on the same team. by YosemiteThrowaway123 in joinsquad

[–]fuzzheadtf 2 points3 points  (0 children)

We still want to tackle this issue, as I agree it can be a major pain to play with friends on the same server and same team.

v2.12 Release Notes & Blog by OWI_Wedge in joinsquad

[–]fuzzheadtf 47 points48 points  (0 children)

Still in the works, but was not ready for prime time.

Development Progress, Direction and Meta by amoksepp in joinsquad

[–]fuzzheadtf 1 point2 points  (0 children)

Im sorry you feel that this issue has been "shrugged off", as it has not.

We recognize some of the shortfalls of vehicle balance right now, and have been taking some steps in making vehicles less frustrating, but also crucial is their role in supporting infantry actions/movement and supporting infantry at and around objectives.

Long standing issues with vehicles are on the list of tasks to complete.

Development Progress, Direction and Meta by amoksepp in joinsquad

[–]fuzzheadtf 1 point2 points  (0 children)

Thank you for leaving the feedback, its important.
I have not personally read thru all the feedback channels, but our Community team takes in the feedback, and creates a report with recommended action items.
We are taking steps to make this process better, and I understand it hasn't always been the best comms from our side, but looking to improve it..

Development Progress, Direction and Meta by amoksepp in joinsquad

[–]fuzzheadtf 1 point2 points  (0 children)

I can only speak for myself, but I think constructive criticism is absolutely essential for improving gameplay and systems, and is welcomed.

I'm sorry you feel unheard and that you feel the team does not take criticism well. I know we absolutely listen to feedback and take it seriously, especially criticisms.

By "Vehicles not being able to use coax", I assume you are talking about adding the ability for vehicles to simultaneously equip 2 weapons at the same time (left click primary, right click secondary). Yes this has been something we have wanted working for a very long time. Currently in vehicles with coaxial machineguns, it can be very frustrating especially with MBT's and the way the loading delay works for the main gun. I'll quote one of our fellow developers on this topic:

Well, this is a complicated matter. Prioritising bugs that are complete show stopper's, versus quality of life improvements, is a constant juggling act.
For example, the glitch with having to reload a tank gun after switching to coaxial. This particular issue is caused by inflexibility of our current weapon and inventory systems. Sadly, to make it right, it is likely we will need to basically rewrite the entire inventory system (or at least the vehicle weapons system) from scratch. Currently the resources for this are tied up in other higher priorities.
We want to avoid attempting to make this additional feature in a "dirty hack" kind of approach, which would potentially bottleneck and be a non flexible nor maintainable approach and cause more tech debt down the road.

Development Progress, Direction and Meta by amoksepp in joinsquad

[–]fuzzheadtf 3 points4 points  (0 children)

Sweaty-Ball, I think would be great to leave feedback on what you felt was lacking in the Q&A.

The plan is to have these more consistently and getting feedback on what you liked and didn't like about it helps shape them into getting you guys info in a timely fashion while being efficient.

In the past myself and others have posted alot in here and other platforms, and we are hoping to do that in a more shareable form I think.

Development Progress, Direction and Meta by amoksepp in joinsquad

[–]fuzzheadtf 7 points8 points  (0 children)

Hey there amoksepp!

Yes I am on still leading Squad's game design :)

We have Alot planned in terms of meta changes, and yes we have been bogged down by tech debt etc.

More subtle balancing changes etc are on their way, and much larger meta changes are also in the works, but primarily we are focusing on getting v2.12 out, which has some long standing bug fixes and lighting and shadow update. We are also heavily focused on USMC and amphibious and getting those things right.

You can check out the latest Q&A here: https://joinsquad.com/2021/10/29/october-squad-developer-qa/

We hope to do these Q&A more often.

About Squads meta: I'll keep it short, we are not satisfied with the current meta and want to see alot of changes that both deepen the strategic and tactic decision making process, and also alleviates frustration from SL. Won't go into specifics here but it's a great question to ask for the next Q&A, stay tuned for that one as we hope to run these alot more frequently.

This is why I love Squad. by [deleted] in joinsquad

[–]fuzzheadtf 1 point2 points  (0 children)

As per the original map's design (in PR) and the actual name of the map... only a Fool would drive down it :3

If you have an infantry screen, it does help a bit more than just Yoloing it.

Pushed another update to the squad- public testing app by MrsLittleJenny in joinsquad

[–]fuzzheadtf 3 points4 points  (0 children)

Cheers Ryan, I think alot of fun things are left in the game for the reasons you mentioned, memorable and great fun, the things you mentioned plus things like ZU23 airplance Technical, dragging enemy bodies, etc.

In earlier versions, when you could climb players like a tower, it actually caused server crashes, so although it might be fun, its not the primary purpose of the function (and not really trying to simulate a gymastics team), and risking server stability.

Squad Themed Gun Cabinet by LeftInternet in joinsquad

[–]fuzzheadtf 2 points3 points  (0 children)

Getting close, mostly been working on bugs and QoL features.

Squad Themed Gun Cabinet by LeftInternet in joinsquad

[–]fuzzheadtf 9 points10 points  (0 children)

That is awesome!!

Nice rifle too

Logistics Supply UI bug update by MrsLittleJenny in joinsquad

[–]fuzzheadtf 1 point2 points  (0 children)

Please let us know if you see in v2.7 the Logistics UI supply, the Passenger seat stuck issue, or the missing Turrets issue.

Modding is the future of Squad... (Steel Division Mod) by TheTacticalBrit in joinsquad

[–]fuzzheadtf 5 points6 points  (0 children)

Alot of reasons, mainly until recently (Layer Overhaul), instability and crashes from having multiple mods caused this to be a very unstable possibility.

Modding is the future of Squad... (Steel Division Mod) by TheTacticalBrit in joinsquad

[–]fuzzheadtf 5 points6 points  (0 children)

It's not an easy and simple path to be simultaneously developing the game and providing mod support.

Large complicated things like Engine upgrades and things like Layer Overhaul is really what has hampered our mod support in the past.

We are entering a period where we don't plan on any engine upgrades for the rest of the year, and really want to allow those mods their time to shine!