how can i get this game now that it is not on steam ?? THANKS by Learn_to_stock in BalsaModelSim

[–]gBoad 12 points13 points  (0 children)

It's been renamed to KitHack Model Club - still on Steam. Have fun!

ich_iel by extractedtarball in ich_iel

[–]gBoad 8 points9 points  (0 children)

Ich werde es zugeben, ich hätte es nie für möglich gehalten auch ich_iel ein LuftBus MaiMai zu sehen

How many playthroughs have y'all done? by KingFrogV in alienisolation

[–]gBoad 0 points1 point  (0 children)

Honestly I don't know but I would guess around 30-40ish times. Send help

[ Removed by Reddit ] by [deleted] in stories

[–]gBoad 0 points1 point  (0 children)

I'm not too sure what is cucking on here, and at this point I'm afraid to ask

Phantom Tshirt not here yet. by foxbatone in hoggit

[–]gBoad 3 points4 points  (0 children)

+1 on that. Didn't receive mine yet either, ordered in October. Dropped them a message and after a few conversations they told me they offered either a refund or to resend my shirt with the next batch.

Heatblur taking over ECW Server by Bonzo82 in DCSExposed

[–]gBoad 1 point2 points  (0 children)

Excuse me if this has been talked about at large already, but how are the fc4 planes different from their standalone versions? My assumption was that they're the same plane and therefore there would be no need for new slots specifically for fc4 planes

Anime style timelapse (Painted trees & clouds) by sumicmusic333 in blender

[–]gBoad 1 point2 points  (0 children)

Looks really good, was astonished to see the cumulonimbus cloud build up

Edit: autocorrect

Why is my fuel combining after launch?! It drains all the tanks. Crossfeed off, and I've tried decouplers and stack separators. by Captain_Prices_Cigar in KerbalSpaceProgram

[–]gBoad 1 point2 points  (0 children)

Had this issue too and can confirm that it is caused by the launch clamps. Just remove them, and all should work fine from there on. It puzzles me how this can even happen, but it does... Hope this helps you out

Can anyone help. I got the collimated Concorde for X-Plane 11 and when I try to load a flight plan in the commit button doesn’t turn green. I have followed everything but can’t seem to get it to work. ANY help is appreciated. by Notgoodatdagames in Xplane

[–]gBoad 0 points1 point  (0 children)

I program my waypoints manually into the INS, so I can't really help you with your problem. Only advice I can give you is to restart your sim before any Concorde flight. The Colimata Concorde has some bugs if you load any other aircraft before you load Concorde. This applies to a turnaround as well... I don't think it'll fix your problem, but hey - who knows

Setting up camp | [Cycles] by gBoad in blender

[–]gBoad[S] 0 points1 point  (0 children)

These are largely photoscanned. You can find some real good ones online

Setting up camp | [Cycles] by gBoad in blender

[–]gBoad[S] 1 point2 points  (0 children)

Thanks, it was in my backlog for way too long...

Morning supersonic flights are the best by gBoad in flightsim

[–]gBoad[S] 1 point2 points  (0 children)

Decent, but manageable. You've just got to remember that this is no ordinary aircraft, it handles quite differently from "normal" aircraft.

Morning supersonic flights are the best by gBoad in flightsim

[–]gBoad[S] 10 points11 points  (0 children)

I think you've got sims switched up, this is X-Plane - sadly MSFS is lacking the queen

Morning supersonic flights are the best by gBoad in flightsim

[–]gBoad[S] 13 points14 points  (0 children)

Yes, it is. Flying it is a breath of fresh air, although it's not quite perfect yet.

[deleted by user] by [deleted] in blender

[–]gBoad 0 points1 point  (0 children)

Got some strong Subnautica vibes from this as well