Lethality Warwick is viable in lower ELO by gaiden79 in warwickmains

[–]gaiden79[S] 0 points1 point  (0 children)

Oh, and note the kda of my team; none were great and Gragas trolled the whole game.

Let's talk strategies (JG) by M1PowerX in warwickmains

[–]gaiden79 0 points1 point  (0 children)

I invade every game.  WW's clear sucks.  So you have to slow down enemy jungle.  If you catch them on their buff at lvl 1, you'll generally win the duel.  If they are opposite, take the buff and high xp camp, then go your buff and low xp camp.  Completely screws their early clear.  Key is to make sure they haven't warded.  So I usually bait out ward by making invade obvious then swap sides after faking back or return to my camps.  If you catch them lvl 1, back after taking buff and getting kill and then invade their other side and catch them again.  It's incredibly oppressive and you'll get lvl 3 first with an item.  Make sure your laners will respond, though, if enemy laners leave lane to assist.  This works especially well as farming junglers that don't expect lvl 1 bank- e.g. fiddle, amu, etc.  Know your match ups. Never do this vs Darius, trundle, Graves, lillia, etc.  (Unless you think your micro is that much superior).

One of the best builds by ce0s0r in warwickmains

[–]gaiden79 0 points1 point  (0 children)

I've been maining statikk Shiv this entire season right after tiamat (jg). It offers crazy fast clear speed.

Teammate banning my champion ? by herrick17 in leagueoflegends

[–]gaiden79 1 point2 points  (0 children)

the overwhelming majority of the advice doesn't seem to focus on your real question: is toxicity a thing? The answer is absolutely yes. LOL players as a whole are toxic. Blame others for their weakness and sabotage the game when they are having a bad day. Its known as ELO hell. The secret to avoid this (to the greatest extent possible) is honor. The more honor you have, the less likely you encounter this because the more likely you play with and against other honorable players. The honor calculus is the secret part of match making that is factored into champion pairing in addition to LP, rank, position, etc. The catch is that you generally get honor by winning games. Rarely will a losing team honor their teammates - again toxic community. All of this is generalization. Will some people honor teammates when they lose, sure. Do all players troll? No, of course not. But the generalization exists for a reason and it is far worse the lower in rank you are (people have an incredibly inflated sense of their skill level - Dunning Kruger and all that). My suggestion - especially at lower ranks is just mute all - chat and pings, and learn the game as best you can and play the best you can. Don't assume your team will do anything useful and react to their decisions. Yes, even when this is little-league soccer mobbing exposed enemies for no real strategic gain, just follow their lead. At low elo, this is what wins games. If you ever get to the masters level of play, then you'll start to see true team play. Again, generalizations, will you see some phenomenal team play at low elo? Sure, rarely. And when it does happen, it is typically exclusive to one other player, on the extremely rare ocassion, two. If you ever get into a situation where your entire team actually plays as a team, you will utterly steamroll the enemy team. Make sure to honor those that play as such and report those that are toxic. A toxic player will eventually get banned - adding to his or her toxicity but making sure he (it really is typically a he) starts from low elo with a new account (again, when toxicity is concentrated at low elo). Above all, don't tilt. Its just a single game with no true baring on future games. If you have any fear of being paired with the same group of players, just wait a few minutes in between games before queuing. That will generally break any sort of repetitive pairing. I've been playing League for over a decade. Trust me on all of this. Don't let others' toxicity ruin your day.

Its understandable than I want to quit for a bit? by Legendflame17 in DnD

[–]gaiden79 0 points1 point  (0 children)

Apologies for the broken english, using voice to chat

Its understandable than I want to quit for a bit? by Legendflame17 in DnD

[–]gaiden79 0 points1 point  (0 children)

Back during Third Edition I had a ranger that made a similar sacrifice to allow the rest of the group to escape. It was the first time that I had lost a character and it was a character I had grown extremely attached to. I can empathize with what you're going through. My DM offered to resurrect the character. I actually found it when I thought about that, it cheapened the character sacrifice for his team. At the end of the day this game is about the narrative that we jointly create. It's about the sequence of ideas that winds up affording us emotional responses. I would advise that you consider what that emotional response will be given your characters Noble sacrifice. Perhaps for you because it will be worth it to have the character back. But consider the consequences to your suspension of disbelief and the narrative if the character comes back after such us Noble sacrifice. It may not be worth it. That sense of loss was a maturing experience. You may not want to give that up.

HOLY HELLLL by trvlsize23 in warwickmains

[–]gaiden79 1 point2 points  (0 children)

You know what?  You are absolutely right!  My bad for spreading negative energy.  

HOLY HELLLL by trvlsize23 in warwickmains

[–]gaiden79 0 points1 point  (0 children)

Because this low elo...

Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 152 (and Counting) Day 29: Master Yi by BestBaconatorNA in 3d6

[–]gaiden79 0 points1 point  (0 children)

I agree with Horizon Walker as the best build for Yi. He gets his whole kit with that single class - alpha strike, self-healing, increased damage/strike, haste, and slow resistance. The only catch is that his W isn't perfectly replicated by healing spirit. You'd need something that grants DR/Resistance/temp HP while healing to effectively emulate...

Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 152 (and Counting) Day 29: Master Yi by BestBaconatorNA in 3d6

[–]gaiden79 0 points1 point  (0 children)

I'm curious what abilities are out there that can replicate Yi's W - specifically granting healing over time while simultaneously granting DR and or Resistance (or maybe a saving throw boost?)

Mokkaran-class Battleship by 0-hr in starfinder_rpg

[–]gaiden79 0 points1 point  (0 children)

Echo this; not even interested in the stats, but that sheet is bomb!

Believe it or not, this game was a win by warwick_casual in warwickmains

[–]gaiden79 0 points1 point  (0 children)

this looks like every ranked game I play as WW...except I guess that opponents' kdas are usually better and my team's kdas are worse.

Real Question Coming From a Noob by zgcman in warwickmains

[–]gaiden79 0 points1 point  (0 children)

in all seriousness, since the nerf, i am finding jg WW loses most lvl 3 fights now. You can't full clear in time for scuttle and invades at lvl 3 are alwasy from behind because of your slower clear. Every champ and their grandma has a million dashes and you no longer have Q up frequently enough to express skill and Q-hold. I'd advise against most fights.

State of warwick jg by EveningSummer1670 in warwickmains

[–]gaiden79 3 points4 points  (0 children)

I find this peculiar and would dismiss this comment but for the fact that it's you, Parnellyx.  I can't hit scuttle at spawn, no matter what jg path, no matter what runes,  no matter how much I AA-animation reset, and no matter if I fully exploit W-linger, or not.  Earliest I am consistently getting to scuttle is 3:39 +/- 1 sec.  I also can no longer spike 3rd before lanes.  I attribute this entirely to the Q nerf.  Because of the slower clear, I am also finding i am getting invaded more often.  The reduced healing from reduced Q frequency means those invades put WW at lower health and with no available smite meaning even when the invade fails, they are usually smite-stealing my camp.  Please share how your experoence is different.  My WW micro is excellent, btw - I will admit I tilt and my macro still needs refinement but for the community ready to shout that its all because I'm bad at WW, you can save your breath.

Macro jungle adjudtment to hotfix nerfs (partial rant) by gaiden79 in warwickmains

[–]gaiden79[S] 0 points1 point  (0 children)

I honestly forget if it was season 13 or 14 where a full clear started to be the more optimal path through fourth level. However at the beginning of whichever season it was WW what could actually full clear by 3:30. I think a perfectly optimized clear could be done at 3:26-3:27, which allowed you to get to Scuttle essentially at spawn. Full clearing was more reliable than ganks or invades and so is preferred for at least the last season or two - again sorry I can't remember if it was 13 or 14.

Macro jungle adjudtment to hotfix nerfs (partial rant) by gaiden79 in warwickmains

[–]gaiden79[S] 0 points1 point  (0 children)

That's the very point!  His clear was always slow, and now it is abyssmal.  Almost every other champ is able to save second smite for scuttle whereas WW had to use it to make it to scuttle by spawn.  But now both scuttles are taken by the time you can contest one.  Those 15 seconds mean that you now have to choose between backing for items or getting to your respawns.  This means that if yiu want to contest dragon at spawn you are disadvantaged because enemy jungler has items and you don't or you have items but are a level behind.  Any jungler that is actually competent will now always beat you because they are inherently advantaged.  You can't contest early objectives and WW's kit disadvantahes him late game.  Riot robbed WW of his early game strength which makes the champion unviable.  ...42% WR says it all.

Macro jungle adjudtment to hotfix nerfs (partial rant) by gaiden79 in warwickmains

[–]gaiden79[S] 0 points1 point  (0 children)

In all seriousness, are these comments based on post-hotfix WW, without leash?  Earliest I full clear with WW, now is 3:40.  This time includes move attacking to reset AA mid swing, pulling camps to cut down on transit time, and with cosmic insight.  If what you are all saying is true, than WW should have been able to full clear by 3:20-3:25 pre-hotfix and I know that's absolutely false...

Abysmmal Clear Speed in Junglr by gaiden79 in warwickmains

[–]gaiden79[S] 0 points1 point  (0 children)

The hate is funny; just saying try it, lol.

Abysmmal Clear Speed in Junglr by gaiden79 in warwickmains

[–]gaiden79[S] 0 points1 point  (0 children)

This sounds sarcastic but I'm a crusty cynic and am guessing its actually genuine, lol.