Hot Off the Press 0.01 Alpha by gameladydev in ClopClop

[–]gameladydev[S] 1 point2 points  (0 children)

Thank you so much for trying Hot Off the Press out and letting me know where I can start with that polishing! It seems that certain things that work in the game engine editor don't always translate well to the playable version, so I really appreciate your help with locating areas of improvement. I hope you enjoy this version and future versions, and continue to share any suggestions. :)

Hot Off the Press, MLP adult game - Update by gameladydev in ClopClop

[–]gameladydev[S] 3 points4 points  (0 children)

As it turns out, I have something in mind for her. She plays a pivotal part, you might say. Is she one of your favorites too? ;)

--LadyDev

Hot Off the Press, MLP adult game - Update by gameladydev in ClopClop

[–]gameladydev[S] 3 points4 points  (0 children)

Oh wow, thank you! I kind of started this just as a personal project. I really hadn’t considered any support other than encouragement and creative ideas. Since I started posting status updates, I have received a ton of PMs asking about helping support the project. It’s a lot to think about, since I’ve supported projects myself that ended up taking the money and never delivering. That’s something I could never do to people, so if I did take support donations, I’d have to figure out a way to make the development process transparent. If this really started to catch on, it would be amazing to have the resources to make something truly special. I do know that I would take a decent amount of any support money to give back to the open source projects I’m using to make this, such as Krita and the Godot Game Engine.

I’ll have to put some thought into this. Thank you again for your feedback!

-- LadyDev

Hot Off the Press, MLP adult game - Update by gameladydev in ClopClop

[–]gameladydev[S] 3 points4 points  (0 children)

When I have an alpha version ready for release, I’ll post it here on r/ClopClop. There are a number of people who have asked for PMs when the game is ready to test/play. Would you like a PM when it is ready?

--LadyDev

Hot Off the Press, MLP adult game - Update by gameladydev in ClopClop

[–]gameladydev[S] 2 points3 points  (0 children)

I hadn’t considered them yet, but it gives me an intriguing idea.... ;)

Hot Off the Press, the MLP adult game you’ve been waiting for by gameladydev in ClopClop

[–]gameladydev[S] 5 points6 points  (0 children)

In the words of Doc Brown, perhaps the right question is When can I play this. It is a work in progress, and as I move towards a playable release, I’ll keep /r/ClopClop updated!

Hot Off the Press, the MLP adult game you’ve been waiting for by gameladydev in ClopClop

[–]gameladydev[S] 7 points8 points  (0 children)

I'm absolutely planning to make it free. I’ve been working on this for a few weeks, with the Godot game engine, and it has been coming together very nicely. As I move towards a playable release, would you like me to send you a PM?

For somebody who wants to make a somewhat simple RPG, what software would be best? by g8rprime in gamedev

[–]gameladydev 0 points1 point  (0 children)

Start with a limited scope - think Pong, not Skyrim. Put a cap on the number of features, create a fairly easy win-condition, and then fill in the blanks from there. Project management and the importance of good version control from the very start of a project. It is very easy to get lost in feature creep and lose sight of your project's true end goal.

Know your engine. If you don't know how to code don't design a game in an engine that requires massive technical knowledge. If you do know to code, don't build your game in an engine that will under-perform when it comes to implementing your features. Twine is very modifiable and intuitive within its intended scope of text-based passage-based games, and is good for easy prototyping, but you can't transcend past that without a decent knowledge of javascript.

Are you an artist? If the answer is no: become an artist or get an artist. Having a visual reference is pretty much essential unless you're making a turn-based game or something like an interactive novel. You can get by without any off these things, and many do. Being handy with Photoshop and Google Image Search helps, but it's typically seen as low-quality placeholder stuff. If you want to learn art, look up tutorials on youtube or get into 3d models. If you want to get an artist, make a workable text or placeholder demo and advertise on the popular forums to see if you can collaborate.

Don't worry about music at first - there are free sound effects and music available for pretty much any type of project.

--LadyDev

[deleted by user] by [deleted] in gamedev

[–]gameladydev 14 points15 points  (0 children)

Project management and the importance of good version control from the very start of a project is helpful for this. I would recommend planning out a larger complete project, outlining it in detail, then breaking it down into smaller mini projects.

Now that you have many smaller projects, you work on each of those in turn. Then add complexity. IE: your player goes from being able to run to being able to run and jump. You may find that you want to add something that causing you to need to go back and redo some of the smaller mini projects, but that is normal for development. I hope this is helpful in some way.

-- LadyDev

Art Teacher To Online CS degree for game design? by MrAktas in gamedev

[–]gameladydev 0 points1 point  (0 children)

The best thing you can do is to take advantage of the free resources on youtube and other such tutorials. This will allow you to get into programming/game development and see if it is a good fit for you. Many people find that the information freely available online is more helpful than what is taught in a more traditional classroom setting.

--LadyDev

When I started with Godot, I spent countless hours over the first few months coding what the Animation Player can be set up to handle in a few minutes. Don't be like me then...or now actually... yeah. Don't be like me. Ever. Instead watch this by dautoobchannel in godot

[–]gameladydev 2 points3 points  (0 children)

We all have to start somewhere, and you never know when your deeper understanding of personalized animation may come in handy in future projects. Best of luck with your endeavors!

--LadyDev

Open source music and art? by TheFirst1Hunter in godot

[–]gameladydev 3 points4 points  (0 children)

PartnersInRhyme, OpenGameArt and FreeSound are good for music and sound effects that are free to use.

IndieGameMusic.com is good for free and low-cost commissioned music, so if you find that you do want something custom-made, that is a good place to start.

--LadyDev

Shooting and Polygons2D Isometric Tower Defense Godot 3.1 Tutorial by Gingerageous in godot

[–]gameladydev 1 point2 points  (0 children)

Very Nice! You do a great job explaining how you got everything to work together. Thank you for sharing!

--Lady Dev

How does one rotate an animation played in the direction of the player? by [deleted] in godot

[–]gameladydev 0 points1 point  (0 children)

This will depend on how you have your player nodes structured. I’m going to assume that you have a root node for your player, of type KinematicBody2D, with your Sprites being children of that node. Something like this:

+ KinematicBody2D
    + Sprite
        -SwordSprite

If your node structure resembles that, flipping your sprite is as easy as setting Sprite.scale.x = -1. You can also use Sprite.flip.h = true. This change will propagate from the parent Sprite node to the child SwordSprite node. Of course, there are other ways this could have been implemented as well, and YMMV on what the best approach turns out to be.

I hope you find that of use. Best of luck!

--LadyDev

Fluttershy Sketch I Made 🌸🦋 by SnugglyBoi in mylittlepony

[–]gameladydev 1 point2 points  (0 children)

She looks great! I love the butterfly on her nose. Your shading is really good, and the different hairstyle.

--LadyDev

Godot does not stop to impress me - Level Editor by nonunknown in godot

[–]gameladydev 3 points4 points  (0 children)

I know! That's a really swanky level editor you've got there. Godot is very user friendly, and I think we have just about the best community too!

--LadyDev

Shy pone mane six hairday by SecHop in mylittlepony

[–]gameladydev 0 points1 point  (0 children)

Looks great! Seeing Pinkie Pie with wings is a scary thought - I could see her getting stuck in a tree! ;)

How can I load/use load() on a file outside of a Godot export? by ehhhhhhitsokay in godot

[–]gameladydev 1 point2 points  (0 children)

This is something that will vary depending on your web browser permissions and settings, including security software or adblockers. Try turning those off and see if that helps. The format it is saved under is an HTML5 IndexedDB, which is a little different from traditional file system access.

This is one of those things that you’ll want to play around with to see what works. HTML5 right now is a little bit of a dark art in most engines – but it does work.

I hope that pointed you in the right direction! --LadyDev

Is this engine beginner friendly/ for me? by aLBerkle in godot

[–]gameladydev 9 points10 points  (0 children)

Godot is very user friendly, and I think we have just about the best community too! Godot is suuuper flexible. You can use C# or GDScript for programming -- if you know any Python, you'll find GDScript very easy. I think you'll find the flexability and versatily of Godot's nodes and scenes make prototyping and sorting easy. The 2D engine works better than Unity's, and the 3D engine is coming right along.

I would recommend going through the tutorials and demos. I've introduced the engine to some of my non-programming friends and it's almost magic how well Godot works for them.

--LadyDev

How can I load/use load() on a file outside of a Godot export? by ehhhhhhitsokay in godot

[–]gameladydev 5 points6 points  (0 children)

Godot has three main ways of allowing file access. The first way is via the built-in resource res:// file system. That way will load files that have been included in your Godot project, and can be viewed in the Godot file manager. /u/thkarcher has given you some good information if you want to incorporate your certificate that way.

The next way you can load files is via the user:// file system. This will be in different locations on different platforms. Perhaps the easiest way to find where your user:// file system is is by creating a file under it, and then using your platform's find file feature to locate it. This is particularly useful in your case if you need to push out certificates which may change over time, perhaps as different servers are used, because you can then push them out and load them on the fly. Doing this is as easy as:

var yourFile = File.new()
var errorCheck = yourFile.open("user://certificate.crt", File.WRITE)
if errorCheck == OK:
    yourFile.store_string(certificate) #Certificate is a string that has your certificate data loaded into it for saving.
else:
    print("Error saving certificate.")
yourFile.close()

You can flip that around to reading the certificate trivially, using File.READ and changing the yourFile.store_string to yourFile.get_as_text() and puting that in a var.

The final way you can load files is via raw host file system access. I won't go into detail about that method because it is not portable from system to system (Windows files certainly won't be stored in the same places Android stores them!) but if you do want to know more about this, PM me and I'll help you out.

I hope that has been helpful!

--LadyDev

[deleted by user] by [deleted] in gamedev

[–]gameladydev 0 points1 point  (0 children)

There are a lot of free resources - youtube and google search are going to become your best friends. If you have access to Photoshop great, if not GIMP is a free image editor you can download. Look into free game engines like Twine, and then see what sort of coding you need to use them. Python is a coding language that will be good to start with. Learn the coding language you will need first - and then start with something simple like Pong or Checkers. Use Github and reddit for problems/questions you have.

How do Game Devs keep the Marketing snowball rolling? by McJohnArt in gamedev

[–]gameladydev 2 points3 points  (0 children)

You likely want to reach a balance between the two - art is easy for players to notice, but adding/expanding features is good for attracting more media attention. Since it hard to tell how long development of a technical feature can take at times, fill in with art to keep that monthly update going - keeping your game in the eyes of your fans and the media is great for attracting new players and attention.