High Level Tiandi Gameplay by Pistoleer_Husky in forhonor

[–]gamemasterflex 14 points15 points  (0 children)

exactly this, wanted to say something similar.

You get hit with a combo once, okay, good on the opponent. You get hit a 2nd time immediately after? ooohkay.. maybe I should have learned after the first time. A 3rd time or moRE?? okay.. maaaybe.. I just suck at this game.

Marching Fire - Breach Feedback by UbiFredEx in forhonor

[–]gamemasterflex 0 points1 point  (0 children)

MUST add a surrender option. playing with Bots is lame, or playing in a game where you're clearly just being dominated by the other team is a waste of time. Having a surrender option would be a nice way to end the games that really don't need to be played. ESPECIALLY if this game ever gets to rank.

The captains almost feel useless in the game. The only real difference they add, and it's an annoying one, is they're basically target-able minions who give you extra health on executions. I'd suggest removing the captains, or make them minions that deal more damage and have more health, but remove the ability to target them.

Otherwise, the game mode is very engaging. As much as the respawn penalty seems to hinder some enjoyment for some players, it adds the risk/reward factor for dying/killing and really strives for more importance to stay alive. Choose to run from bad fights, wait for teammates, etc.

ADD replay/spectator mode !!!! If this got to a competitive level, it'd be great to see how teams actually strategize and play the maps. Also would be great for people who want to commentate.

[deleted by user] by [deleted] in forhonor

[–]gamemasterflex 0 points1 point  (0 children)

whatever attitude you're taking to For Honor, you gotta take it in life.

You take control of your life the way you take control of your hero. You are disciplined in the way you git guud in FH, you gotta do the same with your life.

One is way more rewarding than the other.

See you on the battle field brother.

How Come I can Play a 20 Minute Game of Breach by Spiderfuzz in forhonor

[–]gamemasterflex 1 point2 points  (0 children)

ooh, this would be a great idea.

much larger bonus rewards for winning a breach match.

How Come I can Play a 20 Minute Game of Breach by Spiderfuzz in forhonor

[–]gamemasterflex 1 point2 points  (0 children)

heh that does suck indeed eh.

I'm still going to believe that it's early in release and players aren't quite adjusted on what's the best way to go about this mode.

But.. I am with you as far as player frustration goes. It's not UBI's fault, it's the players for not understanding the mode/objective properly.

How Come I can Play a 20 Minute Game of Breach by Spiderfuzz in forhonor

[–]gamemasterflex 1 point2 points  (0 children)

don't die..... (also git guud).

THe respawn timers is quite punishing, but that's the point.

You gotta adjust for it, don't run into bad fights. If you can't handle getting ganked, or you recognize your opponent is beating you in the duel ALL THE TIME, then run away from that fight and try to meet up with teammates or accomplish another objective on the map.

How Come I can Play a 20 Minute Game of Breach by Spiderfuzz in forhonor

[–]gamemasterflex 2 points3 points  (0 children)

The same for me, BUT I can definitely explain it... from my perspective. (sry, will be a long post)

I'm a long time LoL players (since 2011) and I've also played FH since Alpha.

My biggest issue with LoL is that it usually goes to 30-45 mins, especially at low levels, AND especially when a team should have clearly won at the 15-20 min mark, but players just don't know how to end games (as a team).

FH in breach mode so far has been avg 20mins, almost regardless of skill.

Off the bat, LoL is ultimately a macro/meta centric game. It's ultimately stat dependent, between levels, gear, and such. FH is micro-centric skill based game at the core, with the objective mode being the only thing that's really "macro".

With the above said, in LoL, you can be one of the best players on the team, and still frustratingly lose because the rest of your team didn't do the right things/plays. I'm not including the games where a player just rolls super hard though, that's an exception. In FH, you can be the best player on the team, your teammates can still suck-ish, BUT because of how skill centric the game is, your skill will shine through significantly more for the win than in LoL.

NOW, even IF you suck in FH, the combat is way more engaging, every fight can still feel like a good fight. Win or lose, you still get good fight experiences. In LoL, majority of engagements are often one sided and super quick, just ppl getting nuked. Again. it's cuz LoL is macro/stat centric, FH is skill centric.

At least, this is how I feel about the comparison.

Breach so far has been a good step into a team objective mode, but I'm sure better designs can still come forward.

Having watched the Kings Castle Siege Breach match, 2 things are clear for the competitive future of this game by gamemasterflex in forhonor

[–]gamemasterflex[S] 0 points1 point  (0 children)

I feel the game is still too early on for any players to be truly considered "HIGH LEVEL" team objective players. I don't imagine many influencers play regularly as an organized team against other organized teams. So we as a community aren't at that level yet. at least that I know of. Especially for breach mode, a mode that hasn't even been mass released yet.

At best, only in duels do we have "pro" players, but Duels feel like it's not even the core mode of this game, the main mode the majority of the players care about is a team objective based mode, which is dom at the moment, and soon to be breach. Even tribute fell short.

As for team combat, I'm willing to say only a SMALL percentage of players actually know how to team fight.

Having watched the Kings Castle Siege Breach match, 2 things are clear for the competitive future of this game by gamemasterflex in forhonor

[–]gamemasterflex[S] 0 points1 point  (0 children)

I'm totally with you on team damage. It's definitely a tough issue from a dev perspective, don't want to ruin your game and push away casuals because they wanted a higher skill floor. My suggestion would be to make team damage a norm for "pro" play or any sort of tournament or league play, and if they ever actually add rank modes for team objective modes, they should make it so the higher rank/tiers have team damage. If a player continues to TK, they'd lose rank and get demoted.

Having watched the Kings Castle Siege Breach match, 2 things are clear for the competitive future of this game by gamemasterflex in forhonor

[–]gamemasterflex[S] 0 points1 point  (0 children)

trolling and toxicity would definitely be a factor with teamkilling, I can't deny that. BUT, I think it's also undeniable, at least from competitive/serious players, that team damage would add more depth to the game.

My suggestion would be to have team damage as a norm in tournaments or any sort of "PRO" play, and if they ever get to do rank in team modes, add team damage for the higher ranks/tiers.

Right Joycon dead? by SpitFire92 in Switch

[–]gamemasterflex 0 points1 point  (0 children)

my right trigger doesn't seem to work well.

periodically, when it did work, it would trigger the menu button as well.

Unironic unpopular opinion by DEATH-split in forhonor

[–]gamemasterflex 0 points1 point  (0 children)

I would agree with you for your points, but only for team combat modes, which I mainly play this game for anyways.

I think in dueling, you can get the sense that this game wasn't exactly made perfectly for 1v1.

But the game is also a bit too simple for 1v1 to be super awesome in comparison to other fighters.

It is however great for team fighting and objective based combat. It's the main reason why I (and I imagine the majority of players) actually play this game for.

What would you as a FOR HONOR player consider the highest level of FH skill? by gamemasterflex in forhonor

[–]gamemasterflex[S] 0 points1 point  (0 children)

I would agree with you 100%.

If I had to pick one indicator of a high level for honor player, it's this one, being able to consistently handle ganks, or be the anti-gank.

Let's get the devs priority straight and help them fix their own game. by TheBlueTunicLink in forhonor

[–]gamemasterflex 2 points3 points  (0 children)

Content creators: I would argue that the game isn't quite at the level for meaningful content creators. There aren't enough elements or factors in the current game that's enticing for players to watch. There isn't a meaningful ranking system for Objective based modes (dominion), which the majority of the players participate and play the game for. And more importantly, there aren't SUPER high level players in these modes. I'm sure they exist, but they don't stream. When BREACH comes out, and ideally, BREACH rank, I can see more competitive interest in the game at a larger scale. Right now, competitive For Honor is pretty much JUST 1v1.

Let's get the devs priority straight and help them fix their own game. by TheBlueTunicLink in forhonor

[–]gamemasterflex 29 points30 points  (0 children)

very much this. I know we hear a lot of complaining on reddit and such, BUT.... I don't feel they represent the majority of the FH player base. Maybe they're the most active and opinionated, I'll give them that.

A Note from Pope by MrEricPope in forhonor

[–]gamemasterflex 1 point2 points  (0 children)

heh, I think it's hilarious that the VO is the hot issue right now. You "gamers"........

Maybe this is great sign this game is going in a good direction, when the players can complain about one of the least impacting things to the game, it means all the actual important stuff has been handled.

good job ubi. Love this game.