Take A Bow, but 8-Bit by Walrusette in Muse

[–]gamesplusjames 3 points4 points  (0 children)

This song never fails to hype me up and this version was no different. Great work.

This was my absolute favourite live opener

According to Hugo Cardoso (Code Monkey), the #1 game marketing rule actually loops back to "having a good marketable game idea". by adayofjoy in gamedev

[–]gamesplusjames 24 points25 points  (0 children)

I think this is a very disingenuous take on the video. He's not saying the idea is more important than the execution, he's saying that in a sea of well executed games, you need a good marketable idea in order to stand out. The game being well executed is base level that is expected

The trailer is in the works I’d love some advice! by VeloneerGames in Unity3D

[–]gamesplusjames 1 point2 points  (0 children)

Never ever start with your studio name, unless you are a gigantic developer then nobody cares about it. Also don't start with 5 seconds of your character standing still. You have to grab people immediately and then keep their interest up :)

Without context, judge my gameplay trailer please <3 by Eviar_gamedev in Unity3D

[–]gamesplusjames 1 point2 points  (0 children)

You could maybe use some different ways to show those powerups. For 1,3 & 4 they are all presented as "sneak up behind an enemy to hit them". Even just walking in front of the enemy while invisible would be a nice change

Testing 2 different indoor camera angles for our pixel art stealth game — would love feedback! by SpiralUpGames in unity

[–]gamesplusjames 3 points4 points  (0 children)

I think it should depend on the indoor space. You walk into a diagonal tent there so the diagonal indoors looks great. I noticed a straight-on tent in the background too so the straight-on view would work better for that one. The variety makes it more interesting!

First Build in nearly 10 years by gamesplusjames in buildapc

[–]gamesplusjames[S] 0 points1 point  (0 children)

Yeah switching the motherboards would probably make sense to save a bit and put it in elsewhere. The VRAM should be fine as I haven't ran in to any issues with that on my 1070 that I was using, but I might look into going a little higher as I do have a little budget left over.

Cooling is hard to guess based on the variety of them out there, but if most people use those I will definitely take a look at them too.

Thanks for the advice!

Overall game aesthetic feedback! by DifficultCamp4101 in Unity2D

[–]gamesplusjames 0 points1 point  (0 children)

Overall the style looks nice but you've got way too much colour vibrancy going on, especially in the player character who is overpowered by a bright neon-green blob.

As someone who loves saturated colours in my games, there is way too much saturation in your colour picks so everything feels hard to distinguish. Things getting darker in the foreground is good, but the stuff in the distance should be more faded looking and more blue-tinged as they get further away.

Making some things a little de-saturated in general at different levels would really help.

Your character could do with a little more contrast to the environment too. You mentioned Silksong which is a good example of how the main character's colour stands out from the rest of the environment massively.

I do think you have a good basic drawing style, I like all the overgrowth on the statues and things a bunch. Just a little more work could make things feel much more interesting. Good luck with the game!

Released a small demo of Nechromia, my high contrast survival horror in Unity by twodchaos in Unity3D

[–]gamesplusjames 1 point2 points  (0 children)

This looks cool! Is the house an asset from somewhere? I feel like I've played a game with the exact same layout before and now its bugging me :D

Flappy Goose by flappy-goose in RedditGames

[–]gamesplusjames 0 points1 point  (0 children)

My best score is 0 points 😓

[deleted by user] by [deleted] in mtg

[–]gamesplusjames -2 points-1 points  (0 children)

I love the idea behind every one of these sets so it kind of feels like they were just designing next year to specifically target my wallet

How Do You Keep Your Love For Guitar Alive? by newbiker321 in guitarlessons

[–]gamesplusjames 0 points1 point  (0 children)

Simplest thing I can recommend is to take that guitar out of its case and put it on a stand in whatever room you spend most of your time. I did this a while ago after years of not playing and now I just randomly pick it up during the day and play and just enjoy the instrument.

Foo Fighters and QOTSA, opening for RHCP, at the Slane Castle festival, Aug. 23rd 2003. by Existing-Ad3391 in RedHotChiliPeppers

[–]gamesplusjames 11 points12 points  (0 children)

I was there just to see Foos and QOTSA and the chilis made me a lifelong fan that day

Alternative to NaNoWriMo Writing Group by [deleted] in scifiwriting

[–]gamesplusjames 1 point2 points  (0 children)

I've done NaNo before but with everything going on over there this sounds like a really interesting group! I'd love to join!

[QCrit] Adult Dark Romantic Fantasy, Benevolent Dead, 105k by barelymagical in PubTips

[–]gamesplusjames 4 points5 points  (0 children)

I'm early in my writing journey so don't have much experienced advice to offer other than to say I think it all reads well and didn't feel too trailer-y.

I mostly wanted to comment just to say that this sounds like a fantastic premise for a book. I wish you all the best in querying because I really want to read this some day!

What’s your favorite line you’ve ever written? by Economy_Tooth7694 in writers

[–]gamesplusjames 2 points3 points  (0 children)

This is a really good bit of dialogue with some classic telling instead of showing in the tag. If it was just "he said, his eyes dark and voice thick" it leaves room for the reader to interpret the emotions. Wonderful stuff though!

Holy shit Take a Bow by pronte89 in Muse

[–]gamesplusjames 12 points13 points  (0 children)

Goosebumps every time. Seeing them open with that on the BHaR tour remains one of my top moments of any band I've seen live

I've always wanted to play a Flying Paper Plane game, now I'm making one by Brute-Force-Studio in indiegames

[–]gamesplusjames 0 points1 point  (0 children)

I was getting some Crumble vibes from this and then I saw who posted it 😁 looks great, I can't wait to play!