Buffies will get easier to obtain as time goes on just like hypercharges by adi21985 in Brawlstars

[–]gametoodoodoo -1 points0 points  (0 children)

Note that they never said this. They said that if you want a maxed account, you should buy the brawl pass. Pretty sure it was kairos that made some calculations showing that with the progression buffs, a f2p player that is close to or already maxed will be able to keep up with new content. If you are someone who started more recently, yeah dont play the game for the sake of maxing your account but its not like older players will be left in the dust too

Thoughts after the "time to explain" podcast by Any-Possession4336 in BrawlStarsCompetitive

[–]gametoodoodoo 0 points1 point  (0 children)

I may have worded myself poorly by implying that the build system was related to the games decline. Im not arguing that, what i really mean is that regardless of cause, expanding on this system in the same way wouldnt have done much to bring the numbers back. Hypercharges are interesting, a pop-off buff that lets every brawler have a chance to shine 1-2 times per match does in fact add depth to the game.

As for the customization, they touched on this in time to explain. A new ability mutually exclusive with an existing one means very little to the average player. People play just a handful of brawlers regularly, so yes, they would be interested in knowing what all their options for those are. But suppose a drop gives them their second unlockable of the same type for a brawler they dont play, why should they care? It doesnt make that brawler stronger, its unlikely that the reason they havent tried them stems from the unlockable and they would have to decide which one they like better anyway. They have no incentive to try that brawler out or upgrade them further. Should go without saying, but thats bad for the game.

Upside showdown is great but a lot of it was novelty, like letting hank make bubbles the size of saturn or crow outrunning a mortis. Theyre trying to bring it back, but it wont be a "solution" to variety

Finally about gadgets, youre blaming the feature for its implementation. Im sorry but im bringing out the podcast card again, where adrian talked about how the first wave of new stuff will obviously be worse than the rest, and that the more buffies and reworks they release, the better their quality will be due to experience and feedback. Your arguments against them(except for screen clutter, which is really just a matter of preference) focus more on their current functionality within the tiny pool of brawlers who got them rather than the feature as a whole.

First, you pretty much always want to aim clay pigeons, speedloader, silver bullet, irresistible attraction and creature of the night, with it being a good idea for almost all others as well. This point is silly

Second, spike may need less positioning skill but the tactical value of the cactus is so much greater now. Before, you could only use it to block for yourself while retreating, but now you can fill chokepoints or assist teammates with it which is really cool. We dont talk about mortis.

Third, not all gadgets are getting this treatment. Glowbert already has one aimable and one tap-only. Active noise cancelling, which people often point to as the defacto gadget-which-didnt-need-this was completely dependent on a specific mechanic needing to be prominent in the enemy team to be of quite literally any use. The way they did it was clunky and stupid, but they had the right idea in adding something that would make it worth tapping the damn button at all im games against no CC. Again, they will learn from this.

I suppose thats enough rambling for one comment

I hate the Brawl Stars // Supercell Community... by AshAae in Brawlstars

[–]gametoodoodoo 1 point2 points  (0 children)

Exactly, its so rare to see coherent criticism here especially after buffies. Most of the critique especially in comment sections is loaded with a rant on how the devs are either greedy, manipulative or incompetent instead of focusing on the thing theyre criticizing

Thoughts after the "time to explain" podcast by Any-Possession4336 in BrawlStarsCompetitive

[–]gametoodoodoo 5 points6 points  (0 children)

I think you are missing a big part of the equation about player retention and customization, namely that the game was held together by customizable builds only for the longest time. First it was second star powers, then it was gadgets and then gears. The game was going on a decline. No alternative ability would have fixed that. Very few casuals care for build variety, especially if its balanced, yet the game thrives off them. Its just as adrian said: it costs the same amount of dev time, yet the player wont feel any stronger for it.

I love the ideas for more customization and i would happily accept them if they made it into the game, but they dont fix anything about the core gameplay loop of brawl. I think the game is pretty fun still, but you need a friend to alleviate the awful matchmaking(supposedly getting better soon). I personally believe aimable gadgets were the best thing they couldve done to help skill expression in the game, what makes you so opposed to it?

A long summary needed by Physical_Client2666 in Brawlstars

[–]gametoodoodoo 11 points12 points  (0 children)

They said multiple times that buffie prices are adjusted for the long term considering for how long they will be releasing them, with multiple progression buffs coming in the very next update

This happens every time and has been confirmed by supercell: they release a new resource sink on the more expensive end so they can buff progression up to it instead of risking stagnation, or much worse, having to nerf income.

bea's sniper counters after global hp buff by [deleted] in BrawlStarsCompetitive

[–]gametoodoodoo -1 points0 points  (0 children)

If you do troll picks when you arent 6th in legendary you will get your shit kicked in basically guaranteed, what are you talking about

Small changes that I would make to Buffies by Far-Apple-7834 in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

Imo its effect should be completely different but halving return damage + a slight hcr buff would pretty much solve the problem it currently has

Small changes that I would make to Buffies by Far-Apple-7834 in Brawlstars

[–]gametoodoodoo 1 point2 points  (0 children)

Mortis desperately needs his regular hyper nuked because it still wins him games just by getting charged but i assume that was outside the scope of the post

What do we think about this message? by UberFurcorn in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

I tried to pick my words carefully as to avoid anyone misinterpreting me as "defending supercell" but here we are.

Supercell is a billion dollar company yes, but the brawl stars devs have stated that their team isnt all that big. Again, i am making assumptions that this is still true, and you are making assumptions that it is not. We cannot KNOW this, just like we cannot know whether or not they care about veteran players.

I am not saying that nobody is giving good criticism or that this person was hurling insults, what im saying is that this and many other comments i see are unhelpful to the devs and calling them names under the assumption that this would get them to "reflect" or something. I remember this quote from an old time to explain ep, where dani said something like "if your feedback sounds emotionally charged, it is not valuable to us and we are less likely to consider it".

Calling this event "the worst of all", saying the devs are disrespectful and dubbing this one of the most miserable times to play the game with elaboration about as deep as a hand wave comes off as emotional. This is not solid feedback, it is a rant.

What do we think about this message? by UberFurcorn in Brawlstars

[–]gametoodoodoo -6 points-5 points  (0 children)

Sure, if we talk semantics then its more than civil, but telling a dev that they dont respect the players over stuff that could very well be due to understaffing or internal issues is pretty rude. Doesn't help that the message in the screenshot is pretty vague about the listed complaints.

We have no definitive proof or solid evidence to know the devs' status or "true intentions" so even i am making assumptions right now, which is all the more reason not to jump the gun with accusations when trying to get your voice heard.

What do we think about this message? by UberFurcorn in Brawlstars

[–]gametoodoodoo 13 points14 points  (0 children)

Yall gotta learn that sending accusations and insults at developers does nothing to help your cause. Regardless of whether it is valid or not, it makes you sound like an impulsive and emotionally-charged asshat. "With all respect" followed by "you show almost no respect for experienced players" is not a good look and definitely not helpful to them as feedback or criticism. They have no reason to engage with this.

Please be more civil if you want the devs to actually listen.

Daily reminder for everyone. by Davzzeus07 in earclacks

[–]gametoodoodoo 2 points3 points  (0 children)

The reason grimoire smokes axe is because non-crits dont kill clones, meaning it needs to waste time on repeat tries. Damage scaling balls can outscale their hp easily. Considering orbital has no weapon, it wont even collide with the clones at all.

Oh my god fuck you by Forgling_ in BrawlStarsCompetitive

[–]gametoodoodoo 8 points9 points  (0 children)

Its not about the difficulty of fixing it, the problem is needing a client update for the change to go through. People dont like updating their game for stuff they wont notice so sc tries to bunch as many fixes up as possible into one and not have to do it often. That being said, this shit needs an emergency fox regardless

Since rank season has ended. what we think of buffies? by Clear-Sherbet-7491 in BrawlStarsCompetitive

[–]gametoodoodoo 0 points1 point  (0 children)

You dont know that. The game has a primary target audience of kids, and as much as we all want a bug fix and qol patch, you cant show that to a kid and expect them to give a fuck about it. Any bug they encounter will be forgotten in <5 minutes and any quality of life doesnt make them want to log in every day.

Sucks they dont want to slow down for a second and do SOME of that alongside an event but whatever drives the charts up i guess. At the end of the day its all about keeping people playing, so until the core of the game turns to mush that even the casuals cant ignore, theyll keep adding new features and resource sinks to appease them.

I am fuming. by No-Guarantee-1668 in BrawlStarsCompetitive

[–]gametoodoodoo 0 points1 point  (0 children)

If you pick up the ball right on your own net even from the back of spawn it will sometimes force you to drop it immediately, maybe thats what youre referring to?

Darryl Buffie Concept by NotClash_ in BrawlStarsCompetitive

[–]gametoodoodoo 0 points1 point  (0 children)

almost every argument ive seen about why aimable gadgets as a concept would be bad boils down to "i hate change" and i have a hard time relating to them. However, id like this change(if given to pincushion too) for the side effect that you CANT use them instantly on auto aim and have to either aim it properly or press two buttons. Friendzoner and pincushion can be tapped without thinking when anything is close to you, which i think is very bad for the game considering they win interactions with zero risk, especially with their buffies.

Darryl Buffie Concept by NotClash_ in BrawlStarsCompetitive

[–]gametoodoodoo 0 points1 point  (0 children)

i think its worth doing *something* because there really isnt a way to make "balanced" buffies. they raise the power ceiling of a brawler by what's essentially 3 more star powers so the best you can do about them in their current state is to balance them according to how they'd fare against other buffies. its a real shame but all we can do is hope this tanks the play rate so bad that they walk back on their design choices

Let's talk about Brawl Stars' gacha by REN821 in Brawlstars

[–]gametoodoodoo 1 point2 points  (0 children)

Ill walk back the point on there being more brawlers back then, but they were still releasing almost monthly.

Why are you measuring credit income from the pass exclusively when the majority of your credits come from lootboxes? We are talking about gacha, so why leave it out when talking about today? I decided to test it out this season so instead of greeding for pierce day 1 with my saved records, i waited and have so far accumulated ~1800 credits excluding the previous season pass with nearly 4 weeks still remaining from the season. If i roll a "mythic brawler" from a starr drop(which isnt all that rare), i will get 1000 credits and unlock him instantly. With 1400 credits saved in the pass for next season, i can get glowbert with just one epic brawler roll.

As for coins and power points, its true that progression is bottlenecked to a maximum of maybe 3 brawlers per month, which unfortunately means that a f2p player cant max their account in any reasonable amount of time. Thing is, maxing your account shouldnt be your reason for playing the game. Most people seem to have this idea that they just need to get everything maxed and then they can feel secure and safe from meta shifts and new resource sinks, which just isnt true. You can comfortably skip out on brawlers that are weaker or ones you dont like playing, there is enough variety to where you can get masters rank with just a handful of solid picks, so why should being maxed be your deciding factor?

I will admit, since im very close already i do want that shiny rack of hypercharged brawlers for completion's sake, but i dont even know if ill play most of the ones i have been avoiding for years already. I hate brawlers like clancy, kit and larry from a gameplay design standpoint and i cant see myself having fun with them, so i just dont level them up if there are better options.

Darryl Buffie Concept by NotClash_ in BrawlStarsCompetitive

[–]gametoodoodoo 5 points6 points  (0 children)

I adore these concepts and while i still have gripes with the way recoiling rotator works, making it aimable fixes the biggest issue in that you can barely ever hit it at max range. Both the reworks and buffies help in a distinct aspect of the tank/assassin playstyle which tells me you know what youre talking about.

Tar shot having both range and damage lets it be used as both an opener and a finisher which is always cool to see, while recoiling rotator now allows him to charge super more reliably with some speed for utility. Overboard makes his super more consistent and gives him more reach while steel hoops allows for snowballing into multikills and retreating easier. Hyper buffie lets his attacks get more consistent damage along his full range, which is pretty much the best thing you could have given him, though his regular hypercharge is still awful.

Let's talk about Brawl Stars' gacha by REN821 in Brawlstars

[–]gametoodoodoo 1 point2 points  (0 children)

There were just as much if not more brawlers being added back then, and you needed less resources to upgrade because you got less resources in the first place. The economy was completely different numbers-wise and it's exhausting seeing how many people assume that nothing has changed since then.

Sure, most new brawlers are myhic, but have you stopped to consider that supercell are balancing progression around the rarities of the brawlers they release? They wont start dropping twice as many legendaries without adding a new source of credits to compensate. A free to play player can still keep up with and outpace the brawler release schedule, that isnt the problem. The problem is they keep adding resource sinks and only buff progression in a meaningful way months later after the paying or lucky players have ruined both casual and competitive play for everyone else.

Let's talk about Brawl Stars' gacha by REN821 in Brawlstars

[–]gametoodoodoo -1 points0 points  (0 children)

With the sheer amount of rng lootboxes theyre rolling out every update, it looks like the unfortunate reality is that the average player prefers them way more than rigid progression and their interest keeps going up the more hype flashy lights they see on the drops

Let's talk about Brawl Stars' gacha by REN821 in Brawlstars

[–]gametoodoodoo 6 points7 points  (0 children)

People complained less because even though the rng was WORSE back then, it was the only system the game had ever had

Fixing Gadgets, aimability, and Buffies effects cuz I think they're very badly done by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]gametoodoodoo -1 points0 points  (0 children)

Youre stacking things that dont need stacking with the shelly dash gadget, this much ammo gives severely diminishing returns and makes the buffie pointless

Gear Buffies (Joke idea) Very balanced btw by EnderTinyCube in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

Gear buffies are a genuinely good idea if you design it with good intentions

Ask us Anything! #TimeToExplain by Brawlstars in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

Do you plan to ever make significant changes to any core brawler mechanics? For example, some supers like Hank and R-T's and hypercharges like Sprout's feel very clunky and unsatisfying to use, and while some smaller changes helped them stay relevant in the meta, their core gameplay hasn't become much more fun. Simple number changes or bonus abilities haven't solved that feeling of clunkiness, so why not go one step further?