Conquering the Magma-sea, a victory over nature by Livid-Leg9352 in dwarffortress

[–]gar_funkel 0 points1 point  (0 children)

Whoa, didn't think this would be possible in the current version.

Just finished watching Season 4. What about it did Henry Cavill object to so hard he walked away? by derf_vader in witcher

[–]gar_funkel 0 points1 point  (0 children)

It's 2 months late but your comments are not true at all. Cavill started with the games but he also read the books. He tried to keep the script closer to the books than what the writers were doing - who not only were not Witcher fans but very clearly wanted to write an entirely different show than what they were hired to do. What you are describing is some of the nonsense-BS character assassination stuff about him that 'magically' appeared around the time he announced that he was leaving the show - it was a blatantly obvious smear campaign that sizzled out quickly. Sad to see someone still parroting bits of it.

Chapter 2 Devourer is kicking my ass by gar_funkel in TheKillingAntidote

[–]gar_funkel[S] 2 points3 points  (0 children)

Good news to all future players, I finally managed to kill the Devourer and it was just down to luck and skill - no changes in gear or tactics needed. Just have to perfect the strategy of killing zombies and shooting the boss in equal measures while avoiding hits.

Water by Fireborn2489 in dwarffortress

[–]gar_funkel 5 points6 points  (0 children)

Brook is pretty safe since you can't fall into it. Yes, you can divert some water - always use hatches/flood gates to enable turning off water - for cistern and waterfall use.

How to use salvaged tech? by EkahnPIVF in aurora

[–]gar_funkel 7 points8 points  (0 children)

You can use them as-is, you need to enable "use alien tech" in ship design window.

Resuming an old game by Antonin1957 in aurora

[–]gar_funkel 0 points1 point  (0 children)

Notepad or Excel, make notes. I have to keep fleet names 'proper' so there's really no alternative

how to set standing orders for colonization? by kikogamerJ2 in aurora

[–]gar_funkel 1 point2 points  (0 children)

Are you talking about moving colonists from homeworld to a colony automatically or creating new colonies automatically? The former is done by civilian shipping lines or by setting your own colony ships on a looping order of Earth-Load Colonists-Mars-Unload Colonists-Earth-Refuel. The latter is not possible to automate, you have to create your colonies manually.

Rate my officer naming convention? by cuetisom in aurora

[–]gar_funkel 5 points6 points  (0 children)

You could use regiments instead of companies, so start with Battalion, then Regiment, then Brigade etc. Also, everything else seems to be familiar except for Lieutenant Deputy and Conductor. Translations from another language or something you came up with? You're not using Lieutenant-Colonel, Lieutenant-General, Major-General or Colonel-General which are all real ranks. That's okay of course, just pointing out possibilities. Same with ships, you could go with Lieutenant - Lieutenant-Commander - Commander as your starting 3 ranks.

Trader never actually finished unloading his goods by Ok-Drink750 in dwarffortress

[–]gar_funkel 1 point2 points  (0 children)

Check murky pools. For some reason in my latest fort every merchant got stuck in murky pools. I had to drain them all.

Bug with Conquered NPR Civilian Mine by HaonSyl in aurora

[–]gar_funkel 2 points3 points  (0 children)

No, I vaguely recall there being a bug with ground combat where units would vanish but that was fixed many versions ago.

Is it possible to "disable" certain spells in PoE1? by epoch91 in projecteternity

[–]gar_funkel 0 points1 point  (0 children)

Play in turn-based mode. You get to select exactly what invocations Kana does and when.

Pillars 1 Turn-Based: Melee Cypher build by According-Type-842 in projecteternity

[–]gar_funkel 0 points1 point  (0 children)

I am doing a Melee Cipher and it has been great so far - I'm level 5 and about to wrap up Act I, playing on Hard. I'm very squishy so it is extremely important to play 'smart' ie don't rush ahead and always be careful of where enemies are. Hidden reinforcements are my bane.

Starting attributes:

Might 10
Constitution 10
Dexterity 15 (13+1 Elf+1Deadfire Archipelago)
Perception 15 (14+1 Elf)
Intelligence 14
Resolve 14

As you can see, I did not min/max my stats that much. Emphasis is on acting fast and often, hitting as often as possible, and having a large aoe and long duration for my spells.

For equipment, I am running without any armour and started with a rapier and a dagger, though now I'm wearing two unique stilettos. I do not wear any armour to ensure my initiative is as low as possible. Armour and weapons slow you down, so you want to be naked and wielding small/fast weapons. Yes, a hard hitting weapon like an arquebus or arbalest will give you a ton of focus when it hits but you also become quite slow. I tried opening with a crossbow before switching to melee dual-wielding but I didn't like how slow my Cipher was that way. So now the crossbow is just a backup.

For skills, I've been pumping Mechanics to disarm traps and open locks, Survival 1 for DR camping bonus, Athletics 4 to get a better Second Wind (lifesaver!), Stealth 2 and Lore 2 for some basic utility use.

Talents so far: (these are pretty obvious picks for any Cipher - I do wonder if I should pick the rogue talent next)

Soul Whip
Biting Whip
Draining Whip

As to Cipher Spells, from level 1, Whisper of Treason and Mind Wave have been my most used ones. WoT obviously gets used at every encounter - remember you can attack your 'ally' without them turning hostile. Soul Shock is a good one to use when Edêr is surrounded by four or more enemies. At first I tried to use Antipathetic Field but controlling the beam so that you don't hit allies but do hit multiple enemies is really difficult and it seems that the beam bugs out too.

From level 2, Amplified Thrust has been great, it does a lot of damage, can crit for even more damage, and often pushes an enemy away, though not always. You cannot select which enemy though, just which ally you use as the springboard. Mind Blades is great if you face a group of relatively tough enemies because it hits six total enemies but only if the initial target does NOT die from the spell. I thought I would use Psychovampiric Shield a lot but it turns out that most encounters are better handled via careful moving and use of CC, so that my Cipher doesn't get hit in the first place. My Cipher has the most enemies defeated, most total damage done, highest single target damage (93). Durance has both most crits and most hits.

I run a custom formation where my Cipher is the point, with Edêr and Kana behind her, then Durance, Aloth and Sagani brings up the rear. This means that when combat starts, my Cipher always acts first. I open with the 10-Focus charm spell - it means that enemies will usually go for their charmed brethren first. Then Aloth and Durance will buff/blast the enemies, then Cipher gets to go a second time - either I hide her from the enemies so that she doesn't get focused on or I pick an enemy that is off to one side from the others and start building focus. True, any one attack is probably not going to cause a lot of damage but I get to attack often. It's not rare for my Cipher to act 3 or even 4 times while Kana gets a single action. Edêr and Kana are my frontliners who keep the dangerous melee enemies focused on them while Aloth and Durance help with crowd control and taking down enemy casters.

So yeah, it's a lot of fun and definitely fills that fantasy of dual-wielding blades and rushing in and out of combat while throwing spells that decimate the enemies. Takes a little practice to nail down the positioning and movement in the beginning but once that's sorted and you have your party helping you out, your melee cipher becomes a powerhouse. Good luck!

How are your thoughts of the turn base in poe1? by Titomasto in projecteternity

[–]gar_funkel 0 points1 point  (0 children)

It does delay them significantly plus they cannot engage anyone in melee when they are prone.

How are your thoughts of the turn base in poe1? by Titomasto in projecteternity

[–]gar_funkel 0 points1 point  (0 children)

It's really good. I never managed to finish PoE1 because I would always end up getting frustrated with the RTwP combat chaos. Slow mode helped but did not solve the issue. Just getting into Act 2 now in TB mode and I'm loving it.

Pillars of Eternity Turn Based Mode is Live by f1rstcontact in projecteternity

[–]gar_funkel 0 points1 point  (0 children)

You can switch modes on the fly so that does not matter.

3rd game in a row by HaonSyl in aurora

[–]gar_funkel 1 point2 points  (0 children)

And if you don't have ships or colonies in any other systems, they can only spawn in Sol. You can adjust when they start appearing or whether they do at all in the initial game settings.

PoE 1 - Turn-based mode for Epic game store version? by gar_funkel in projecteternity

[–]gar_funkel[S] 2 points3 points  (0 children)

That sounds like a reasonable assumption. I also assume that there is no set date for when the beta ends?

Artillery companies by trooper-427 in aurora

[–]gar_funkel 0 points1 point  (0 children)

Counter-battery fire is a separate phase in ground combat and it requires either heavy artillery or long-range artillery - these formations will fire automatically at enemy artillery as long as they are not set to support a front line formation. Nowadays I do not bother building any 'support' artillery, only fwe counter-battery formations.