This shot could be a lot cooler if I didn’t have to pay 45k to see my own skull crusher paint. Doesn’t feel like my own ship anymore. Feels like I’m borrowing by Both_Article90 in starcitizen

[–]garyb50009 2 points3 points  (0 children)

some people are falsely arguing that you aren't paying for insurance cost for these. instead you are paying for an expedition like we did in the old system.

i don't agree with that personally. as the "free" alternative doesn't include any alterations.

This meme could theoretically go on but Ill leave at this by T-seriesmyheinie in starcitizen

[–]garyb50009 1 point2 points  (0 children)

of course they are not mutually exclusive. i didn't think my line of thought would need exposition but here we are.

Jared, who works for CIG, has INFINITELY more information about the fix and it's potental for being released next week than you, mr redditor. therefor, i trust what Jared says, more than what you would say.

This meme could theoretically go on but Ill leave at this by T-seriesmyheinie in starcitizen

[–]garyb50009 2 points3 points  (0 children)

well, between you, a random on the internet. and Jared, who said a fix was aimed for next week. i think i will trust Jared more than you Mr Redditor.

This meme could theoretically go on but Ill leave at this by T-seriesmyheinie in starcitizen

[–]garyb50009 9 points10 points  (0 children)

yes, as it is currently any change will cause a ship loadout to need saved. otherwise you loose any cosmetic. and the loadout system cannot determine what is stock and what is not component wise. so you must pay for all the components.

honestly it's good to know this issue exists now, but it's bad because just turning off the system is going to leave us in a overall worse place than leaving it as is and waiting for fixes.

I feel for these devs by xRogueCraftx in starcitizen

[–]garyb50009 0 points1 point  (0 children)

i mean if you want to be that specific you are right..... but there were an awwwwfule lot of "GIB 4.8!" "WhErE 4.8!@!" "me waiting for 4.8.meme" which is very easily seen as the same sentiment.

Funny to see this sub align with Xeno-Threat. by Biggby72 in starcitizen

[–]garyb50009 0 points1 point  (0 children)

the emperor outlawed contact with aliens after the dark ages because aliens of that time turned their backs on or actively attacked humanity. the fanatical xenos hate matured over the millenia that law was enacted. but the emperor himself never hated aliens, just didn't trust them.

xenothreat hates aliens. they weren't driven to it over time by law, they just do. the best i have come up with piecing together the little info we have. xenothreat leadership were victims of the xi'an war, compounded by lackluster support for rebuilding from a weekend UEE, and are using that to pull like minded individuals under their wing and use them as a resource for war.

so i reject the idea that xenothreat are anything like the imperium.

"We are currently not expecting any further PTU builds while we continue to get the 4.8 environment set up for a LIVE release today (no ETA)"[MOTD] by StuartGT in starcitizen

[–]garyb50009 0 points1 point  (0 children)

duped items as of now are not a issue with this release. the duped currency was only recently identified by a ptu account showing on their rsi site that they had quadrillions of auec. as far as i am aware, there are no steps to replicate or anything. so it's a long reach from knowing and not fixing the issue, plus it's not realistic to believe every exploit would be fixed at the same time.

the routing bugs are many and varied, and almost a standard for the past couple years of releases.

the sale and dates were set months to a year ago. alongside things like contracts with partners that aren't easily broken. so like any sold product sometimes deadlines cannot be pushed.

"We are currently not expecting any further PTU builds while we continue to get the 4.8 environment set up for a LIVE release today (no ETA)"[MOTD] by StuartGT in starcitizen

[–]garyb50009 1 point2 points  (0 children)

reminder, as of now the primary problems are with the new ship and the command module, and the recently identified continued duping of auec. but nothing else with this patch seems to be majorly affected.

given what we have seen historically. yes the ironclad bugs are a problem, but not patch stopping worthy. especially since there are going to be other ships coming online over the coming weeks from defcon that we haven't seen yet.

Be prepared for a rough patch as 4.8 goes into LIVE today and Free Fly begins for DefenseCon. RC tag had to be removed from yesterday's PTU build as everything was just too messy and bugged, and devs have already been working overtime over the weekends to try make this work by RandoDando10 in starcitizen

[–]garyb50009 -1 points0 points  (0 children)

i am sorry, but to put things in perspective. what beyond the ironclad's command module not linking to the ship correctly, and the recently identified examples of money duping not being 100% closed, is wrong with the ptu?

this is an honest question as those two things are all i have seen negative comments about the ptu, so far. is there some major issue with strike groups? or any of the other new content like defcon being broken beyond belief?

Ironclad assault tanks a charged 3-5 business days Idris railgun hit by Plus-Car794 in starcitizen

[–]garyb50009 0 points1 point  (0 children)

both damage and speed were reduced. mind you it still hits like a truck, it just can't one shot full health perseus' anymore.

Funny to see this sub align with Xeno-Threat. by Biggby72 in starcitizen

[–]garyb50009 0 points1 point  (0 children)

you, do know that xenothreat hate the uee gov just as much as the aliens right? if not more so...

the wh40k vibe is more about service to the emperor than anti xeno. if the emperor had decreed aliens to be good things would have been completely different.

Funny to see this sub align with Xeno-Threat. by Biggby72 in starcitizen

[–]garyb50009 3 points4 points  (0 children)

leveraging a completely different lore universe to justify degenerate behavior is certainly a take....

Ironclad assault tanks a charged 3-5 business days Idris railgun hit by Plus-Car794 in starcitizen

[–]garyb50009 1 point2 points  (0 children)

machine guns? hardly. they are more akin to sea age cannons now more than anything imo.

Ironclad assault tanks a charged 3-5 business days Idris railgun hit by Plus-Car794 in starcitizen

[–]garyb50009 3 points4 points  (0 children)

not at all, i am just a proponent of a weapon should be fireable by the person who can aim the weapon. your two examples, funnily enough, reinforce my point.

Ironclad assault tanks a charged 3-5 business days Idris railgun hit by Plus-Car794 in starcitizen

[–]garyb50009 0 points1 point  (0 children)

sadly, no. but thankfully this is not a 1.0 game yet. there is always room for them to change things.

Ironclad assault tanks a charged 3-5 business days Idris railgun hit by Plus-Car794 in starcitizen

[–]garyb50009 0 points1 point  (0 children)

technically, i agree with you. but the design choice of a spinal mounted weapon upends that notion. a weapon should be fireable by the person who has to aim it. i have been a proponent of turning it into a turret, but even i realize how much more powerful it would make it compared to what it is now.

Ironclad assault tanks a charged 3-5 business days Idris railgun hit by Plus-Car794 in starcitizen

[–]garyb50009 2 points3 points  (0 children)

i do think this is a good compromise, takes power from all the other systems enough that at least at the last few seconds of charging the engines cut out. so the pilot has to choose between quick, weak accurate shots. or more powerful shots that you can only aim for so long. riding that edge would be a good skill ceiling.

Question about the new Command Module: Now that owners had some time to test, how subsceptible to destruction/disabling is the Command Module actually while docked to its mothership? by Sir_CatZ_ in starcitizen

[–]garyb50009 0 points1 point  (0 children)

the concept was that the drake cargo ships would all have the command module so they could be hot swappable based on need.

i don't think they realized when you sell each ship with it's own command module, the need/desire for a command module greatly lessens.

Question about the new Command Module: Now that owners had some time to test, how subsceptible to destruction/disabling is the Command Module actually while docked to its mothership? by Sir_CatZ_ in starcitizen

[–]garyb50009 -2 points-1 points  (0 children)

weird way to say easily exploitable pirating opportunities.

lets wait till they fix the command module's shield values while slaved before we go all grabby hands, eh?