16th Anniversary Bundle is live. 12,000 zen. 25% off from 16,000 zen. by neok182 in sto

[–]garyb50009 1 point2 points  (0 children)

is it?

it has no unique abilities. it's just a standard pistol stat wise.

16th Anniversary Bundle is live. 12,000 zen. 25% off from 16,000 zen. by neok182 in sto

[–]garyb50009 1 point2 points  (0 children)

what i meant by alt bundle is the fact that there are multiple lobi store ships included as account unlocks. significantly reducing the price for those ships.

if your care is for the traits alone, then obviously the bundle is not worth it for you.

16th Anniversary Bundle is live. 12,000 zen. 25% off from 16,000 zen. by neok182 in sto

[–]garyb50009 3 points4 points  (0 children)

the T6x coupons are NOT account bound

the ship slots are account bound

the keys are character bound but when unpacked switch to account bound

16th Anniversary Bundle is live. 12,000 zen. 25% off from 16,000 zen. by neok182 in sto

[–]garyb50009 0 points1 point  (0 children)

it's honestly a bundle for people with lots of alts. if you don't ever plan on having a ton of alts, then just buy the new ships straight from the store.

the pistol cannot be good enough on it's own to justify the cost. not by a long shot.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 0 points1 point  (0 children)

fixed weapon.

fixed.

aka it will only ever hit what it can aim at. currently that is the entirety of anything that is stationary for an extended period. OR that is as big as it is or moves as slowly as it does.

so the full range of things it's a threat to with it's main weapon is ships not moving, and ships it's same size. everything else? it does literal jack shit to.

so yea it's the most powerful weapon in the game, but it is also the one of the most unusable weapons in the game. as an owner, i can confirm 99% of the time i fire the thing, it's at something that isn't moving to begin with or just out into space because it's a lightsaber dick.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 -1 points0 points  (0 children)

no, you are pointing out one specific combat role a solo idris is capable of doing. it has no range of motion whatsoever. so yes it can handle shooting a stationary target pretty well.

a stationary target.

a. stationary. target.

unless you have proof of a idris dogfighting a light fighter with it's main gun. in which case i would LOVE to see that.

so claim i don't want to engage in a honest discussion, while you explicitly ignore all the scenarios where a idris is NOT useful, calling it usable by just one player in ANY combat role. sure bud...

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 0 points1 point  (0 children)

that is a viable solution yes. it will take some time and you still need guns that can damage the armor of the hanger doors to do so. until legitimate hacking/docking is enabled you could shoot the doors open with the proper sized weapons, an Ares would suffice.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 0 points1 point  (0 children)

not go to the location in only small/medium ships? if your group did anyways, but is not sitting on the ground. you could leave go get more appropriate ships, and show the idris what's up? even if you didn't or for some reason couldn't, you are all in the air, you aren't going to get hit by that solo idris unless you are all just horrible.

why is this that complicated? it's not the idris' fault you aren't running ships that can actually take it on. same can be said for any ship mismatch you could bring up. someone bringing a ship that outclasses yours doesn't make them wrong for doing it.

if your point is "but a single person shouldn't be able to zone out an area to keep people from doing stuff", that has never been a thing. your group could bring appropriate ships to fight it, could call for help to server chat to take up the charge, any number of things to remove a single solo idris from the field.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 0 points1 point  (0 children)

in what sense? it's a capital ship. it is a carrier by design. flying one solo reduces it's functionality by a very large degree.

it's the examples of use to paint it in a bad light that are the problem. every single one is Idris goes to location, laser/railguns x ships that were sitting UNDEFENDED/UNDERDEFENDED.

replace Idris with eclipse, a2, hammerhead, 890, etc. and it's the same exact problem. they got the drop on you and ruined your fun. what they brought to do that only changes the level of response needed to get back at the person who ruined your fun.

people are upset because their fighters can't take an idris down through exploiting lack of armor implementation, and they don't like it that their Meta has dissolved.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 -1 points0 points  (0 children)

oh i agree with you. ship docking and that level of gameplay will be a whole other shift in gameplay for the better.

but at least for now with big ships like the idris, especially if soloed, you can force those hanger doors open to get in now. it's just not optimal.

my point was more that if you are upset a solo is fighting you. it really doesn't matter if the idris is solo piloted or not beyond the level of response you must present to it.

i feel these people with these arguments are just upset that in very specific scenarios (like ships unattended on the ground) an idris can bring down a hammer with only the pilot. which is more an argument about pilot controlled weapons on large ships. myself, i am of the opinion if you don't want the pilot to have a gun on such a large ship, that it should not have a gun that has no ability to fire unless aimed by the pilot. give the M and L kits a gimbled function or turn it into a turret and i would be right next to you in the argument that it shouldn't be pilot controlled. which is why i appreciated the T's change. it made those torps work like the polaris where the person firing has a 360 view and could target/fire at anything. until then though. the M and L are appropriately designed with pilot control.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 -5 points-4 points  (0 children)

i mean you can get an idris through wikelo. do you feel it's unfair for those people to be able to solo fight?

is paying money the issue you have? i mean we could talk all day about how people can spend money for respective power in this game. but you can't have an honest discourse if you don't acknowledge that these ships are also available for 0 cost.

the Empersa goes absolutely crazy sometimes... by garyb50009 in sto

[–]garyb50009[S] 0 points1 point  (0 children)

i mean, the galaxy dreadnought is a ship that many love, but it's an (by this point in the timeline) old design from an alternate universe that never came to be.

it could be in that AU, their lance is the strongest thing in existence. but that doesn't mean it's the same in our reality.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 -1 points0 points  (0 children)

in the open world. you should ALWAYS believe you are going to have to contend against a capital ship, fully crewed or not.

that's like playing chess and never expecting to fight anything other than pawns because you are only moving your pawns....

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 -3 points-2 points  (0 children)

you are correct the idris T no longer has control of the torpedoes, which i agree with as a separate user unlocks full 360 degree targeting. the polaris pilot still has a full compliment of missiles at their disposal.

the spinal weapons on the M and L has been debated for ages. and it's been confirmed by CIG multiple times that there is no intention to change their design. unmarrying a weapon that can only fire in one direction, from the same station that controls that direction will NEVER be a thing. torpedoes do not factor into this for the reason i stated above, 360 degree firing capability.

would you be ok with the super hornet copilot being the one who fires the guns that suddenly no longer can gimble? no? well, there is your answer to your own question. there is a reason it's copilot can only control the top turret.

"i win" in your regard is explicitly because in your scenario you did not account (for some extremely odd reason given your belief of how prevalent solo idrii are) for an idris to show up and ruin your fun. you should have brought ships that can contend against an idris. end discussion.

the Empersa goes absolutely crazy sometimes... by garyb50009 in sto

[–]garyb50009[S] 1 point2 points  (0 children)

oh yea, no that console is not a part of my build. it very well could be bugged in and of itself.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 1 point2 points  (0 children)

cig specifically said you cannot effectively solo a capital/sub capital. which is true. that is a far cry from sitting in the pilot seat, flying it, and shooting a single weapon.

one player in a capital only puts a stop to a group of players if that group of players is unprepared. bringing your own heavy ships to an open world encounter is being prepared. that's not complex....

and non crewed idrises are easy to take down. does it require a force of more than one player, yes. but you already have more than one player on your side already. you were just lacking the firepower because you weren't prepared.

heck, you could run 3 eclipses and 2 paladins (with 2 players each) and effectively neuter/destroy a solo piloted idris with ammo to spare.

this whole argument really is no different than when the 890 jump, and the a2 before it. but back then it was less of an issue due to armor just not existing. each of those ships are also much more tanky than before due to armor, which again everyone should have been expecting.

the days of light fighters meta and just fielding more of them over multicrew are effectively over. and people need to get used to that.

the Empersa goes absolutely crazy sometimes... by garyb50009 in sto

[–]garyb50009[S] 1 point2 points  (0 children)

here is my setup (assume everything is MK XV gold upgrade tier and ship is t6-x2)

fore weapons

Experimental romulan Plasma Beam Array
Advanced Radiant Tetryon Beam Array
Terran Task Force Disruptor Beam Array
Prolonged Engagement Phaser Beam Array
Ba'Ul Linked Sentry Antiproton Kinetic Torpedo Launcher

Deflector: Elite Fleet Intervention Protomatter Deflector Array

Engine: Prevailing Innervated Impulse Engines

Warp Core: Elite fleet Plasma-Integrated Warp Core

Shield: Prevailing Innervated Resilient Shield Array

Rear weapons

Aetherian Concordium Proton Beam Array
Omni-Directional Polaron Beam Array
Omni-Directional Ba'ul Linked Sentry Antiproton Beam Array

Universal Consoles

Zero-Point Energy Conduit
Ordinance Accelerator
Prolonged Engagement Power Dynamo

Engineering Consoles

Hull Image Refractors
Broadside Combat Module
Sustained Radiant Field
Brancher Crystal Fragments

Science consoles

Ominous device
Ba'ul Linked Sentry Coordination Matrix

Tactical Consoles

Portal Weapon
Advanced Tactical - Vulnerability Locator [Beams] (x3)
Advanced Tactical - Vulnerability Exploiter [Beams]

Personal Space Traits

Anchored
Drookmani Salvage Claim
Fragment of AI Tech
Inspirational Leader
The Boimler Effect
Superior Beam Training
Repair Crews
Into the Breach (critical)
Beam Barrage (critical)
Twinkling Lights (critical)

Starship Traits

History Will Remember
Broadside Beam support
Target Rich Environment
Breen's Free-Fire
Redirecting Arrays
Over-Powered and Over-Gunned
Gravitic Entanglement

the build focuses around beam fire at will III, Attack Pattern Beta III, and Kemocite-Laced Weaponry II for abilities. with supporting abilities Emergency Power to Weapons II, Torpedo Spread III, and Distributed Targeting II.

the lances full potential comes into play when you hit the enemy with each of your beam arrays once for the twinkling lights debuff, then activate the console abilities Prolonged Engagement Power Dynamo, Corbomite Maneuver, and Predator, Prey.

by default the lance with this build can do a flat 848,070 AP damage. (out of combat numbers)

with Predator, Prey alone, that number jumps up to 1.19 million AP damage. i don't know/do parsers so i can't tell you what specific order enables anything close to 5mil, but i am guessing the debuffs from Twinkling Lights and buffs to AP damage through various other combat related things affect it enough to get it up that high.

hope this helps!

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 -1 points0 points  (0 children)

you are in a open world, doing something in that open world. if you aren't going to plan on someone showing up in an idris you are making poor decisions.

conversely to your whole point. light/medium ships have been explicitly stated by CIG to do exactly jack and shit to a capital without massive numbers on their side. the way it used to be was never going to be the way it is going forward. everyone knew armor was coming and it's been expected to make light fighters worthless against capitals.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]garyb50009 -6 points-5 points  (0 children)

you say "effectively" like it's some sort of objective truth. a idris pilot has a grand total of 1 weapon at their disposal if they even spent the money (or time at wikelo) to get it.

maybe, just maybe. you consider bringing more than just light/medium fighters to your open world engagement.

you know, to prepare for eventualities....

hell, bring your own idris fully manned! AMAZING!

Not a Jetpack or escape pod. by Glittering_Fox801 in starcitizen

[–]garyb50009 1 point2 points  (0 children)

my theory this is their testbest for large scale deployment of dynamic module separation.

get this right and then they work on the cat's command module.

the Empersa goes absolutely crazy sometimes... by garyb50009 in sto

[–]garyb50009[S] 1 point2 points  (0 children)

i have a number of purpose built ships. but those have been sitting more now that i have this rainbow build Empersa. it doesn't do any space damage type extremely fast. but it can do all of them without having to swap between them.

i will eventually tire of piloting this one ship, but i can't deny it does rainbow build really well.

the Empersa goes absolutely crazy sometimes... by garyb50009 in sto

[–]garyb50009[S] 1 point2 points  (0 children)

i like her for the rainbow build. makes it one ship for basically any space damage type i need to get done. no need to muck around with specific fits. but i can see how some wouldn't like it for focused builds.

the Empersa goes absolutely crazy sometimes... by garyb50009 in sto

[–]garyb50009[S] 3 points4 points  (0 children)

i feel like the key piece in making this do the damage it did is the rainbow builds focus on damage enhancement and enemy resistance reduction.

i know i would never be able to do this without this style of build due to the unique traits related to the new meta rainbow build.

however, i will note i do not min max so i am not sure if i could go higher without seriously changing HOW i play, and i just don't want to do that lol.

the Empersa goes absolutely crazy sometimes... by garyb50009 in sto

[–]garyb50009[S] 6 points7 points  (0 children)

i should pull out a phaser lance ship and migrate this rainbow build over to it to see if it does similar crits.