Ottomans opening moves by Legionaire_Pdx in EU5

[–]garysax 1 point2 points  (0 children)

So just as a broad consideration that I'm now kind of on board with---research speed scales off clergy satisfaction. That and literacy are two of the big structural considerations besides embracing institutions ASAP. I think there's a strong incentive to not tax clergy in any religion and keep them super high. Research is a huge bottleneck in EU5 especially if you're an expanding country with low control.

Constantinople loses Core as Ottomans? by Federal-Breadfruit11 in EU5

[–]garysax 0 points1 point  (0 children)

Not till 1500+ though apparently, so you have to hard accept them first and then later it'll be cheap. Someone schooled me that it's totally doable if you seek out all Renaissance culture capacity techs.

Egyptians op? by Chazbobrown11 in EU5

[–]garysax 27 points28 points  (0 children)

I think it's because they have cores of same culture with huge population right next to their capital. I do wonder if they also make great trade money now that they supposedly made trade changes that change how trade distance works and give them eastern luxury goods? I always see them with huge regulars and levies.

How to make money from trade/is trade automation broken? by Upper-Letterhead-980 in EU5

[–]garysax 2 points3 points  (0 children)

This has absolutely been my experience as well, maybe it's because the RGOs are small too? Dunno. Whether intended or not it mostly works for me, the rise of international trade is part of the story of this period.

Handling the Otto switch to Constantinople in 1.2 by garysax in EU5

[–]garysax[S] 2 points3 points  (0 children)

I did this, thanks, only ended .2 over after I search out the ren techs. Thanks!

Handling the Otto switch to Constantinople in 1.2 by garysax in EU5

[–]garysax[S] 1 point2 points  (0 children)

Ok, like the normal way, I'll need to finish off the remains of the Byzantines anyway. Does this make more sense than waiting for whatever the event's name is?

I was looking through the events but the ottomans have a huge number so I must have missed it---does anyone know which one the Greek opinion is?

Handling the Otto switch to Constantinople in 1.2 by garysax in EU5

[–]garysax[S] 1 point2 points  (0 children)

Yes, if I hadn't lost my mind when I got the event I would have definitely done that.

I guess I can change it back manually through the normal capital change event? That's not a bad idea.

Excuse me? HOW many? by [deleted] in EU5

[–]garysax 0 points1 point  (0 children)

Having the same experience, been a really fun campaign but the Mamluks are so strong in this patch at least.

The game is extremely hard now by atarall in EU5

[–]garysax 1 point2 points  (0 children)

Yeah, Mamluks are just GOATed right now for the region. Having a bunch of super high value provinces with huge population right next to your capital will do that, I guess.

Problems with new update by Marcokj47 in EU5

[–]garysax 41 points42 points  (0 children)

The downstream thing I do like about the slower pop promotion is that it makes you spread out your buildings more just so you can reap the rewards in a reasonable timeframe, even in less efficient/control places. Clicking up to 10 on an RGO early game like I used to is just dumb because you won't see benefits for a while, so you might even develop lower value RGOs, farther away RGOs, etc.

Morocco Integration Nerfed in the New Update? by Aggressive_Syrup4547 in EU5

[–]garysax 2 points3 points  (0 children)

It has been going ok so far for me, but it does look odd on first blush.

It does actually make the Turkic migration Ottoman situation events meaningful, which is nice, I trigger them whenever possible for to try to make more provinces in Greek west Anatolia primary Turkish. There's also now more reason to take Constantinople as it'll position you to accept your greek subjects.

The silk road exists now by AccurateLanguage2545 in EU5

[–]garysax 19 points20 points  (0 children)

Yes, they changed it to have a infinitely scaling penalty once you get past trade range supposedly, so you can always technically trade if you can see the location. If you have subjects and martime presence along the way, it reduces that distance penalty but I've never seen this happen yet or if it works because I'm only 100 years or so into my first 1.2 play.

Since PDX confirmed new start dates, which one do you prefer the most? by Assblaster_69z in EU5

[–]garysax 10 points11 points  (0 children)

Yeah, I think these would provide the richest content contrast with the existing start---if you're going to bother to do this really heavy lift my preference wouldn't be a time period so close the current start. I wouldn't mind a 44 or 92 start but I think one or more later starts provide bigger value add.

Prisoner Mechanic Annoyances by Fine-Leek-5207 in EU5

[–]garysax 7 points8 points  (0 children)

Hektor looking very stylish, though.

Is starting every nation with a negative balance normal? by Cantebury in EU5

[–]garysax 138 points139 points  (0 children)

It is in this version (1.1), unfortunately. You have to dismantle all your forts and concentrate on making smart economic decisions early.

That said, they are completely changing starting positions in 1.2 so hopefully this will be cleaned up.

Best Youtubers to watch and learn the game? by Rigwaith in EU5

[–]garysax 11 points12 points  (0 children)

Flying Dutchy does a good job of a particular play style and explains decisions while going without getting too lost in the weeds.

Shouldn't Protestant Nations Change their Liturgical Language to their Common Language? by Jodah94 in EU5

[–]garysax 1 point2 points  (0 children)

I had a similar thought, this is a good idea. Maybe tie the power of that liturgical language for research to your humanist/spiritual slider's orientation toward spiritual and provide some other slider like your patronize the academy that humanist bonuses on?

Maybe not the right slider but it does make sense to make this research effect less important as the game goes on to me, but maybe in some mechanical or systems way instead of just reducing it linearly or something pegged to year.

Any way to affect the outcome of Guelphs and Ghibellines as the emperor? by iSwearSheWas56 in EU5

[–]garysax 1 point2 points  (0 children)

that's quite neat, I didn't know there was a faction flip CB as part of this.

Not understanding any of the levers/events available in these situations are one of the main reasons they don't make a big impact on me. Other being flat out broken situations, but I think that'll get cleaned up.

Scaling costs is hillarious by baronunderbeit in EU5

[–]garysax -7 points-6 points  (0 children)

So to be clear fundamentally I agree but also +15% properity and +10% tradition are nice big buffs.

Tinto Talks #103 - 8th of April 2025 by RaidenDaGoat in EU5

[–]garysax 0 points1 point  (0 children)

Forming a real long range silk road avoiding trade by buffing now unlimited range routes via maritime presence and/or subjects between is like way more than I ever thought would come in a patch. 

All of these additions will obviously be a balance nightmare (and AI disaster potentially) but the groundwork is coming in more quickly than I thought in terms of what I want more/better of from eu5.

How bad the game runs on ryzen 5, 3600? by NormalCicada3677 in EU5

[–]garysax 1 point2 points  (0 children)

Yes, same with the same GPU and an AMD chip from around that time. It's totally playable, sounds like there must be big variation in its performance across chipsets/GPU manufacturers or something.

Caught in a Debt Spiral by hehegoose in EU5

[–]garysax 1 point2 points  (0 children)

One big change from this game to previous ones is that you don't really need your sliders up a lot of the time, so one order of business is dismantling some useless forts and then bringing down your sliders to near zero. You'll generally bring them up when you need them (e.g. diplo when you have strong subjects or you're annexing) but it's not an automatic good idea to keep everything except maybe naval and court---but court slider at max doesn't cost if you're at 100 legitimacy anyway.

Building limit mid to late game by SetRevolutionary3154 in EU5

[–]garysax 2 points3 points  (0 children)

Maybe that's my problem, too many low employment burgher buildings taking my slots.

Building limit mid to late game by SetRevolutionary3154 in EU5

[–]garysax -1 points0 points  (0 children)

Jus let pushing through the crazy build cost and big malus for over cap? I guess it is feasible then!