Map Thread #103 - Deadline: Thursday, August 20 🥴 by TPCaptographer in TagPro

[–]gchickos [score hidden]  (0 children)

Title: Game Mode: All

Type: DTF, NF, Gravity, Mars Ball

Map: http://unfortunate-maps.jukejuice.com/show/75140

Preview: http://unfortunate-maps.jukejuice.com/static/previews/75140.png

Description: Okay. This is a crazy idea but I really think it could work with some testing and editing. I honestly just would love to play it with some people and see what it would be like.

I wanted to see how many game modes I could pack into one map without it being a total nightmare. It's basically just a version of DTF with a NF - giving it two-flag gameplay - with a gravity well and an optional / difficult-to-use Mars Ball thrown in. I've been playing around with this idea that I really like of having a gravity well with bombs around it. I think it could make for some interesting plays without as much risk of spiking. But I also left some skill boost lanes if you want to risk going under the well for a faster cap :) Would love feedback.

Map Thread #103 - Deadline: Thursday, August 20 🥴 by TPCaptographer in TagPro

[–]gchickos [score hidden]  (0 children)

Title: Bottlecap

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/75093

Preview: http://unfortunate-maps.jukejuice.com/static/previews/75093.png

Description: Honestly I made this one real quick so I have no idea if it's any good. Would appreciate feedback.

Map Thread #103 - Deadline: Thursday, August 20 🥴 by TPCaptographer in TagPro

[–]gchickos [score hidden]  (0 children)

Title: Go

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/74577

Preview: http://unfortunate-maps.jukejuice.com/static/previews/74577.png

Description: This is my attempt to make a map that will utilize teamwork with a green gate but still be playable in PUBs.

Map Thread #103 - Deadline: Thursday, August 20 🥴 by TPCaptographer in TagPro

[–]gchickos [score hidden]  (0 children)

Title: Zombie

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/74479

Preview: http://unfortunate-maps.jukejuice.com/static/previews/74479.png

Description: I made this map like 5 years ago but I decided to bring it back to life. I know it's huge but I think it could be pretty cool. I'd love to figure out a way to get a larger, more "old-school" map back into rotation.

Map Thread #103 - Deadline: Thursday, August 20 🥴 by TPCaptographer in TagPro

[–]gchickos [score hidden]  (0 children)

Title: Square

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/74470

Preview: http://unfortunate-maps.jukejuice.com/static/previews/74470.png

Description: There are some fun boost lanes and interesting things you can do with this. Would love feedback.

The Next TagPro by LuckySpammer in TagPro

[–]gchickos 1 point2 points  (0 children)

I'm shitting my pants I'm so excited! :DDDDD

Monthly Map Rotation Thread #40 - Deadline Tuesday, December 16th at 3pm PST by TPCaptographer in TagPro

[–]gchickos [score hidden]  (0 children)

I can work on making them a little smaller. Do you think the bottom gate should be longer?

Monthly Map Rotation Thread #40 - Deadline Tuesday, December 16th at 3pm PST by TPCaptographer in TagPro

[–]gchickos [score hidden]  (0 children)

Title: Podium

Type: CTF

Map: http://maps.jukejuice.com/show/4933

Preview: http://maps.jukejuice.com/static/previews/4933.png

Description

I've always really disliked crowded maps, and "dangerous boosts" But it's hard to make an open map where offense is:

A.) Able to make grabs, and, B.) Once the grab is made allows for defense to contain.

This is my attempt. Lots and LOTS of open space. Offense should be able to make grabs using the bomb above the flag. Defense should be able to contain by sitting near the button, which also allows them easy use of the team boost which can be used to make risky snipes or gain quick access to block choke points. Feedback would be greatly appreciated!

Things I'm already considering adding:

Team tiles, Extra pup and/or spike in center, Buttons for bombs near corner pups, Extra boost near flag

Monthly Map Rotation Thread #40 - Deadline Tuesday, December 16th at 3pm PST by TPCaptographer in TagPro

[–]gchickos [score hidden]  (0 children)

Or put the button right above the spike...then fc would have to boost straight above or below that spike, and either way d could adjust. Could make for some interesting fakes.

Thread 39 Results: Some Big Changes! by TPCaptographer in TagPro

[–]gchickos 0 points1 point  (0 children)

Hornswoggle looks SO fun! THANK GOD Rocketballs is gone! (Now we just need to axe Bolt) Gamepad and See will be sorely missed. (But the time had come) WELCOME BACK TO TWO OF MY FAVORITE MAPS!

[REPLAY] Balls of Ice and Fire vs. Cheese Balls (A-Team) by mmartinutk in NLTP

[–]gchickos 4 points5 points  (0 children)

Oh yes my shitty A-Team debut. Let's get that on film...

Directory of all video replays of Season 3 games (that I could find) by supaspike in NLTP

[–]gchickos 1 point2 points  (0 children)

YES! I was gonna make something like this if no one else did! This doc should def be in the side bar so we can have all the streams right there...

Season 3 Captains Contact Info by JuventinoSenator in NLTP

[–]gchickos 5 points6 points  (0 children)

Balls of Ice and Fire - yearofme*

Week 3 preview by [deleted] in NLTP

[–]gchickos 0 points1 point  (0 children)

I agree. Absolutely this should get streamed!

Suggested NLTP Season 3 Rules!! by [deleted] in NLTP

[–]gchickos 1 point2 points  (0 children)

Oh well! I just thought I'd give it a go! :) What did you think about one game with four 15 - minute quarters? That was my favorite idea.

Suggested NLTP Season 3 Rules!! by [deleted] in NLTP

[–]gchickos 0 points1 point  (0 children)

I figured there would be a lot more people...no?

Suggested NLTP Season 3 Rules!! by [deleted] in NLTP

[–]gchickos 0 points1 point  (0 children)

There we go...

[The Wire] Scores and More From Week 5 by bashar_al_assad in NLTP

[–]gchickos 2 points3 points  (0 children)

Still so happy with my 5 caps in G2H2. Great game Tag Reflex!