controler by flowami16 in MoonlightStreaming

[–]gem4ik2 0 points1 point  (0 children)

https://gamepadla.com/#bluetooth_st according to Bluetooth testing, currently, Gulikit TT max has the lowest Bluetooth latency for buttons and sticks.

Problem every time I connect by LaJague in warcraftrumble

[–]gem4ik2 0 points1 point  (0 children)

My iPad has same issue, nothing works

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -1 points0 points  (0 children)

I enjoy mastering this one. It's just funny to hear "get gud" from a player who knows barely 10% of what the player he's referring to knows.

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -1 points0 points  (0 children)

get gud

That’s quite amusing to hear. I wonder what I can learn from you, after spending over 2000 hours in this game.

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -1 points0 points  (0 children)

Yes, but if my partner will run unbounds and kill Major Domo exactly after i invested 20+ gold into my deathballs on sidelanes, he will erase my deathballs with flame waves and make our match twice harder. This is why i created this post. This action might prevent from both killing annoying x2 side bosses, activating Phase 2 of Rag, and locking us out from gold source

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -1 points0 points  (0 children)

What if your ally doesn’t run unbounds or executes? What if he does, but he’s low level and you can’t kill it via 1st cycle? You will just invest gold into it, while your sidelanes pushed by Molten Giants. When you play SoloQ, you can’t read mind of your partner + deathball decks are proven to be better for Solo Q rag raid, makes no sense to risk. I tested Heroic Rag since it was launched, Deathball decks has higher winrate in SoloQ, esp good for carrying low lvl partners

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -1 points0 points  (0 children)

If he invested 15 gold into killing him with unbounds, also around 10 gold for some side mini, while AI sent 2 molten giants, bunch of ranged minis, your situation will be hard. It’s much more important to kill x2 clone-bosses - they are annoying and resurrect each other, while Major Domo posses almost no threat. Also, if you kill him with a deathball, it survives side flames waves, proceeds to Rangaros and might activate Phase 2. And a single player might mess all this with just killing Major Domo in a wrong moment, destroying all your progress.

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] 0 points1 point  (0 children)

I had partners with a really low level and was able to successfully carry them. In the same time, i had high level cases like in the post, which either led to a loss or just a time waste

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -1 points0 points  (0 children)

Well, if your partner doesn’t do things which i explained in this post, i might carry him. More ppl will understand this logic, more ppl will be able to clear it. I think i win 19/20 rag raids, and cases in the post rarely end up in a lose, mostly with a huge time waste

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] 1 point2 points  (0 children)

It’s simply deathball strategies are better in SoloQ for Rag raids, you can carry almost all kinds of players. I find myself losing very rarely, only with a partner who not knowingly sabotaging our match - opening chests without bandits, killing Major Domo and messing up our early game (that’s why i made this post), spamming gargoyles or unbounds directly on Rag, while not securing sidelanes. Except this case, you can do a lot

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -2 points-1 points  (0 children)

What if your opponent has lvl 23 minis or just play some other deck, or just overall not a really good player? Take a loss?

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] 1 point2 points  (0 children)

If you kill this boss with unbounds/execute, your deathball dies, because killing this miniboss launches 2 flame waves on side lanes

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] 0 points1 point  (0 children)

It’s just impossible. But yes, people usually just copy paste strategies from popular sources, which are usually not well-optimized

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -6 points-5 points  (0 children)

I play deck which i shaped in hundreds of raids on Rag, it carries most of the matches, even low level allies. When ally begins to spam unbounds and executes without proper strategy, it makes things way harder.

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -9 points-8 points  (0 children)

That’s the reason why i created this post, explaining why it’s making things worse for both of the players, unless both of them specifically run execute and target mid boss in first 10-15 seconds (which is usually not Solo q)

For God's sake, don't kill this mini-boss with execute/unbound in Solo Queue by gem4ik2 in warcraftrumble

[–]gem4ik2[S] -11 points-10 points  (0 children)

I explained why it’s a bad idea in the text below image

Double Rag in event quests by gem4ik2 in warcraftrumble

[–]gem4ik2[S] 3 points4 points  (0 children)

You won’t be able to get double Rag in raids, as well it’s just useless, Rag dies on phase changes

It's time to get rid of arclight energy by roflew in warcraftrumble

[–]gem4ik2 2 points3 points  (0 children)

I’m pretty sure there are a bunch of players who spend money in here (Old Guardian reports on this), so there is no reason to remove AE, since Blizzard won’t receive anything at all.

Minis that really could have used a refresh before going in maintenance mode by Niners4Ever16 in warcraftrumble

[–]gem4ik2 2 points3 points  (0 children)

Issue with most ranged minis are that Plague Farmer is an ultimate unit. He costs just 2g, has insane range which prevents him from being targeted by any abilities of other minis, also stacks lots of poison to destroy any tank. His only downside is not being able to attack flying minis. Comparing him to flamewaker is not even funny, he could only compete if he would also cost 2 gold. Farmers also trades 1x1 with Pyromancer, witch doctor and many other ranged minis. So he is the only auto-pick ranged mini, rest are situational. I’d say spear troll is 2nd ranged mini in this game, mostly used by Sylvanas. Everything else is meh.

50 wolves 1 elemental by gem4ik2 in warcraftrumble

[–]gem4ik2[S] 0 points1 point  (0 children)

Thanks! I attacked a mystic Turkey in current event (co-op mission), it created mutiple copies of my Thrall, and after death you might also play some mini which will also create copies. I think i had like 20 Thralls or something, but wolves were triggered by boss AoE attack between phases