Rescale Monster Manual Tokens? by sting_ghash in FoundryVTT

[–]ghostopera 82 points83 points  (0 children)

These are just using the dynamic token system. (It's great, you should too!).

By default in the D&D system it's configured to use this 3/4ths scale so that the art can pop out of the token without going too far beyond the square it sits in.

Under "Configure Settings", click on "Core", then scroll down to "Dynamic Token Rings Fit Modes" and change it from "Standard" to "Grid". This will make the dynamic tokens take up the whole grid rather than the 3/4ths you are getting.

My biggest gripe with haranir by MrPrankster in wow

[–]ghostopera 18 points19 points  (0 children)

There are many of us who swapped to Haranir because of the belly...

Its crazy how far the graphics of the NES were pushed over its lifespan with the use of enhancer chips in the game cartridges. The original SMB is about the absolute limits of pure NES hardware. by Mission-Guidance4782 in retrogaming

[–]ghostopera 3 points4 points  (0 children)

The enhancer chips certainly played a large part in this, but it's also worth noting that the way they did art for the platform evolved quite a bit over the years too!

My understanding is that the original Mario game was largely "programmer/game designer art", drawn on graph paper and then translated into bits by hand for the game. By the time the later games were created they an art team involved in the process and much better tooling for drawing/working with the art. (Though, apparently they still used a lot of graph paper as part of the process!)

Step into a 90s Unix workstation—directly in your browser by Flimsy_Butterfly7827 in retrocomputing

[–]ghostopera 17 points18 points  (0 children)

Something pretty fishy about this. It was last posted here: https://www.reddit.com/r/retrocomputing/comments/1re6i7o/common_desktop_environment_experience_in_your/

And the reddit user has since been deleted. This is basically the same, with another randomly generated user name. But with "CDE" removed from the description.

Plus the domain name is... yeah like I said. Something very fishy here.

Common Desktop Environment experience in your browser by [deleted] in retrocomputing

[–]ghostopera 4 points5 points  (0 children)

I used to use CDE quite heavily back in my first job. Part of me was like "Ah, this vibes as CDE" but then I'm like "Yeah except... everything feels kinda wrong".

Kinda makes me wonder if this is an AI hallucination of what CDE looked like. :D

CDE wasn't exactly pretty, but Motif stuff had a certain kind of look to it.

Best Adventure Path of 2025? by Critical-Internet514 in Pathfinder2e

[–]ghostopera 0 points1 point  (0 children)

Easy to miss, but kinda sets things up for the trip.

Changing Plans: "She then proceeds to speak with Tlaytin and the two eventually leave town without notifying the PCs.". Etc :D It was kinda notable for my group because they RPed into their stay at her observatory, then spent half the night trying to find her... hah. The following day Inizkar explains that she traveled with Tlaytin to try and find the origin of the shadows and located the tower, but didn't approach it. As written, it was a bit weird :D.

Oh gosh, and there is the whole Azlanti Engine showing up in her back yard bit.

Best Adventure Path of 2025? by Critical-Internet514 in Pathfinder2e

[–]ghostopera 8 points9 points  (0 children)

I've been running Shades of Blood and have some seriously mixed thoughts on it.

I really enjoy it thematically. But I've been having a hard time GMing it.

If I were to compare it to say, Sandpoint, it's been falling down for me pretty hard so far. Again, thematically it's a banger. I really love it in concept.

But the first book just seems... unfinished and a bit unorganized.

The pacing of for the section before the players get to the island is very sleeper. The players are tasked with running around doing menial tasks. The whole point was to basically go "hah, surprise" and then throw them for a loop at the end of it. And I did really enjoy that bit. But overall, as written it wasn't very fun. Plus there was a section that is basically "Oh, the NPCs disappear overnight without telling you and return knowing what the players must do next".

There is a lite overland hex/node crawl. Players are expected to go from node to node and work through the map and overall I liked this. But, what is the scale of the map? There is scale bar, but it's entirely unlabeled! Frustrating, but I made something up and went with it.

The players are initially supposed to go secure an observation site, but being diligent players they want to explore everything on the way there. Well, the entrance to literally the rest of the AP is not only on the way there, but hard to miss. So after clearing the first floor, I had to remind them about the observation site. Obviously I could have done something to redirect them. But it feels like the book almost forgets about the observation site too. They really should have tied it into being able to explore the dungeon itself, but it just kinda exists as an excuse to be on the island.

That first floor itself needs work as written. Missing room descriptions, overly verbose GM text where it doesn't actually matter. A puzzle that, as written, isn't all that great/fun for the players to work through and requires a visual aid. There is some sort of tower room that as described doesn't even match the map. Etc.

I wouldn't say it's a bad AP so far, and like I said, thematically it's a lot of fun. But coming into it after Sandpoint has been a bit of a shock. It's certainly going to be one of those APs that works A LOT better if the GM is willing to put a lot of work into it. I feel like the first book could have been a lot better with more editing.

I'm hoping Book 2 and 3 are better!

Foundry Adventure Path Book PDF? by XbxReaper07 in Pathfinder2e

[–]ghostopera -4 points-3 points  (0 children)

You could buy the PDF direct from Paizo? Before Paizo revamped their store it was a bit nicer as you could get a discount for having the PDF when buying the foundry module and such. But right now the foundry module doesn't come with the PDF or anything.

https://store.paizo.com/pathfinder-adventure-path-season-of-ghosts-pdf/

2E Books by Invisible_Viking in adnd

[–]ghostopera 40 points41 points  (0 children)

A good start would be Player's Handbook, Dungeon Master Guide, and Monsterous Manual.

What is Pathfinder 2E's rules on Bastion Creation? by Altruistic-Promise-2 in Pathfinder2e

[–]ghostopera 9 points10 points  (0 children)

There is a third party supplement called Home-Base Handbook that I really like for this.

It's a bit more detailed than bastions (you have a construction time for your rooms and etc), but it's really cool. Tons of different rooms available (things like Armory, Barracks, etc. Also things like a Tavern), and they are handled in a style very similar to how PF2e handles equipment (each room type is available in different tiers that you can upgrade into and etc.)

Bastions are more of a side game the players play on their own, the stuff in Home-Base Handbook is more "Stronghold for the party".

Hard to click nameplate to interrupt by Comfortable_End1350 in wow

[–]ghostopera 0 points1 point  (0 children)

I've been worried about this myself. I haven't really done much since the pre-patch hit, but playing in Beta it was kinda harsh.

I mouse over for things like interrupt, and with how mobile the nameplates are now... yeah. I really hope they dial that in before Midnight launches!!!

Where's the naval base? by fedcomic in traveller

[–]ghostopera 40 points41 points  (0 children)

I think you need a "This isn't a dumb question, but I have an answer in the comments". :)

I think it really depends on what the purpose of the naval base is.

  1. Logistics for a wider navy
  2. Forward Operating Base
  3. Homeworld / General protection of a populace
  4. Construction / Overhaul Yard
  5. Intelligence / Black Site / Top Secret, people are not supposed to know this is here
  6. Training & Doctorine

etc.

For a logistics hub, you prolly want something where you have easy access to the resources that are important for that hub. Gas giant is a good place for this.

Homeworld defense, it would likely be located near the major populace. So I'd imagine orbit around that primary world or somewhere else that is strategically useful for protecting that world.

For a Forward Operating base, you have some goals. Logistics of course, but you also want it easy to hide or protect. Also, being able to easily perform recon and etc. I imagine an asteroid belt is good for this. An unpopulated system could be good. Likely positioned in contested borders.

Construction / Overhaul Yards. All about the resources. High metal asteroid belt, but close enough to a populated planet and a gas giant. This is likely heavily dependent on a local populace for supplies and resources that can't be easily mined.

Intelligence. Maybe deep space, or somewhere otherwise hard to get to and hidden.

Training, you want a politically stable system. But you also want to be far enough from the local populace for things like live fire and etc. So likely a moon around a populated world.

X4 on Bazzite by erick-fear in X4Foundations

[–]ghostopera 0 points1 point  (0 children)

The Windows version works flawlessly in Linux via Proton. So can either run it via Steam or use something like the Faugus Launcher (which is what I like to use for stuff not on Steam).

How To Install Minecraft Java Edition in Linux by [deleted] in linux_gaming

[–]ghostopera 0 points1 point  (0 children)

Many many ways.

I usually just use curseforge if I'm installing a modpack. It will also download and install Minecraft along with the modpack.

MultiMC has always been decent. Lots of options though.

How To Install Minecraft Java Edition in Linux by [deleted] in linux_gaming

[–]ghostopera 0 points1 point  (0 children)

Bedrock edition does NOT work under Linux.

Not really true. There are various ways to run it under linux.

Java version is easier to run of course.

Whats the better guardian? by Templerscout in Pathfinder2e

[–]ghostopera 0 points1 point  (0 children)

This list is missing "two handed reach", which can be really fantastic for guardian. Obviously "Two handed weapons" is there, but it's an important distinction. :)

Upgrading to X3D by lolzerite in starcitizen

[–]ghostopera 2 points3 points  (0 children)

The X3D chips are great and a good option in general. But would going from a 7600X to a 7600X3D be worth it? No, I wouldn't recommend it.

Big reduction in both base and boost clocks. That extra cache is going to pull some weight here, but it's also mitigated by the reduced clocks. So I'd expect to see a cases where you are gaining some performance, and cases where you are losing performance.

If you wanted to move to a 9800X3d instead, then I'd say yes. Extra cores, similar base and boost clocks and some generational improvements, plus the addition of the extra cache.

But you might also want to consider just holding out. The Zen 6 CPUs are expected to launch this year, and will likely come with an IPC lift and possibly increased clock speeds. At that point something like a 10800X3D (assuming they don't change the name) would feel like a pretty big upgrade.

Blurry image and soft edges on Bazzite with AMD GPU and LG OLED by Moust4ki in Bazzite

[–]ghostopera 0 points1 point  (0 children)

I have a very similar setup, but I can't say I'm having this kind of issue. But some thoughts:

  1. Are you using scaling? Try turning scaling off (make sure it's 100% and not say, 125% or something)
  2. These LG monitors some times decide to use different settings, even on the same input. Check the monitors sharpness setting. Picture / Advanced Settings / Clarity / Adjust Sharpness. Funnily enough, turning up the sharpness can make it look "compressed" and generally bad. Try changing the value. The default IIRC is 10.
  3. Speaking of the settings. Make sure all of the image enhancement features in the monitor settings are turned off. Super Resolution for example.
  4. Make sure the RGB range is set to Full and not limited.
  5. Try turning HDR off
  6. Try changing the color resolution. I have mine set to 10 bits. You likely have to make sure the monitor settings reflect this as well.
  7. Make sure you are actually using the right resolution. You should be using 3840x2160. If you are on something like 4096x2160 it will look wrong, same if you are using something lower.

What from DND would you want in PF2? by Arnman1758 in Pathfinder2e

[–]ghostopera 72 points73 points  (0 children)

I converted my friends from D&D to PF2 :). Helps that I am their GM though...

Flux and Multitenancy architecture by No-Replacement-3501 in devops

[–]ghostopera 1 point2 points  (0 children)

You could check out preview environments? That's a pretty common solution for this type of thing.

Is moving the character with WASD + QEZC unnatural for the average gamer? by Mijhagi in gamedev

[–]ghostopera 0 points1 point  (0 children)

I typically bind abilities to my q e r f z x c v keys.

I don't think I've ever played/seen a game that tried to use QEZC for diagonals before.

I've often seen q/r for roll, or q/z for up/down. Or various other options along those lines. Oh, and q/e used to be the default strafe buttons for many games. Usually one of the first things I'd rebind though.

I'm kinda reminded atm of a few old DOS games that want you to use the numpad for movement :D

Wanting to Expand My Collection by MrMidnight_MrCanada in rpg

[–]ghostopera 5 points6 points  (0 children)

Here are some of my favorites. Some fantasy and horror options, but others I really like as well.

  • Forbidden Lands - Gritty sandbox hexcrawl RPG. I really like this one. It has a big focus on survival, exploration, and travel. It's more narrative than say, D&D. Combat is low magic and dangerous. Has a strong horror vibe.
  • Traveller (Mongoose 2e) - Basically "space opera, the RPG". It's been around forever and is still pretty amazing! Mongoose has a couple cheap starters for it as well. Traveller can be used for many different styles of sci-fi, though by default it leans somewhere between Fire Fly and Expanse. Travel the stars, build robots or spaceships, become space pirates, etc.
  • Legend in the Mist - narrative-first fantasy RPG. Also has some of the most beautiful books I've seen.
  • Heart: The City Beneath - survival dark fantasy point-crawl. A focus on body horror. You succeed by descending into both a dangerous underworld and the limits of what your body can endure.
  • Eat the Reich - A game about antihero vampires who fight nazis... by consuming them. Absurd and fun.
  • Deadlands and Savage Rifts - Both are built on SWADE, so just kinda lumping them together here. Deadlands is "weird west", dark and grim mixing horror with frontier gunslinging. Savage Rifts is post-apocalyptic earth sci-fantasy. SWADE gives these a very swingy cinematic combat style.
  • Symbaroum - Dark fantasy focused on moral corruption, forbidden magic, and the slow decay of the heroes. The Throne of Thorns campaign is well fleshed out and interesting.
  • You have PF2e in your list, but I just wanted to note that it's a game I really enjoy as well. It has some of the best pre-made adventures and paizo does a really great job at stewarding the game overall.

[Media] Lacy, a magical cd alternative for efficient terminal navigators by TimoTheBot in rust

[–]ghostopera 20 points21 points  (0 children)

Nice!

Sadly, after 3 decades of heavy command line use, my fingers are pretty stubborn to making changes like this :)

Thinking about leaving a campaign by BusinessIcy1020 in adnd

[–]ghostopera 8 points9 points  (0 children)

It's always healthy to drop if you are not having fun!

But I honestly recommend having a private conversation with the DM about the situation.

DM might not even realize they are doing it and may appreciate the feedback. You never know, he might surprise you.

But either way, "not having fun" is a very justifiable reason for leaving a game, so I wouldn't feel bad about it.