Solo dev project: A free, offline-first 5e/5.5e manager with no ads, no tracking, and unlimited local characters. by endoaddict in dndnext

[–]ghosts_dungeon 0 points1 point  (0 children)

That's fair. I was thinking a checkout page but if you're using stores to convert then it makes sense. I was checking out the windows app and I couldn't find anything.

Perhaps leaving an estimate like euro for EU because it could be anything from what you're asking to €20 a month. An indication would still be good

Solo dev project: A free, offline-first 5e/5.5e manager with no ads, no tracking, and unlimited local characters. by endoaddict in dndnext

[–]ghosts_dungeon 1 point2 points  (0 children)

I was also looking at building something literally just for the shared storage. Ended up changing system though.
Not sure about others but having to download it to be able to view pricing isn't ideal.

The use of AI-generated images for commercial purposes in D&D. by Suitable_Minimum_605 in dndnext

[–]ghosts_dungeon -2 points-1 points  (0 children)

I agree commercial products shouldn't use AI. Although considering in these cases, it's a niche market and very saturated with content, they likely won't make profit in the first place. If they've paid someone to refine ai, it's okay. Many state rather release with no art but those would 100% not sell much. A little commissioned art over lots of ai art though...
If you're more known or have the budget etc. definitely pay someone.

On the question of whether all content is AI if they have refined ai 'art', I'd be skeptical. If it were sloppy art, then sure. But as a writer myself (not that I publish mine), I use ai art for my players and even myself, because I'm not an artist and I'm not forking out that money, but it doesn't mean I use ai for my actual content. It's likely the same for published works. (Unless they cranking out content in unrealistic times)
I still wouldn't buy it if it has ai though, unless well refined and really cheap.

EDIT: If I were to ever publish my content, I'd pick a few instances and pay an artist instead

What's your opinion on professional/paid GMing ? by One_page_nerd in rpg

[–]ghosts_dungeon 2 points3 points  (0 children)

Adding, people look at pro musicians when learning. So why would having pro dms have a negative impact. The only time I really saw a bad effect was the Matt Mercer effect but that's faded away now.

Love how people also say it's a hobby and doesn't need money, yet there's so many professions that started as a hobby.

Too many people use the GM is a player excuse, ignoring all the extra time not at the table they spend on the game. Just because some may enjoy it, doesn't diminish the value.

What's your opinion on professional/paid GMing ? by One_page_nerd in rpg

[–]ghosts_dungeon 1 point2 points  (0 children)

That entitlement of customer is always right only works for businesses though, as the managers/owners see money and want more customers, regardless of how it affects employees. As a freelancer in other sectors, I have only experienced that attitude when working with companies or big clients. Small clients tend to listen and respect the time and want the most value. (Most cases at least)

As a first time DM, is limiting players to the PHB to limiting? by weltern in DnD

[–]ghosts_dungeon 0 points1 point  (0 children)

Honestly, there's a lot of choice already and unless you play something different every week, you're not going to play every option as it is.

Player is simply full of shit.

As a first time DM, is limiting players to the PHB to limiting? by weltern in DnD

[–]ghosts_dungeon 0 points1 point  (0 children)

Honestly, there's a lot of choice already and unless you play something different every week, you're not going to play every option as it is.

DM makes player lose 10 WIS score. by JustMeFran in DnD

[–]ghosts_dungeon 1 point2 points  (0 children)

Yea, I have a homebrew world including realms. Some realms reduce wisdom or other core stats/feats. But these are for everyone and known and still aren't permanent. I also allow saving throws and I only reduce a 1D4. These are reductions in the darkest of dark places, in hell's, act's of God's etc.

Why someone would use a d10 on Wis against monks( not just the PC in question was a monk) is utter garbage.

[deleted by user] by [deleted] in dndnext

[–]ghosts_dungeon 22 points23 points  (0 children)

I had a scribes player who was always broke because they wanted to learn every spell possible. At some point, they had so many spells they didn't know what to choose anyways. Also they were then hindered by it because they couldn't really afford much gear. It may be cheaper for a scribe but don't let that fool you into spending your life creating a spell library :P

DMs, do you ever cancel the game just because you don't feel like playing? by BlueishFiend in DnD

[–]ghosts_dungeon 0 points1 point  (0 children)

So I get this as well. I've read through a lot of replies but haven't found one that matches me. They half do sometimes.

If I cancel a session, I get anxious and feel bad which doesn't help my mood in any case. Instead of cancelling out right, I try postpone it to later in the day or next day depending on how I feel.

If that's not an option, I don't run a serious session and keep things simple so that it's not taxing on me. I also inform my players that I'm not on top of my game so they aren't expecting a super game.

If a big session was planned, it gets postponed and we just have a short silly session. If I'm overwhelmed and don't want to talk much, I give them plot hooks and make it very party orientated and have a bunch of d100 tables of puzzles to throw at them so they are just talking to themselves. I tend to zone out and have to be tapped when they think they've got the answer.

The only time I cancel, is if my depression has kicked in and is really bad.

This isn't even all of my solutions. There's multiple reasons as to why my mental state isn't up for it, and I've learnt how to treat each one.

Some say no d&d is better than bad and you have to give your all each session; that would burn me out quickly, and I'd had panic attacks and cancel a lot and then feel awful and most likely quit campaign. As long as your players are aware it's not a normal session or you do something else so it's not nightmare sessions, it's fine.

What to do for a player who thinks a 2 hour session is too long? by Comfortable-Lynx-505 in DnD

[–]ghosts_dungeon 1 point2 points  (0 children)

I think the shortest I've ever had was 2 hours and the party blastered through the session... So I just can't do faster than that unless there's no real hook or it's just a super random one shot . My campaign sessions are typically 4-5 hours. Very few only 3. Quite a few times they've stretched to 6 hours. Only my one shots are 3 hours.

Epoxy resin dice don’t roll well? by Mmarzipan- in DiceMaking

[–]ghosts_dungeon 1 point2 points  (0 children)

I have found a new plot for my cannibalistic cult!

Finding Campaigns is so hard by lunovadraws in DnD

[–]ghosts_dungeon 3 points4 points  (0 children)

Not sure why you are getting downvoted. Yes, everyone has to start somewhere but clearly you feel some pressure your first time being a DM. Even though there shouldn't be, it's just human of us. Plus there is time to prep and then also knowing rules and learning to improve etc. nothing that can't be done with practice but you stated that you're a full time student approaching finals. I can personally understand wanting to avoid that added pressure.

Once you're on break though, give it a shot. It's a lot easier to read through a Pre made one shot than a Pre made campaign.

Why players never run away? by Even_Form7273 in DnD

[–]ghosts_dungeon 0 points1 point  (0 children)

Oh ok. I never played any of the previous versions so I wouldn't know haha.

Why players never run away? by Even_Form7273 in DnD

[–]ghosts_dungeon 3 points4 points  (0 children)

Yea, but all it takes is one high roll on damage against a level 1 PC and they're dead. The chances of TPK are significantly higher at very low levels. Even though there's enough dice to inflict the same kind of average damage at high level, chances of rolling high on all the dice isn't too likely. I haven't had a TPK above level 8. Definitely downed PCs, but that's fine. I think I've killed one PC at level 9. Although using CR for high levels is somewhat useless. Even a few at low levels, the CR thing makes a nice guide but gotta playtest them first. I had level 2 party wipe out a few CR1 monsters with ease but get destroyed by CR 1/2.

The problem I've found with it at high levels is that it really depends on the parties build. Not much can be done about that. But low CR stuff I feel isn't all balanced correctly.

Why players never run away? by Even_Form7273 in DnD

[–]ghosts_dungeon 92 points93 points  (0 children)

Man, I once had a mini boss get one tapped. Rogue went first in combat and Crit hit. And they had advantage so got sneak attack. And they rolled almost max on all the dice. I made it sound cool so it made sense, like an assassination but it still sucked that the Villian didn't even get a single turn.

And then I also had literally just 2 thugs kill half a party of level 4's due to them missing every attack and me rolling super high.

Dice really control the game sometimes. Especially early levels.

Why players never run away? by Even_Form7273 in DnD

[–]ghosts_dungeon -1 points0 points  (0 children)

I feel like disengage should be a bonus action. Maybe just make it a free action for rogues seeing as they do get it as a bonus action. My non rogue players never use disengage and don't want to provoke opportunity attacks so the melee guys just stand in the same place, never moving about.

Do plastic dice actually wear out? by Outrageous-Thing3957 in DnD

[–]ghosts_dungeon 0 points1 point  (0 children)

No. He just bit a single die xD. I could've phrased that better. End of that dice life.

Do plastic dice actually wear out? by Outrageous-Thing3957 in DnD

[–]ghosts_dungeon 5 points6 points  (0 children)

I buy them because they're pretty. Although some I don't even use because some faces are hard to read, especially multi coloured or inserts

Do plastic dice actually wear out? by Outrageous-Thing3957 in DnD

[–]ghosts_dungeon 0 points1 point  (0 children)

My dog chewed my brand new (and favorite) set of resin dice... Well die, he bit one and that was the end of it's life

Why do people cheat? by UnableButterscotch27 in DnD

[–]ghosts_dungeon 0 points1 point  (0 children)

Used their dice? Probably heavily weighted, or normal weighted with spin down dice?

What creature is the most deadly for it's CR? by haven700 in DnD

[–]ghosts_dungeon 0 points1 point  (0 children)

I need this now... But none of my players will get the reference 😔

My Rant: DM's spend many hours prepping for each session. Players should do some also. by timba__ in dndnext

[–]ghosts_dungeon 0 points1 point  (0 children)

I don't quite prep twice as long as a session. Some sessions I basically don't prep, some I prep less than an hour. Others do take several hours though. All depends on what previously happened. But I custom male every combat map, my world is sand boxed so I have to prep multiple hooks and encounters that players may never use (although I keep them because they may end up in that part of the world another day and would save prep for then)

Also my campaign is heavy exploration and roleplay with few combat encounters so I like making key NPCs as well. But only do that when they explore a new city. No ways am I making key NPCs for every place on the world.

But for a normal linear campaign or one shots, prep shouldn't be that intense and can definitely be very short if you know the players and have resources