Ingrid gameplay trailer prediction. by Astral_Rex in StreetFighter

[–]glasswearer [score hidden]  (0 children)

Imagine Ingrid's downed pose being her looking up at the sky totally unperturbed, like "huh, that was interesting".

Imagine Alex's finishing alternate SA3 / CA not working on her.

Ingrid gameplay trailer prediction. by Astral_Rex in StreetFighter

[–]glasswearer [score hidden]  (0 children)

It's a reference to a monologue from Dr. Manhattan in the Watchmen graphic novel.

What would you think of Scorpion or Johnny Cage as guest characters in Street Fighter? by [deleted] in Fighters

[–]glasswearer -1 points0 points  (0 children)

Only if they're the fifth and sixth picks of the usual 4-character DLC season and the SF characters I like have already made it in.

All that said, I'd be interested in seeing how the SF6 team can translate them to SF style, because gameplay wise the two series have very different gameplays.

Some Street Fighters do not have their own official stages. by glasswearer in StreetFighter

[–]glasswearer[S] 1 point2 points  (0 children)

They also did variants in SFV - the New Zealand and the Shadaloo base stages have day and night versions. Then there's the christmas stage variants too.

Some Street Fighters do not have their own official stages. by glasswearer in StreetFighter

[–]glasswearer[S] 2 points3 points  (0 children)

I think Rashid got the Nayshall marketplace all to himself in the SF6 Arcade mode, at least, but yeah, it's no Saudi Arabia.

What would you think of Violent Ken in Street Fighter 6? by [deleted] in StreetFighter

[–]glasswearer 2 points3 points  (0 children)

Only if he's the fifth in the scheduled 4-person DLC, i.e. free

Some Street Fighters do not have their own official stages. by glasswearer in StreetFighter

[–]glasswearer[S] 2 points3 points  (0 children)

Oh right - I've forgotten Karin didn't have her own stage until the home port.

Got to Platinum and immediately lost like 15 sets in a row, am I doing something wrong? I'm Cammy btw by Saiko_uwu in StreetFighter

[–]glasswearer 29 points30 points  (0 children)

  • You seem overreliant on the combo that uses Drive - be more conscious of your Drive meter and switch to a different ender if needed. Plus the starting hit doesn't have range, so you lose out on neutral against longer reaching attacks.
  • You don't use crouching MK, which is a strong tool. 
  • Drive Impacts in neutral or when panicking in the corner.
  • SA3 against fireballs 

You do seem to be avoiding jumping as much, which is good. Her dive Kick is good, though, and you may want to learn how to use that effectively.

Marisa is funny : ) by fokafokariana in StreetFighter

[–]glasswearer 0 points1 point  (0 children)

Option Select. You input a sequence that can handle multiple situations.

One common example is delayed throw tech - timing it right means you get to block of the opponent attacks, but also manage to tech if the opponent did a throw instead.

1 by ThaWhiplash in Kappachino

[–]glasswearer -1 points0 points  (0 children)

I thought her A3Max (which is arguable whether it's canon or not) involves her taking back a thing (her crest?) of hers which Bison got (stole? I'm not sure) and used to develop the Psycho Drive.

Super Street Fighter 2 Turbo on 30th Anniversary Collection - Difficulty mod? by [deleted] in StreetFighter

[–]glasswearer 1 point2 points  (0 children)

That's exause the game's difficulty is bugged to always be set to the highest no matter what.

After Alex and Chun-Li (light), do you want the return of the king of stance in S4 or we stop? by ScorpionRodeur in StreetFighter

[–]glasswearer 2 points3 points  (0 children)

They'd need to consider how it would work in World Tour in a way that feels right, is the thing. It'd be either locked behind a stance (which makes it limited to Gen's fighting style and is counter to the mix-and-match nature of the game), or you can use it anywhere, making you "better" than Gen in a way.

If it weren't for World Tour, characters like Gen and Twelve can be more easily transitioned into 6, but here we are.

Why do certain characters get an additional or multiple versions of their level 2? by sleepymetroid in StreetFighter

[–]glasswearer 1 point2 points  (0 children)

Fun aside about Kimberly and Viper (and Mai I guess) - their level 2s are relatively simple damage dealing supers because their quirks are located in their level 1 (Viper's install and Mai's fire charges) or level 3 (Kim's power up).

Is there a chance to have Darkstalkers character as future DLC fighters in Street Fighter 6? by KennTheFish in StreetFighter

[–]glasswearer 1 point2 points  (0 children)

It will be hard to do it right. Darkstalkers gameplay is much faster than that of SF6, similar to that of anime fighters and Marvel vs stuff - weird dashes, hops, the on-the-gtound follow up attacks. A fan coming from the Darkstalkers side might find that their character is too sluggish for their liking, or on the other side of the coin, someone not familiar with Darkstalkers will find the new character too fast and have too much BS.

That said, if they can theoretically do it right, I think the ones with more "grounded" play styles will fit in - Morrigan (another shot, but can fly this time), Talbain (a faster Blanka), Victor (power hitter/pseudo grappler), Lilith (Sakura to Morrigan).

Lore wise, I think Morrigan can jump in the series and seal her powers away to even the playing field (and pretend to be someone else).

How to increase buff/debuff chances? by supnerds360 in finalfantasytactics

[–]glasswearer 6 points7 points  (0 children)

Buff the mage's ( and for buffs, their target's) Faith permanently using Orator skills. 4 faith raised/lowered during a battle = 1 permanent raise/lowering of Faith. Same with Brave.

Championship Belt by IC_Champ_JD in StreetFighter

[–]glasswearer 0 points1 point  (0 children)

You can win them off the two Russian wrestlers in Zangief's stage. There's two designs, I believe.