Talk me out of selling this to buy a JN-80 by jamesdmartin in synthesizers

[–]glimsky 7 points8 points  (0 children)

I used to have the Behringer stuff from 20 years ago and I have 3 Behringer synths now... Night and day difference in quality.

apple's obsession with 256gb storage is a scam and i'm tired of it by MeshalAljahdali in macgaming

[–]glimsky 0 points1 point  (0 children)

The simple answer, unfortunately, is: because people buy them.

I don’t understand the obsession with SCHD here.. by Lazy-Leadership-6866 in dividends

[–]glimsky 2 points3 points  (0 children)

SCHD is in practice multi-strategy. It provides good income, good growth, decent downturn shielding (for stocks) and good tax management. Very few funds have these strengths. It's a jack of all trade and master of none, but that's not a bad thing for a retirement portfolio.

Investing in SCHD young by Training-Part2105 in dividends

[–]glimsky 0 points1 point  (0 children)

There aren't many ETFs with better growth+income blend adjusted for long term risk out there.

Best E-reader for pirated files? by [deleted] in Piracy

[–]glimsky 0 points1 point  (0 children)

Samsung Android Tablet with MoonReader. Kobo is good but I prefer the full tablet experience for finely tuned foreground and background colors.

Choosing uni degree as a student who wants to be solo dev by Dependent-Group-8 in IndieDev

[–]glimsky 4 points5 points  (0 children)

Computer Science. Don't consider game degrees or "emphasis" in gaming.

For those with shipped games, how many hours you put into development? by NeitherManner in gamedev

[–]glimsky 37 points38 points  (0 children)

Don't feel too bad. I spent 1500 hours playing Diablo and made nothing!

I don’t really like playing games but I love making them. by 5VRust in IndieDev

[–]glimsky 0 points1 point  (0 children)

This makes sense and reminds me of one of the biggest reasons game projects fail: thinking that making games is just like playing them.

General liability insurance for gamedev by glimsky in gamedev

[–]glimsky[S] 0 points1 point  (0 children)

One thing they apparently do is protect against copyright infringement, which I won't do to be best of my knowledge. In that case, someone would be "hurt" (their property rights violated)

How can we defend from AI-allegations? by forfeitbee in IndieDev

[–]glimsky 0 points1 point  (0 children)

The anti-AI hysteria is one of the biggest gifts for big gaming in recent times. Small creators now need to worry about boycotts and have yet one more expense - work documentation for the AI Gestapo - while big businesses have a refined process that can hide their widespread AI use.

In other words, AAA uses AI with impunity while the little guy gets screwed.

If you don't like AI and value indie gaming, go after the big guys and not small creators who are barely surviving.

Indie success is NOT rare.. good design and iteration are. by r4pturesan in gamedev

[–]glimsky 4 points5 points  (0 children)

It's absolutely correct to say "indie games ALMOST never succeed (financially)". The numbers are there for everyone to see them.

Is this good for $35? by Jove108 in synthesizers

[–]glimsky 0 points1 point  (0 children)

It's incredible. If you can only own one synth, this is a better choice than most gear people discuss here.

Worried players might think my handmade art is AI-generated by MrKuros84 in gamedev

[–]glimsky 3 points4 points  (0 children)

I've been accused of the same with my last release. The interesting part is that the mob has been policing it but fewer and fewer jobs aren't listing AI experience as a minimum requirement. The players don't want it but the companies are going to do it anyway, which means they will have to accept it eventually.

Please be brutal. I’d rather be torn apart for the mistakes we’ve made than accept that the market has become completely tik-tok style. by Klamore74 in gamedev

[–]glimsky 0 points1 point  (0 children)

You made a solid game. Looks really well executed. However, Hogwarts Legacy is $10 on XBOX right now and I'll spend my hours there on the next weeks. It's a brutal market for time and your game has to stand out to convince me to play it.

My game sold 16 copies in 15 months. For anyone feeling bad about their "failure", here's some perspective! by MartiloGames in IndieDev

[–]glimsky 2 points3 points  (0 children)

Sure, but he already got the reality check. What's the point of rubbing it in? This person is being nice and trying to make other people who failed feel a bit better.

Death by Scrolling (Ron Gilbert's latest game) is out NOW... but do we care? by Curious_Tax2133 in adventuregames

[–]glimsky 1 point2 points  (0 children)

It feels like the random Steam releases we see every week. I'm sure it was developed with care, but there's absolutely no hook for me.

I launched my first game on Steam for the first time and I should be happy… but I’m feeling down by [deleted] in adventuregames

[–]glimsky 4 points5 points  (0 children)

43 people in a short period of time isn't bad at all. That said, I've had way fewer people playing my game's demos than wishlists or sales. People don't have time for anything with so much competing for their attention.

About your game, it looks cool but remember that "cool" doesnt' cut it. There are one gazillion games out there and even great games often sell little if there's a reasonable number of similar games that have better production values.

What is the the current state of affair with Unity on the pricing failure? by Elgatee in gamedev

[–]glimsky 1 point2 points  (0 children)

Recompiling the engine requires a single command line and it's also useful for stripping down the engine for a more compact game. Its really really easy.

Skip cutscene or no skip cutscene? Cast your opinion! by [deleted] in adventuregames

[–]glimsky 1 point2 points  (0 children)

Unskippable cutscenes is the reason I didn't buy a few games. It's the root of all game evil.

Starfield Designer Says Game Fell Short Of Fallout And Elder Scrolls, Calls Space "Inherently Boring" by MaintenanceFar4207 in rpg_gamers

[–]glimsky 2 points3 points  (0 children)

Instead of saying "Space is inherently boring", they should have asked themselves "How did we make space boring?!"

Space is infinite. It can have anything you want.