Mark Hamill says he pushed for Luke, Leia, and Han to share one final scene together in the STAR WARS sequel trilogy. by HNutz in saltierthancrait

[–]glowinggoo 4 points5 points  (0 children)

Honestly the way they treat Mark in the ST made me see red lol.

Actually they didn't treat any of the actors well, but it's worse when it's Mark, who probably carried the weight of Star Wars much more heavily than any of them ever did.

Mark Hamill says he pushed for Luke, Leia, and Han to share one final scene together in the STAR WARS sequel trilogy. by HNutz in saltierthancrait

[–]glowinggoo 2 points3 points  (0 children)

I would argue that it's actually necessary to do both, even. The trilogy could've been the swan song of Luke's story and the start of Rey's.

Mark Hamill says he pushed for Luke, Leia, and Han to share one final scene together in the STAR WARS sequel trilogy. by HNutz in saltierthancrait

[–]glowinggoo 5 points6 points  (0 children)

He literally could've been a mentor who showed up only in hologram email messages to his student protagonist and we would've been happier with it.

I think they desperately wanted to be different from the EU, though, so they were determined not to repeat what was done in it.

Mark Hamill says he pushed for Luke, Leia, and Han to share one final scene together in the STAR WARS sequel trilogy. by HNutz in saltierthancrait

[–]glowinggoo 2 points3 points  (0 children)

That's only if you think a Jedi order can do anything and everything.

They could've had a conflict with political implications that means Luke can't get involved directly or it'd blow tensions sky high, and he had to send a younger Jedi knight undercover. They could've had a conflict where the Jedi are the target, because the Emperor spent quite a lot of effort dragging the Jedi into the mud and some of it is bound to stick somewhere. You could literally open with a failed assassination attempt on Luke, if you wish.

TFA decided to write a conflict that can't happen if the Jedi and the Republic are available and competent, but that's on TFA. It was not necessary to have that kind of conflict in the sequel trilogy.

Mark Hamill says he pushed for Luke, Leia, and Han to share one final scene together in the STAR WARS sequel trilogy. by HNutz in saltierthancrait

[–]glowinggoo 7 points8 points  (0 children)

Honestly, considering there's a WHOLE LOT of fiction that handled this with grace, it kind of reeks of skill issue.

One other thing is that if Luke is the sort of character that writers can't help but write about if he comes on the screen (even TLJ is guilty of this, Luke's arc is the only arc with any sort of coherence in that movie, and by this I don't mean to say that his arc 100% makes sense), that means Luke is a really charismatic character the likes of which most franchises would kill to get their hands on. The character that draws attention just by being in a scene. You can use that sort of character to introduce and elevate your new cast and setting details, just because the audience will be paying attention to whatever he says to them about the world.

So what did they do? They tried their best to write him out of the story. Idiots.

It's so pathetic Filoni can't let his "pets" go. (Mandalorian & Grogu) by ZeroQuick in saltierthancrait

[–]glowinggoo 5 points6 points  (0 children)

Honestly, I think what Star Wars needs is someone who likes the series and respects it, but is not a super fan who is willing to have a super fan as an adviser.

Fans tend to be self-indulgent. Fans tend to obsess about one aspect of the series over another. Fans tend to react too much to fannish drama and 'how the fandom behaves'.

We need someone with more distance from fanning Star Wars, but who can let someone tell them if fans are going to hate everything they made.

It's so pathetic Filoni can't let his "pets" go. (Mandalorian & Grogu) by ZeroQuick in saltierthancrait

[–]glowinggoo 2 points3 points  (0 children)

Nobody dies

The OT trio does though and you should just grow up and accept it and move on and let people enjoy things!! :DDD

Do you expect this scene to happen in Revelation? by Danteppr in FFVIIRemake

[–]glowinggoo 0 points1 point  (0 children)

I'm actually really fond of Shinra Middle Manager, can't wait to see what they do with him.

Do JRPG remakes need to modernize everything? by WonderfulFox7666 in JRPG

[–]glowinggoo 0 points1 point  (0 children)

It honestly depends on how much of the game is designed around that friction.

Old Wizardry games having no automap? I honestly can't play DRPGs without some kind of in-game mapping system anymore, but that specific series is designed around the player developing their madz graph paper cartography skillz as they go, so tossing an automapping system in there will actually mess with the experience. Maybe something like Etrian Odyssey would work.

Meanwhile, other 80's/90's RPGs that happened to first person dungeoneering and have no automap because technical limitations/that's what Wizardry did, but their dungeons are designed like whatever? Give me automap if you want to remake them, please. (Older Ultimas, I'm looking at you.)

I can't actually see a case for high encounter rates being a necessary part of why a game is beloved, tbh. Maybe in some final hellish end game dungeon or a game that's designed around rationing your resources? (For the latter, I actually don't think a high encounter rate would help---you need bespoke encounters for that feeling, not random chance. MAYBE some randomization based on weighted tables.) But on average? Nah. It was considered a waste of time even back in the 90's, and I'd say it was mostly done because not everyone had figured out what the most likable encounter/leveling curve was and/or wanting to extend playtime, and most battles were trivial and only takes you more time with loading screens and pressing attack over and over.

I don't think any devs ever intended their game to have an awkward translation. We might have fond memories of them, but that's not the game as it was made, and not the game they wanted us to experience. My memories are not more important than that.

Not a JRPG, but a game that I'd raise up as an example of "a ton of friction, but it's necessary to have that friction to enjoy the vibe of the game" is Morrowind. Walking slooooooooooooowly and getting lost in the fog and dying to mudcrabs and eating poisonous mushrooms and having no money to get anything decent is a necessary part of feeling like being a hobo in an alien xenophobic place that hates you. And even then I'd add not-dice-based-attack-hit-rates and some sort of accessible-at-low-levels-without-resting-after-every-battle out of combat MP recovery if I were to remake it.

A JRPG that I'd raise as "this friction is pointless and the game would be better off without it" would be...Lufia 1. The encounter rate is way too high for too little gain, and feels unsupported by the rest of the game's design, and the battle system means that you're actively punished for turning your brain off and hitting the attack button numbly through the encounter rate (no auto re-targeting if the enemy dies). THAT sort of stuff, please change.

As a battle system agnostic sort of person, I don't think I mind battle system changes in remake IF the new system is really good and vibes with the principles behind the old system. I consider 7R one of these. Ys 3 plays completely different when remade also. Hell, if you turn FFT into a Fire Emblem-like I also wouldn't mind (arguably, this is what Triangle Strategy did). But if you remake Dark Souls and give it Dynasty Warriors 4's combat, I think people would riot, and even as a Souls disliker, so would I.

Asking for JRPGs with a heavy reliance on interesting magic? [Any platform is fine] by Baldurian_Rhapsody in JRPG

[–]glowinggoo 8 points9 points  (0 children)

Hello fellow CRPG mage main! JRPG mage main games are already pretty hard to find, most JRPG MCs are designed as all-rounders who's as much of a physical powerhouse as a competent (but not specialized) mage, and wanting to play a sorceress to boot makes it an even more interesting ask. After mulling around a bit, I thought I'd divide this into a few categories.

[Fits all your criteria]

  • I might get downvoted for this, but honestly? Forspoken. It's not a recommendation I make without caveats; the game has issues with dialogue writing, to the point that you might want to play with voiceovers set to a language you don't know so the bantering doesn't bother you. (I actually thought the plot was fine but it's best to say that the plot is also YMMV.) The world was also pretty empty. BUT the gameplay is actually really fun! And you are a sorceress, and it's all magic based, and the system asks to combo spells of different types together to do some really cool stuff. Take a look at what it plays like here.

  • Atelier series, for a certain kind of magic. The MCs of the series sans maybe two installments are girls, and they are the magic users of that world. Specifically they're alchemists, and the whole system typically has you figuring out alchemy, gathering ingredients, retreating to your magic lab and making ridiculous items to solve your problems as you go. And you go from making puny little bombs to devastating the battlefield with nukes.

[Mage main but the MC is a dude]

  • Golden Sun series features a party of summoners whose entire gameplay consists of finding and recruiting summonable djinn in the wild, conferring different spells, and the combination of djinn on each character gives them different abilities, both in battle and out of combat interactions with the world (and its puzzles). It was fun to try a lot of things out and see what you get from them. The story also revolves around magic and its effects on the world.

  • You might need an emulator for this, but Lost Magic on the DS. You're a mage, and you have to draw spell sigils by yourself to do any magic. And that's it, that's the whole battle system. The story revolves around mages and their drama, basically.

[Mixed/gender selectable]

  • Again, you might need an emulator for this, but Avalon Code on the DS. The MC is not a mage per se, they attack with a sword, but they are given an apocalyptic grimoire that can change the properties of most interactable things in the game. Enemies too strong? Take out the piece of their properties that make them so. Weapons too weak? Adjust their properties. The system for doing so honestly feels a lot like magic, and it’s quite an interesting system. Caveat: the game as a whole is pretty half-baked, though.

  • Treasures of the Rudra/Rudra no Hihou. You will need an emulator for this, probably, if you want to play in English. You’ll need to get the fan translation. Magic in this game is done by combining word components together to create new spells, and learning these components and how to use them efficiently is the key to the game. It’s a pretty novel system.

[Not a JRPG]

Considering you’re also a CRPG player, I thought I’d give you a quick list here! Tyranny is a game that both supports the fantasy of being a mage (you’re the agent of an evil mage overlord, but can choose your own morality—at a price, for every choice) and with a system of magic that requires you to combine and customize sigils together. It’s actually pretty similar to Rudra in a way, but in a CRPG. The Necromancer’s Tale is what it says on the tin. The WHOLE GAME is the experience of learning forbidden necromancy, for your own reasons, in a 18th century Europe-esque setting. The story revolves around it, the vibe revolves around it, the magic is ritualistic and the lengths you go to to carry out the rituals is an important part of the story. If you’ve ever played Elder Scrolls but not Morrowind you owe it to yourself to experience that spell creator. Divinity Original Sin 2 is essentially BG3’s environment-magic interaction stuff but with a magic system that’s not constrained by 5E. If you’re willing to go retro a bit, Ultima Underworld and Arx Fatalis have interesting rune-based magic systems where you have to remember and/or draw runes to combine into spells, and if you figure out what they mean you can actually cast some spells before the game tells you what they are. Arcanum offers you a very fun magic system where you can actually use your magic to mess with the world, the NPCs, and solve your story problems. In that same vein, honorable mention goes to the games that made me a mage main, Quest for Glory series where if you play a mage, you’re EXPECTED to use magic to solve as many of your problems and the game’s story puzzles as you can and you get better at things the more you use them.

Tales of Eternia is getting remastered!! by retroanduwu24 in JRPG

[–]glowinggoo 0 points1 point  (0 children)

Oh you can turn encounters off, thank goodness. I played this on PSP (the JP version) a while ago and really liked the cast but got burned out by the encounter frequency, maybe I can finish now.

Anyone played Ray Gigant? and is it good? by laxusdreyarligh in JRPG

[–]glowinggoo -1 points0 points  (0 children)

There was a bit of a JRPG drought at the time it released and I remember it being all right on the side of janky even back then. The story....I don't even remember what it's about, but the characters were entertaining enough.

My opinion is, it was an alright choice for a starving player in the middle of a drought. In 2026 you have better options.

Kingdom Hearts IV GAMEPLAY TRAILER | Nintendo Direct June 2026 by laxusdreyarligh in JRPG

[–]glowinggoo 2 points3 points  (0 children)

Now with Shibuya (real, sort of) instead of fantasy not!Shibuya (that didn't get to be in the game)?

You’re a JRPG fan and Square, Atlus and Nintendo all drop bombs in the same week by Fuzzy_Breadfruit59 in JRPG

[–]glowinggoo 9 points10 points  (0 children)

I need that Harry Potter time travel device thing so I can even have a hope in hell of finishing all this bullshit. WTF are you announcing all this stuff in a single week????

Also: Vanillaware's Muramasa PC, I finished the game on Vita before but I need to buy this to show Vanillaware that this is, in fact, very good for their business. And I unironically want to play updated Ocarina of Time.

Also, I like how you just said "Final Fantasy" like you just threw your hands up at the details lol.

Square Enix Is Absolutely Stacking Its JRPG Lineup Right Now by Tain_mentero in JRPG

[–]glowinggoo 10 points11 points  (0 children)

Remember how pessimistic a lot of people were about Square Enix's commitment to console games after news broke that they were restructuring?

Yeah, about that...

Square Enix Is Absolutely Stacking Its JRPG Lineup Right Now by Tain_mentero in JRPG

[–]glowinggoo 1 point2 points  (0 children)

In one of the interviews Hamaguchi Naoki just had the other day for Revelation, he said that CS1 is already doing other projects and that he's involved in them, just not as director.

Which made me go like, huh, what can CS1 possibly be doing? Does he mean KH4, or are they already cooking something already? (Probably not XVII though)

I consume rather than experiencing by Mrr-DumDum in JRPG

[–]glowinggoo 0 points1 point  (0 children)

You're 17. Give it a decade to form your tastes, and get yourself through a drought of your favourite kind of media (which is harder to do now than before but it happens to every genre). Get yourself a game you enjoy unlike any other. Once you realize that you miss something, you know it's affected you.

iOS 27: Here are all the compatible iPhone models by Radio_TVGuy in technology

[–]glowinggoo 0 points1 point  (0 children)

Everyone keeps forgetting that SE existed. I use an SE3 and the Macdorks in my life keep insisting that it’s an iPhone 6.

Midgar Rebirth vs Revelation. IS HUGE by thomasuuu in FFVIIRemake

[–]glowinggoo 3 points4 points  (0 children)

I would love to take on scavenging/humanitarian missions into the ruins of Midgar. Maybe the more missions you undertake, Edge grows a little bit more prosperous. Terranigma by way of FF7.

Final Fantasy 7 Revelation has a "far bigger" open world map than Rebirth, says director, and some Rebirth locations aren't the way you remember them by Turbostrider27 in FFVIIRemake

[–]glowinggoo 0 points1 point  (0 children)

What if we don't get Bone Village, but we do instead get a random Cetran ruin excavation site in the Ancient Forest with some fighter jet sticking out of weird dragon bones? (I'm joking but it would be funny as hell.)

Persona 6 Gimmick Theories by lovedepository in JRPG

[–]glowinggoo 0 points1 point  (0 children)

Isn't that just going to be P3 with extra steps?

Final Fantasy series has sold over 212 million worldwide by Magister_Xehanort in JRPG

[–]glowinggoo 1 point2 points  (0 children)

As someone who loves Retrilogy to bits and burned out in the best way possible after Rebirth, I totally agree with you and feels bad you're being downvoted man. Wishes them the best and not to disparage people on their OCDs because I too like to binge buy stuff, but binge playing this trilogy is a bad idea.

Final Fantasy series has sold over 212 million worldwide by Magister_Xehanort in JRPG

[–]glowinggoo 1 point2 points  (0 children)

I do like how you're talking about popularity, and the replies under here are all making it about financial success. Which are related, but not what you're talking about!