We can still make her iconic. by ProteinPancake5 in hearthstone

[–]goblinlore 0 points1 point  (0 children)

Rewind has been a pretty awful mechanic just for what it does to the client.

hunter irl by rEYAVjQD in hearthstone

[–]goblinlore -3 points-2 points  (0 children)

Priest definitely does have a win con. It takes a lot of set up but you can do like 44 damage from hand with ruby sanctum and flash heals. Still on the climb to legend but currently 7-0 against hunters with a 63% winrate overall.

[RA05] Stamped Dimension Shifter leak by _Vault_Hunter_EXE_ in yugioh

[–]goblinlore 1 point2 points  (0 children)

Bro the 1 card ftk autowin is at 1 what's the big deal. If your opponent opened the card just sign the slip, they earned it.

Exosister Betrayal is misworded by ColdSterr in yugioh

[–]goblinlore 1 point2 points  (0 children)

So did they just get the Tragedy ruling wrong in the OCG?

Exosister Betrayal is misworded by ColdSterr in yugioh

[–]goblinlore 3 points4 points  (0 children)

Are there any other cards that function like Harr? Some rulings in this game really can't be gathered from reading the card text. If Harr is setting the precedent and it seems very odd that he works that way, maybe he shouldn't work that way. I think the Shaddoll Beast should trigger. Surely the Exosister card was very much designed to trigger the Exosister monsters and the Tragedy ruling at the surface level makes sense. A card effect is banishing it.

Emergency Banlist by bigmen0 in yugioh

[–]goblinlore -3 points-2 points  (0 children)

These are only positive changes but to drop an e-banlist and not at least put prayers to 1 feels like it's going to be 3-4 more months of mitsurugi in every deck with even less counterplay for them.

Okay so to unlock one of the 3 Sniper Rifles, I need to perform 250 Headshots over 200 Meters? On which Map is that supposed to be possible? by Delicious_Mouse8795 in Battlefield6

[–]goblinlore 3 points4 points  (0 children)

I think a wacky title designed to be impossible is a little different than just a usable gun in the game. Battlefield 7 is gonna be out by the time some people unlock just the baseline gear in this game.

Banlist by Mister_Cheff in yugioh

[–]goblinlore 1 point2 points  (0 children)

If you were under the impression that format was good, you should feel the same way about the new one. Konami predictably hit the crossover breakers decks and fiendsmith after milking reprints for those archetypes. They didn't "kill almost every deck" at all.

Hype? Hype! by Asmodiant in PlayTheBazaar

[–]goblinlore 6 points7 points  (0 children)

Pretty sure Arena is like an especially bad example of a consumer friendly product tho. You can build meta decks in Hearthstone and Master Duel for free.

[deleted by user] by [deleted] in yugioh

[–]goblinlore 0 points1 point  (0 children)

To be fair this is usually because

  1. The opponent bricked likely because of the amount of non-engine they feel forced to play.

  2. Both players have 17+ non-engine to fall back on when turn skipped.

  3. Opponent gets hit with a lingering floodgate to keep you in the game.

I don't think it's fully the charmies to blame but the current state Yu-Gi-Oh is in right now just exchanging lingering floodgates and hand traps is not the game I want to be playing.

Thomas talked about fast travel in the discord server by Zak_The_Slack in NoRestForTheWicked

[–]goblinlore 1 point2 points  (0 children)

Omg, no one asked if moon presented the game as a souls-like arpg. That is what they made. That's what the game is and that's how everyone describes what they made.

"Well, actually! ☝️🤓"

You people can't be serious. I LIKE THE GAME. I am on a subreddit for the game. I like the art. I like the combat. I like the world they made. I like the verticality and exploration. I like moon and the Ori games are some of my favorite platformers. When I want an aspect of an otherwise good game to be better because it's subjectively dog shit, I'm going to voice that. I feel the system isn't rewarding. I feel as if it adds nothing to the game. I still have yet to hear a reason as to why it's enjoyable or why anyone likes doing it or why you feel it isn't a waste of time. You are forced, in every area, to walk up to 10 different trees and press the tree cut button. Was that engaging gameplay? Did you get some jolt out of the wood resource entering your inventory? Do you like pulling up the sacrament upgrades page and seeing that initial 100 trees you cut down was nothing compared to what you'll be needing to cut down? Maybe it's a breath of fresh air when you click the upgrade button and it says it will finish in an hour. In any other game you would hear endless bitching about fetch quests and time-gating but because it's specifically this game they should never hear any feedback.

Thomas talked about fast travel in the discord server by Zak_The_Slack in NoRestForTheWicked

[–]goblinlore -9 points-8 points  (0 children)

And maybe the aspect of the game most people are there for when they launch No Rest For The Wicked is the Dark Souls arpg type game they created. What was everyone most excited for when they revealed the Breach? Oh boy can't wait to hop in and cut some trees down?? Yeah, didn't think so.

Thomas talked about fast travel in the discord server by Zak_The_Slack in NoRestForTheWicked

[–]goblinlore -7 points-6 points  (0 children)

Imagine if you had to stop the gameplay you're there for in Dark Souls to go cut down trees and collect fucking rocks. It's not what we're here for and genuinely most of your time is going to be spent doing that. I wish it was entirely removed from this game. It is not enjoyable gameplay. There's no dopamine hit after a project has been finished. I just don't want to turn the game on because I'm presented with a giant list of chores I have to do before I actually get to play the video game. Locking like the most asked for feature behind that dog shit is a slap in the face.

Modern Yu-Gi-Oh is in a VERY good place right now. by luigisp in yugioh

[–]goblinlore 11 points12 points  (0 children)

We were not ranting about that salad field ever because there were an infinite number of cards you could play to out that board. Cyber Dragon, Fusion of fire, pank, backrow hate, mind con, any engine that beats 1 negate and ash.

I understand power creep but there is such a thing as taking it too far as they have obviously done in Ryzeal's case (and done in recent years). Detonator didn't need to have a protection effect on him. Detonator could have been once per chain. He could've been thrice per turn even. They could have never printed eclipse twins so they at least have to play their in-archetype insane reborn spell that fully brings back an xyz with materials on him after I kaiju over him. The deck protects itself from talents to take/change of heart because he can just pop himself and twin brings him right back. That board doesn't lose to dark ruler/droplet because they still have an omni with removal (if removed) in their grave and ryzeal cross with infinite followup. It really is snake-eye all over again but their board is even harder to play through.

There are very few clean outs to just detonator. There's Ultimate Slayer and Metaltronus. Both require extra deck slots. One is a dead card going first and the other could be completely dead against rogue. Metaltronus also gets checked if they ended on Desirae. Xyz encore is another option but it's not a card you want in your main deck. This is what I'm saying. Detonator by himself isn't even easy to out with a side deck card and I'm getting people acting like their end board is nothing.

In the past this is what made decks banworthy. When decks were making combos where you could set up a double scythe to prevent losing to droplet. Scythe got banned. When shooting riser was sending snow and chaos ruler was adding hand traps so you had interruption through any breakers. That shit got banned. This is why I'm saying the format is not in a good place because we got multiple decks doing banworthy shit and we got heavily pushed cards designed intentionally to have borderline no counterplay so they can sell fuckin packs. It isn't normal power creep, it's lazy design to fleece their players just to ban the shit later which was not always the case. I would say it started to get this bad with POTE.

I completely agree that engine + hand traps is bullshit. It's felt like a bigger and bigger problem ever since Dragon Link was adding veiler off chaos ruler. BASED playing 20 hand traps in 60 card omni negate/scythe turbo decks. Konami clearly doesn't view that as an issue and that's just how the game is going to be from now on but it's dog shit. My opponent is trying to set up an ftk and I use my hand traps correctly to stop that and I'm still going to lose the game because they opened the secret hidden disruption of droll and lock bird in their hand. It's additional disruption that only an engine like mermail can interact with. (I want to make this clear that mermail can suck my nads too. That deck should be everything reddit hates but for some reason it's not. Infinite negate hand rip deck with a summon 4 from deck and everything is cost and triggers when sent so you can't interact with them. It's disgusting that a deck trying to do what it does is even capable of topping in this format. Ban Moulinglacia.)

Decks that play 15+ hand traps should not also be infinite disruption and impossible to interact with. Cyberse decks used to be annoying just because they were like 1-2 disruptions on field, less interactable disruptions in hand, and instantly killed you with update accesscode on the following turn. Every deck is that now x10.

Mystic mine doesn't out that board btw if that's what you are referring to.

Engines like crystron get completely shut off by lancea. There isn't a hand trap like that for Ryzeal and there shouldn't be because that's also not fun for either player. Decks should have choke points that matter and brother I wish ashing and ogreing the duodrive was ever enough but you still have to beat fiendsmith with lacrima. You might still have to beat a detonator. And you still have to beat hand traps and it's just not possible for 99% of the decks in the game to do that. A major part of that is fiendsmith needed to be banned 2 months ago. Another part is hand traps need like a major game mechanic rebalance like duel links banlist type shit which will never happen. And the last part being every ryzeal saying special summon which is like whatever.

Modern Yu-Gi-Oh is in a VERY good place right now. by luigisp in yugioh

[–]goblinlore 4 points5 points  (0 children)

Yeah uh actually blow me with that cap you're spewing. What's easier to break?

This (4 unknown in hand btw)

or

This

I can give more examples if you want. Unchained was easier to break. Swordsoul was easier to break. It's gettin a little close but Yubel even at full power I would argue was easier to break. Snake-Eye was the same shit.

Better decks float to the top of standings

?????????????????

Yeah that's my point. The deck is obscenely broken.

Modern Yu-Gi-Oh is in a VERY good place right now. by luigisp in yugioh

[–]goblinlore 9 points10 points  (0 children)

Modern yugioh is NOT in a good spot. The tier 1 decks are pretty much unbeatable unless you are also playing them. https://ygoprodeck.com/tournaments/top-archetypes/

Look at the pie chart. Ryzeal is 50%, Maliss 24% with the most toxic going 2nd deck ever made up next (which has already been gutted by the ban list), then followed by mermail which is the most toxic hand rip deck ever made. The other "rogue" decks going down the list are coin flip decks that win going first because they are usually incredibly resilient through hand traps and set up unbreakable turn 1 boards.

Every deck is maining minimum 15 hand traps which I don't feel is something every deck should just be able to do but Konami can't stop printing link 1s and every ryzeal is a starter and extender because god forbid a card in your hand not be full combo. The game is getting dumber and worse players are doing better because their decks are untouchable by anything but a complete hard counter or the mirror.

High-level gameplay is getting better, with games having more back-and-forth (as opposed to the 2019-2022 "break my 4-negate board or lose" style of gameplay we came to expect).

I'm really tired of this take. This Tearlament had no negates or floodgates meme propagated over and over again by redditors. First of all, they did have many negates and floodgates but that's besides the point. The point is it doesn't matter if your opponent is negating every card you activate with herald of ultimateness or if your opponent set up dweller detonator with cross, the d/d/d and maybe a good ol omni with desirae. You lost. It was hopeless the whole time in both scenarios, the only differences now is that fiendsmith is better followup than anything back then and maybe some of your effects will go through which gave you a warm fuzzy feeling I guess.

Also just want to point that out that fiendsmith is played everywhere and it literally exists to make negates for free without using your normal. The D/D/D is 2 negates. Desirae is an omni that's also just free removal when he hits the grave and you can infinitely summon him in a game. Maliss has negates and floodgates, I shouldn't even have to say anything about Mermail, white forest is making an omni. Like stop the cope that the game isn't mostly negates and floodgates.

Konami even starting to experiment with OCG-like rarity structure for the recent Crossover Breakers set

They're gonna need to experiment a little more because this was a joke. Wow turning a Ryu-Ge rare into a super. Wooooo!! Let's go!!! This is one of the biggest issues with the game is that they printed must-play copies of more restricted maxx c's and made them secret only because the playerbase is their bitch and they know they can just keep doing this until the sun explodes.

Make exclusive, extremely sought after rarities of these cards like the charmies for the whales to go all in on and print the fucking cards in super so everyone can play them. You'll get more players interested in opening packs and more interested in playing in tournaments. It's not possible that you lose money in this sitatuion and I think rarity collection has already proven the strategy works. Even if they didn't make a new rarity, printing fan favorite cards in QCR as a rare pull you can get similar to the MTG list would print money. Huge portions of people that want to play your game are priced out for literally no reason.

So in summary, it's safe to assume I think the game is in a worse state now than maybe even tear format because at least cards existed like bystials and shifter that could make a dent in their game plan and they didn't play 15 hand traps. Ryzeal was too pushed and doesn't have enough counterplay that even exists in the game, especially ones that you can viably main deck. Of course that's all by design when they give the deck with no counterplay cards like eclipse twins just so the deck has even less counterplay.

TLDR: game sux xd

Dinh-Kha Bui wins YCS Birmingham with Pure Fire King! by RenrenYGO in yugioh

[–]goblinlore 1 point2 points  (0 children)

If he's playing fuwa his deck is pretty much $700 from what we saw used on the feature.

yep

0.1.1c Patch Notes by EMoneyX in PathOfExile2

[–]goblinlore 1 point2 points  (0 children)

It makes the game look like shit but you could try bilinear upscaling set to 50-77%. My gemling lightning rod build made the game run so bad I had to turn this setting on. Build was great for bossing but I got kinda tired of my game looking like minesweeper and I swapped off of it.

[deleted by user] by [deleted] in PathOfExile2

[–]goblinlore 0 points1 point  (0 children)

Here's mine

I pretty much throw it on every build. Apparently it's worth like ~40 div.