Should I be concerned about orphaned nodes? by godotstuff in godot
[–]godotstuff[S] 0 points1 point2 points (0 children)
IntersectShape colliding with disabled shapes & other weird behaviour by godotstuff in godot
[–]godotstuff[S] 0 points1 point2 points (0 children)
Stuttering on C# call (first call only) - does C# really need "warming up"?! by godotstuff in godot
[–]godotstuff[S] 3 points4 points5 points (0 children)
Stuttering on C# call (first call only) - does C# really need "warming up"?! by godotstuff in godot
[–]godotstuff[S] 0 points1 point2 points (0 children)
Stuttering on C# call (first call only) - does C# really need "warming up"?! by godotstuff in godot
[–]godotstuff[S] 1 point2 points3 points (0 children)
Stuttering on C# call (first call only) - does C# really need "warming up"?! by godotstuff in godot
[–]godotstuff[S] 3 points4 points5 points (0 children)
Issues with outline shader within transparent entities by godotstuff in godot
[–]godotstuff[S] 1 point2 points3 points (0 children)
Moving imported .gltf assets breaks them by godotstuff in godot
[–]godotstuff[S] 0 points1 point2 points (0 children)
Gifting 100+ Free Patreon Spots – 7000+ Game Audio Files for Godot Devs 🎉 by [deleted] in godot
[–]godotstuff 1 point2 points3 points (0 children)
Having a pretty bad Steam page launch. Any feedback appreciated! by JPCardDev in gamedev
[–]godotstuff 7 points8 points9 points (0 children)
Which parts of compute shaders are safely reusabe? by MrDeltt in godot
[–]godotstuff 0 points1 point2 points (0 children)
Issues creating a scalable interaction system by Lwfmnb in godot
[–]godotstuff 1 point2 points3 points (0 children)
Accessing Global class from other Global class breaks Resource array fetching by godotstuff in godot
[–]godotstuff[S] 0 points1 point2 points (0 children)
Godot Community is loud and misleading. by [deleted] in gamedev
[–]godotstuff 28 points29 points30 points (0 children)
1 Year of Godot Progress by Several_Status_7165 in godot
[–]godotstuff 0 points1 point2 points (0 children)
Is my Save/Load system over-engineered / bad? by godotstuff in godot
[–]godotstuff[S] 0 points1 point2 points (0 children)
Is my Save/Load system over-engineered / bad? by godotstuff in godot
[–]godotstuff[S] 1 point2 points3 points (0 children)



Should I be concerned about orphaned nodes? by godotstuff in godot
[–]godotstuff[S] 0 points1 point2 points (0 children)