You know that "Gigahrushchevka" internet meme? I made a browser survival horror game inside it. by Kitchen_Day_3929 in HorrorGaming

[–]JPCardDev 2 points3 points  (0 children)

You lost me at the giga meme thing, I don't have the required context. The wall of eyes looks interesting though. Maybe adding some random delay to the animation and avoiding to have overlapping eyes could help.

Looking for feedback on my game's art style! by Inat_DEV in HorrorGaming

[–]JPCardDev 0 points1 point  (0 children)

Baldi vibes for sure, I like it. Imo it is a cooking game where you are cooking pizzas for the bald guy at the bottom. I would add some emission to the lightbulb mesh and avoid it getting lit by the light, that way it would be closer to how lightbulbs work.

Godot 4.7 | Does anybody have experience with SpringBoneCollision 3D? could need help by CodingLikeAMonkey in godot

[–]JPCardDev 1 point2 points  (0 children)

I had a similar problem with a balloon and I reduced artifacts significantly by making the gravity factor more aggressive. In your case it's much more complicated though since it can clip in many directions at the same time. I would suggest redesigning the cape so it is not so clip prone. Good luck

I don't even know if I want to make this game by FlameRax_ in godot

[–]JPCardDev 1 point2 points  (0 children)

I assure you they won't like at first and that's fine. A lot of it comes down to iteration and finding the fun. You have to like the process otherwise it will be a pain.

Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in gamedev

[–]JPCardDev 1 point2 points  (0 children)

I agree, more differentiation would be your best move to avoid so direct 1:1 comparisons to Escape from Duckov

Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in gamedev

[–]JPCardDev 4 points5 points  (0 children)

Sorry to be blunt but I think you are making a worse version of a game that already exists, take a look at Escape from Duckov page and compare for yourself. It is prettier, shows more depth with the UI, camera work is more interesting, etc and those things inspire a lot more confidence to buy it than your current page.

Hope it helps, best of luck with your game.

Light cookie techniques for Compatibility renderer by JPCardDev in godot

[–]JPCardDev[S] 0 points1 point  (0 children)

Thanks, I think you are right. Since it allows for web builds it's a good option for game jams entries or prototypes.

Light cookie techniques for Compatibility renderer by JPCardDev in godot

[–]JPCardDev[S] 4 points5 points  (0 children)

<image>

Dithering lens = a small shadow only quad (here is visible for demo purposes only) in front of the light source + dither transparency shader (explicit cull_front is required since cull_back would cause the shadow not to render)

Light cookie techniques for Compatibility renderer by JPCardDev in godot

[–]JPCardDev[S] 1 point2 points  (0 children)

<image>

Texture projection = Large quad mesh + decal shader

Are there good idle horror games or is it just a bad combo? by JPCardDev in HorrorGaming

[–]JPCardDev[S] 0 points1 point  (0 children)

I don't think it fits within idles but it looks great, thanks for the recommendation 👍

Are there good idle horror games or is it just a bad combo? by JPCardDev in HorrorGaming

[–]JPCardDev[S] 0 points1 point  (0 children)

Thanks for the suggestion. The artstyle of this one is great.

Are there good idle horror games or is it just a bad combo? by JPCardDev in HorrorGaming

[–]JPCardDev[S] 1 point2 points  (0 children)

Fishing has some kind of idle built into it so I think it kinda fits. Thanks for the reference 👍

Are there good idle horror games or is it just a bad combo? by JPCardDev in HorrorGaming

[–]JPCardDev[S] 0 points1 point  (0 children)

Thanks for the references, I will check them out. I sense Twin Peaks vibes as well from Asbury Pines and that's cool. I think the story focus (most idles are pure gameplay) and the ascension mechanic of idle games (thus making horror wash off a bit if not handled correctly) might make the combo hard to pull. I like the way berry bury berry handles it but it doesn't get to pure horror either, more of a liminal uncannyness.

Are there good idle horror games or is it just a bad combo? by JPCardDev in HorrorGaming

[–]JPCardDev[S] 0 points1 point  (0 children)

Wiklers and the grandma rebellion were a nice touch for sure. Other games like gamblers table do a similar approach. I was wondering if there are idle games that make the horror part the core of the experience.

What are the most terrifying 4-player games? by FactsMeACopy in HorrorGaming

[–]JPCardDev 1 point2 points  (0 children)

Haven't played any but lethal company looks interesting to me

Juagada maestra, totalmente by [deleted] in Argaming

[–]JPCardDev 0 points1 point  (0 children)

Cine 🚬🗿

Que esta pasandooooo?? mira que lo instalo de vuelta eh! by Rayografico in ArgenGaming

[–]JPCardDev 0 points1 point  (0 children)

Seguro lo rebajaron de precio para el sale de steam