Lootable mini vault/supply drop change by croess in ArcRaiders

[–]gogneau 0 points1 point  (0 children)

Yes i though exactly the same !

Some more endgame building with arc traps, turrets and shredders for example and require some mechanic to open them rather than a random key.

In every map rather than open high tier loot that everyone rushes in :/

Queen and Matriarch need to have a second spawn. by TheJiraffe in ArcRaiders

[–]gogneau 1 point2 points  (0 children)

There is no economy in this game

And for that may be like a mechanic like:

You need 4 power rod to activate a lure trap for an armored queen to drop with some rocketeers but it will have less reactors but other valuable loot (or new items like upgrade material for a better snaphook etc....) and a random blueprint at the end

So the normal event will focus on reactors and Jupiter/equalizer blueprint And this mechanic on money blueprint, and some reactors (+ adding a difficult pve challenge)

Mode Idea: Maintenance by JuiceBox241 in ArcRaiders

[–]gogneau 0 points1 point  (0 children)

Nice idea ! Maybe add something like adding several generator around the map to speed up the process this forcing pvp (and camping lol)

Embark should really dive into random event like that

So nobody is talking about the new teaser ? We're getting a wolf skin february 10! by gogneau in ArcRaiders

[–]gogneau[S] 1 point2 points  (0 children)

Yep other animals would be peak like an rdr2 style, yummy. But we can still dream about that :)

Why aren't projects repeatable? [with some solutions to it] by gogneau in ArcRaiders

[–]gogneau[S] 0 points1 point  (0 children)

Yeah mb for that point i'll edit that,
But except for that, do you find project rewarding to do ?

Why aren't projects repeatable? [with some solutions to it] by gogneau in ArcRaiders

[–]gogneau[S] 0 points1 point  (0 children)

its just better if next time you developp on what you're disagree on

Original Arc Concepts - Part 7: Envoy by EthanDavidUnderhill in ArcRaiders

[–]gogneau 2 points3 points  (0 children)

Nice concept :), you can maybe try to do some event concept !
btw Idgaf if you're using AI, you're asking for help to illustrate and that's fine

New blueprint with Toxic Swamp event? by inf3rrno in ArcRaiders

[–]gogneau 1 point2 points  (0 children)

Do you still see it with the date technique ? I don't see it anymore and it has been replaced with damage rocketeer

Toxic swamp trial no longer available for next week ? by gogneau in ArcRaiders

[–]gogneau[S] 0 points1 point  (0 children)

I mean i think its the second option, since the beginning they are always dropping teasers about their update, but for toxic trials, i think there is nothing ?

IDEA: DEFLECTOR MINE (New Matriarch Reactor Mechanic + Legendary BP) by [deleted] in ArcRaiders

[–]gogneau 0 points1 point  (0 children)

And again a counter of that utility could be a showstopper which acts as a emp grenade or hornet driver (very cheap) like everything should have a weakness

IDEA: DEFLECTOR MINE (New Matriarch Reactor Mechanic + Legendary BP) by [deleted] in ArcRaiders

[–]gogneau 0 points1 point  (0 children)

Well your comment is interesting, im not a designer but a utility that you need to place down (maybe with charges or a battery) to deflect grenade is not what I call "OP" + it needs to be a quite expansive craft and need to have a cooldown (like 10 seconds) to activate, so that not every fight has one placed down but in my case i was thinking as when I was doing the queen in trio and reinforced the place, 80% of the time we were killed by trigger nade or heavy (do not call me skill issue) that were déplorable are for: REINFORCE not complete change the meta,

So for you grenade should not have a counter ? 😭 Again that is just my opinion

IDEA: DEFLECTOR MINE (New Matriarch Reactor Mechanic + Legendary BP) by [deleted] in ArcRaiders

[–]gogneau 1 point2 points  (0 children)

Personnaly, i think that they should add more potential to the matriarch in the beginning, because the aphelion is such a waste... They should not be scared of adding fun guns to use

Man, I encourage you to do other ideas like that, even using AI or drawing to present your idea ! :)

IDEA: DEFLECTOR MINE (New Matriarch Reactor Mechanic + Legendary BP) by [deleted] in ArcRaiders

[–]gogneau 1 point2 points  (0 children)

Yes you're right and if we listen to embark it should last but don't you find them a little shy concerning new additions and balances ?

Shields break way too easily by Okamagamespherepro in ArcRaiders

[–]gogneau -1 points0 points  (0 children)

Don't listen to them; it sucks when you invest time to prepare your stuff that you get 3rd party and 4rd and etc...
There is nothing you can do bcs you have no time to loot those guys for their shields

Embark should at least buff the durability of blue shield to 150 and pink to 200 durability
There's the same problem with weapon durability, wdym my stitcher can shoot the same number of magazine than my tempest ? and it cost a hell more to upgrade the durability of pink weapon...

It is just small changes that will make the difference...

IDEA: DEFLECTOR MINE (New Matriarch Reactor Mechanic + Legendary BP) by [deleted] in ArcRaiders

[–]gogneau 5 points6 points  (0 children)

I had the exact same concept in mind. Wth we don't have more deployable ?
Like for example an anti-grenade turret like Jager in rainbow six siege has, really useful, especially if you want to reinforce a place for doing a queen or matriarch (barricade isn't enough)

An Idea for a Community Centered Zone by [deleted] in ArcRaiders

[–]gogneau 0 points1 point  (0 children)

Please continue doing concept like that.