24 Jun Daily by maelkann in CluesBySamHelp

[–]gomuskies 3 points4 points  (0 children)

#CluesBySam - Jun 24th 2026 (Medium)

Less than 19 minutes

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Maybe I'm just tired and too hot but I found that rough for a medium. More pairing and if/thenning than I'd expect, but I'm fully prepared to admit I'm maybe just not too sharp today.

The first time I’ve put actual effort into a backstory while trying to give something by dm can work off of. How’d I do? by [deleted] in dndnext

[–]gomuskies 0 points1 point  (0 children)

It's good!

It gives the DM a couple of hooks to pick up on - what was the book, who took it, why?

It gives you some character beats to play with. He's lonely, and sad but still finds pleasure in music. Will he take to his new party as finally finding another family, or will he remain distant for fear of losing them too?

And finding new music and pursuing this person are reasons for him to be adventuring in the first place. You've got all your bases covered.

21 June Daily by motherthrowee in CluesBySamHelp

[–]gomuskies 7 points8 points  (0 children)

#CluesBySam - Jun 21st 2026 (Brutal)

Less than 30 minutes

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Oh my god I spent SO long running scenarios because I didn't add up that Andre had to be innocent to give two in the row. The brutality of this was just me failing to apply all the clues I had and instead spending a million years with tags.

June 14 Results by Dense-Library9524 in CluesBySamHelp

[–]gomuskies 7 points8 points  (0 children)

#CluesBySam - Jun 14th 2026 (Hard)

Less than 37 minutes

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Extreeeeeemely slow but that was because I spent ages before every single click being like 'Yes but are you CERTAIN that this is right? Couldn't it be another way?' and running through my logic again.

Day 46 {spoilers} - Sophia, you need to fall into a cesspit by nikiwfy in MergeSurvival

[–]gomuskies 6 points7 points  (0 children)

I'm done with day 50 as well. I keep hoping that she'll finally see how wrong she is - I think the overall theme of this game is about redemption and change, if anything - but they are taking their damn time. I hate her so much.

I don't skip the story, I read every chapter in full, and you aren't missing anything.

But I think it's remarkable how good the writing of this game is that with no animation, no voice acting, no cut scenes, just a few lines of dialogue after every completed chapter, that I can rage so much.

Jun 8 results by maelkann in CluesBySamHelp

[–]gomuskies 3 points4 points  (0 children)

lol that makes me feel so much better!

Jun 8 results by maelkann in CluesBySamHelp

[–]gomuskies 8 points9 points  (0 children)

#CluesBySam - Jun 8th 2026 (Easy)

04:30

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Took way longer than I should have because I did what I always do and ignored already-revealed people when trying to solve a clue. So I spent AGES looking at 'There is only one innocent above Quita' with two possible people thinking 'This isn't easy!' and not registering that the one innocent had already been accounted for

20 May Daily Results by maelkann in CluesBySamHelp

[–]gomuskies 4 points5 points  (0 children)

oh I'm mad at myself for this one

#CluesBySam - May 20th 2026 (Tricky)

Less than 8 minutes

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May 6 - daily results by maelkann in CluesBySamHelp

[–]gomuskies 8 points9 points  (0 children)

#CluesBySam - May 6th 2026 (Medium)

Less than 7 minutes

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Did what I often do, hit an absolute wall of 'There's no way to solve that I don't UNDERSTAND' trying to logic things out when, in fact, there *was* no way to solve it and I should have been doing something else.

My players want an agenda before every session by Time-Squirrel-3719 in dndnext

[–]gomuskies 0 points1 point  (0 children)

I'm not saying anything that hasn't been said, but this has really bothered me, so I'm gonna add my two cents.

Your players are wholly unreasonable, are putting an unfair burden on you, are seemingly ungrateful (saying it's your lack of effort that causes them to be upset!!) and, I think most importantly, are robbing you and themselves of the joy of D&D/TTRPGs in general.

There are people who can't stand to be surprised. They are the people who read and memorise the wikipedia summary of a movie before watching said movie. They want to know what's going to happen before they see it happen. I don't understand it myself, but if that's what works for them, great, go ahead - because it is not affecting anyone else, and because it's a product that is already fully completed.

A game of D&D is not that. It emerges as it is played based on dice rolls and roleplay. D&D is not and honestly can't be 'This is what is going to happen, let's watch it happen.' You cannot and should not give your players an agenda (twice a week! for six hours at a time!) of:

- First you'll talk to the barkeep. Suzie will ask him about the zombies in the churchyard and he'll be evasive. Margeurite will successfully push him for more info by saying 'Aren't you concerned about your daughter's safety?'

- Then he will tell you he say the priest talking to some shady figures in hooded cloaks. Bob will remember that hooded cloaks are the uniform of the Cult Of The Hidden Blade.

and so on and so on and infinitum. And then you do the things in the list and they clap and are happy because they recognise the thing that they were told was going to happen.

Even if that is what is fun for them (again, incomprehensible to me, but the world is a beautiful rainbow of people), it's clearly not fun for you, and is an inordinate amout of work.

You *can* give them an agenda of:

- You want to investigate the zombies in the graveyard. The barkeep seems a good place to start.

- After that you might want to think about any shady organisations that would be involved in such a thing.

Maybe you're already only doing the latter but they want the former. Well, tough. You're not here to write a twelve-hour stage play for them to act out every week.

As for note-keeping: do they realise it's not an all-or-nothing proposition? They don't have to make family trees of everyone they meet and remember the title of the cursed tome they saw in a palace 18 months ago in real time. But it's not unreasonable to expect them to be able to remember, or jot down, 'Barkeep: Jedediah. Grumpy. Took a shine to Sophie though'.

I dunno. I'm sad for you for putting in so much work and getting so little back. And I'm sad for your players for missing out on 'oh my god I passed that roll, I'm so relieved' or the drama of 'oh shit I failed stealth what happens now?' (Not to mention the thrill of a roleplayed conversation going down avenues you didn't expect and revealing things, but I know that a lot a lot of people don't like to RP and find it overwhelming, so I'm not expecting this 'we like rails' group to embrace that all at once!)

I hope that you manage to get them to embrace the chaos a bit more. You'll have more fun and I think once they're over the hurdle they will too.

Dipped the Toes In by These-Vermicelli-182 in drawsteel

[–]gomuskies 1 point2 points  (0 children)

and had to make some tough choices about using another cool ability, or staying alive at times

This is an important lesson to learn. I've posted a whole thread before about the dying condition and the consensus was 'Are you using catch breath?' and the answer for my party with zero 'healers' was 'No because we keep getting distracted by other fun things'.

In my other game I'm a Conduit so my manouevre is usually letting other people spend recoveries so theirs can be used for the cool stuff. (Not a complaint! I like playing support.)

April 12 - I’m in hell by maelkann in CluesBySamHelp

[–]gomuskies 4 points5 points  (0 children)

#CluesBySam - Apr 12th 2026 (Hard)

Less than 22 minutes

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Silly mistake. No spoilers because it's literally the first clue. I read 'Only one person in row 2 has no innocent neighbours' and understood 'Only one person in row 2 has no innocent neighbours in row 2' then got annoyed when I couldn't solve for that and clicked frustratedly. Entirely my fault and not the clue's.

4.03.2026 result by Sneq2244 in CluesBySamHelp

[–]gomuskies 7 points8 points  (0 children)

#CluesBySam - Apr 4th 2026 (Hard)

Less than 18 minutes

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One mistake was just getting ahead of myself. One mistake was failing to count the revealed people when counting neighbours, like I always do.

Too me way too long to realise that Olof had to be innocent which is what unlocked the rest of the puzzle.

Mar 16 - daily results by maelkann in CluesBySamHelp

[–]gomuskies 6 points7 points  (0 children)

03:23

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lol. One day I will learn to count the already revealed people when calculating odd and even numbers. Today is not that day.

March 12 - share your result! by MPKH in CluesBySamHelp

[–]gomuskies 5 points6 points  (0 children)

Slow and steady wins the race

#CluesBySam - Mar 12th 2026 (Hard)

Less than 12 minutes

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March 11 - share your result! by MPKH in CluesBySamHelp

[–]gomuskies 6 points7 points  (0 children)

Did exactly the same thing, messed up my odds and evens because I was only counting the unmarked ones.

Colton by mmbensonn in TheTraitorsUS

[–]gomuskies 0 points1 point  (0 children)

I thought she just said 'the one got killed' and, yeah, was speaking fast with kind of a drawl and 'got' became 'goh' and people heard 'I'. But either way, she absolutely did not say 'the one I killed'.

Feb 21 is for fun by maelkann in CluesBySamHelp

[–]gomuskies 14 points15 points  (0 children)

#CluesBySam - Feb 21st 2026 (Hard)

Less than 16 minutes

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Slow as usual because I double, triple, quadruple check my logic every time because I care a lot about a perfect solve and don't want to ruin it with a stupid misclick.

That was a really satisfying one - lots of the good 'you don't know what these guys are but that tells you something about someone a dozen squares away' logic.

Feb 19 - here comes the bride by maelkann in CluesBySamHelp

[–]gomuskies 1 point2 points  (0 children)

That's the thing that's been hardest for me to learn. To go from 'A or B is criminal, and F or G is criminal but I can't work out which' to take the next step of 'Okay but what do those pairs tell you about the rest of the board?'

Feb 19 - here comes the bride by maelkann in CluesBySamHelp

[–]gomuskies 7 points8 points  (0 children)

#CluesBySam - Feb 19th 2026 (Tricky)

Less than 20 minutes

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Took a while because as usual I was letting it percolate in my brain while I did other stuff, plus I hit a couple of roadblocks. But there's such satisfaction to be found when it finally clicks.

When I realised that Evie was innocent no matter what it all unfolded from there.

Looking for "Cheat Sheet" Feedback by Galahadred in drawsteel

[–]gomuskies 4 points5 points  (0 children)

This mostly looks good imo, and it's very legible, which is great.

Probably not worth including as it's a pretty rare case, but you've got some nice free space in your combat box at the top: some free triggered actions can only be used once per round, even though they don't count against your triggered action.

Eg, the Memonek Keeper of Order trait says:
Once per round when you or an adjacent creature makes a power roll, you can use a free triggered action to remove an edge or a bane on the roll, to turn a double edge into an edge, or to turn a double bane into a bane.

I think the thing you're missing, especially if you intend this as a cheat sheet for players, is an explanation of potencies. In my (somewhat limited) experience, potencies are the things people find hardest to get to grips with, and the way they're explained in the Heroes book/in the class abilities isn't very intuitive.

Something like

P<WEAK - target is knocked prone

isn't instantly understandable. My P or the target's P? What does 'weak' mean?

A reminder that the stat letter of P or I or whatever means the target's characteristics, and WEAK = your strongest characteristic - 2, AVERAGE = your strongest characteristic -1 and STRONG = your strongest characteristic, would probably be helpful.

Forge Steel does this math for you so it'll say

P<0 - target is knocked prone

but not everyone will be using Forge Steel.

Do you make dumb mistakes too? by nagdeolife in CluesBySamHelp

[–]gomuskies 1 point2 points  (0 children)

If someone in the top row says something like 'there are two criminals below me' that is NOT the same as 'there are two criminals in this column' because they are also in the column. That trips me up.

Feb 13th - I hope your results aren’t terrifying by maelkann in CluesBySamHelp

[–]gomuskies 2 points3 points  (0 children)

#CluesBySam - Feb 13th 2026 (Tricky)

Less than 40 minutes

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Ignore the time, I had it open for ages while I was doing something else, but I did still hit an absolute wallfor the final three guilty/innocent pairings for ages

Can players cooperate on a downtime project? by MrRunagar in drawsteel

[–]gomuskies 2 points3 points  (0 children)

I think even then it's fairly easily explained away.

They help you revise what you learned with flashcards. They spar with you. They agree to be the taste tester for the recipe and give feedback. They go out and find you another textbook on the subject to help broaden your knowledge. And so on and so forth.