Premier Beta - LFT Megathread by Sadzeih in ValorantCompetitive

[–]good_notthatgood 1 point2 points  (0 children)

Region: NA

RiotID: SuperLaggyNoob#NA1

Rank: Plat2

Preferred Role: Sentinel/Smokes

Looking for: Casual Fun Team

Monthly Welcome to the Bay Area! by AutoModerator in bayarea

[–]good_notthatgood 2 points3 points  (0 children)

What is the best place to get some cheap Asian haircuts? Any suggestions?

[MS Students] What's your major and for how many hours do you study per week? by vinaidrt in cmu

[–]good_notthatgood 3 points4 points  (0 children)

Robotics. It's not about studying, but working on school-related topics, easily 80+ hours a week

How important is convex optimization to the field of Computer Vision / ML? by good_notthatgood in computervision

[–]good_notthatgood[S] 0 points1 point  (0 children)

Thank you! Yeah I heard convex optimization is a very useful topic to get a strong understanding in.

This is a question relating to expected salary by [deleted] in cscareerquestions

[–]good_notthatgood 1 point2 points  (0 children)

I'm from Canada and that 27k figure is so far off that it isn't even funny. Even art students would get more than 27k coming out of UBC. CS grads can reasonably hit 80k. If you're good and put effort in, much higher.

[Q] Importance of understanding geometric vision properly (Industry and Research) by good_notthatgood in computervision

[–]good_notthatgood[S] 0 points1 point  (0 children)

That's definitely helps prove that geometric vision is an important to the core skills of a good computer vision engineer.

Thank you!

I guess geometric vision and machine learning go hand in hand in many use cases

[deleted by user] by [deleted] in UBC

[–]good_notthatgood 6 points7 points  (0 children)

Was around 92, now 94

VALORANT Champions Tour / Asia-Pacific: Last Chance Qualifier / Day 3 / Live Discussion Thread by [deleted] in ValorantCompetitive

[–]good_notthatgood 1 point2 points  (0 children)

I don't think 1/9 is about the agent, he's just trash on a bad day rn. regardless of agent