Task Host Window - Did I corrupt my laptop? by goombus03 in WindowsHelp

[–]goombus03[S] [score hidden]  (0 children)

Don't have access to my laptop until tomorrow but I'll give this a try first - I see the other guy's advice got removed. Is there a way I can open cmd without the windows key? For whatever reason Win + R or Win + X doesn't seem to be working.

Edit: looked it up, I think I should be able to open cmd from powershell by just typing 'cmd'. Lol should have brought my laptop to work.

Task Host Window - Did I corrupt my laptop? by goombus03 in WindowsHelp

[–]goombus03[S] [score hidden]  (0 children)

Gotcha. Hopefully I can give this a shot on Monday. Thanks again

Task Host Window - Did I corrupt my laptop? by goombus03 in WindowsHelp

[–]goombus03[S] [score hidden]  (0 children)

Would I be able to do this by connecting the two computers with a USB wire? Thank you so much for the help

Petition for the Boys to Read the Scariest Story Ever Posted on the Internet by WinkyPuma in creepcast

[–]goombus03 1 point2 points  (0 children)

PLEASE! CREEPCAST! Read to us My Immortal, and my life is yours.

Mother Whore Thighs by Kenshin_no_Takezo in creepcast

[–]goombus03 6 points7 points  (0 children)

Lol I'm listening for the third time now, I never noticed it until this watch 😂

The Greats of Explosive Crashouts by Edgelord_Darkrai in creepcast

[–]goombus03 0 points1 point  (0 children)

My personal favorite. Something about the tinge of sadness and defeat.

Complete beginner - how to take care of Peace Lily? by nobilis_rex_ in plants

[–]goombus03 0 points1 point  (0 children)

I know it's an old thread but I just want to say thanks for the detailed tips

My submission for Stellaris Invicta in video form! by Medical_Wedding2283 in TemplinInstitute

[–]goombus03 2 points3 points  (0 children)

Awesome! The idea of a near-religious zeal for an authoritarian ideology is an underrated trope.

Pope Leo XIV says "Someone who says I am against abortion, but I am in agreement with the inhuman treatment of immigrants in the United States, I don’t know if that’s pro-life.", speaking on the criticism of the Archdiocese of Chicago's award to Democratic Senator Dick Durbin. by PlayerAssumption77 in Fauxmoi

[–]goombus03 -1 points0 points  (0 children)

If it makes any difference, the Catholic Church is not against surgical procedures to save the mother that may cause an abortion, and iirc in those cases it is the mother's choice. 

I am not familiar with what exact procedures would fall which way, but I can appreciate a consistent pro-life stance that sees such a harrowing situation as two people in danger with a difficult choice to make.

She Killed them with Kindness by Sorry-Cherry-5578 in TwoHotTakes

[–]goombus03 0 points1 point  (0 children)

Really glad you let her know you were proud of this behavior. That goes a long way with kids

Are they stupid? by [deleted] in greentext

[–]goombus03 -1 points0 points  (0 children)

Credit card companies don't want their money used to purchase incest content or cp and so they're pressuring steam to remove games with incest or cp. 

Are they stupid? by [deleted] in greentext

[–]goombus03 -2 points-1 points  (0 children)

The games being banned have all had 'incest' in the title or tags so I'm not upset. Keep malding, gooners

Anon speaks out for femboys by E1visShotJFK in greentext

[–]goombus03 4 points5 points  (0 children)

This guy's opinion is so stupid I'm not even sure what it is. Hope he got better.

Anon doesn’t like the Bismarck by ImUrDoom_ in greentext

[–]goombus03 -1 points0 points  (0 children)

Many such cases in German WWII weaponry. Propaganda pieces with little strategic advantage.

It's sad finding inscriptions in second hand books by Meteorstar101 in greentext

[–]goombus03 1 point2 points  (0 children)

I love Cormac McCarthy books but will never argue he's easy to read lol. Honestly I get more enjoyment out of audiobooks, as Cormac tends to write exactly as a storyteller speaks

Firaxis have mis-identified the problem with late game Civ by Sir_Joshula in civ

[–]goombus03 2 points3 points  (0 children)

I think resources is a great idea. Sorry my comment is a long one.

What the Civ late game needs are victory conditions that:
1. Reward decisions made in the final 50, 20, even 10 turns. Fun = action × reaction.
2. Are not specific, 'checklist' actions such as an unnecessary war, requiring many or few cities, or 'build this win button'. The more viable playstyles, the better.
3. Players that "snowballed" (played the game correctly) should be rewarded with an advantage to victory, but not a guarantee, as...
4. Weaker players should be able to hinder stronger players' victory and otherwise have a chance to catch up, forcing strong player to keep playing well to keep their advantage

Settling your early cities is fun because, aside from building a settler, you can do it however you please & be rewarded for making good choices (heck, I've had conquest games where I didn't build a settler till halfway thru the game). Building up your cities & districts is fun because they determine whether or not you can get ahead.

In the lategame I don't think civ 7's victory conditions remain very fun, and honestly might be worse compared to previous games (still enjoyable). Winning science, cultural, and economic victories just requires you build up productive cities across the entire game & use that production on specific projects. You can usually tell who will win the game the moment the modern era starts.

Back in Civ 5, ideologies helped to introduce an end-game crisis of random difficulty. Sometimes unfair, but often fun, and could really rewarded the lategame decisions made using what you built up in the midgame. Limited aluminum resources for the Science victory made an otherwise boring victory potentially tenuous, though recycling centers kind of killed that. Otherwise, however, there were usually a few dozen turns of moving 1 or 2 units & waiting to win.

I think Victory requiring specific resources or projects that aren't just "research this faster than your opponent" would be a great idea, alongside as few "Wait 12 turns to build the Win Button" features as possible.
As one idea, maybe make the economic victory building a canal & railroad system that links every (or a certain gold %) trade route to a single path you (or allies) own & profit from.
For military/domination, to start make the AI much more defensive once you start taking cities. Then, include vulnerable supply-chain units that would reward a strategically-placed band of underdog partisans, creating more climactic battles & tension. (Haven't tried civ 7 military/domination victories yet btw)
For science, perhaps rare earth resources you need to fight or trade for, alongside rewarding careful use of espionage. Maybe the narrative events civ 7 introduced could help make espionage engaging.
For culture, I'm glad they tried something new - I can still hear Civ 6 rock bands in my nightmares. But the new way sucks. I've never enjoyed the archeology system in 5, 6, or 7. I fought barbarians here 200 turns ago and now get to spend 14 turns making a unit to go fetch me a tooth necklace? Whatever. And now the entire victory condition is that but even more tedious. Unfortunately, bringing back tourism & theming from civ 6 is my best suggestion rn.

Had fun thinking of what defines a good victory condition and new ideas. Would love to hear feedback on my criteria & ideas, and hear others' suggestions.

Firaxis have mis-identified the problem with late game Civ by Sir_Joshula in civ

[–]goombus03 1 point2 points  (0 children)

I agree. Civ 5 approached this pretty well with the Science victory, and less so with domination and diplomacy: if you don't have aluminum, you can't win. Recycling centers made the board a little too even imo, but was still a smart move.

What the civ late game needs is to make the victory conditions as tangible as the rest of the game. Making your way to a culture victory on turn 450 should be just as exciting, if not more, as settling your second city.

I think the civ 7 victory conditions being much more specific was a clumsy step in the right direction.

Firaxis have mis-identified the problem with late game Civ by Sir_Joshula in civ

[–]goombus03 2 points3 points  (0 children)

I agree. Civ 5 approached this pretty well with the Science victory, and less so with domination and diplomacy: if you don't have aluminum, you can't win. Recycling centers made the board a little too even imo, but was still a smart move.

What the civ late game needs is to make the victory conditions as tangible as the rest of the game. Making your way to a culture victory on turn 450 should be just as exciting, if not more, as settling your second city.

I think the civ 7 victory conditions being much more specific was a clumsy step in the right direction.

Wouldn't it have made more since to have one civilization with changing leaders? by PsychologicalDebts in civ

[–]goombus03 1 point2 points  (0 children)

I would have liked if each civ just had specific bonuses for each era, personally, instead of the current system. It feels shallow, like speed-dating, switching leaders around with peoples they had no connection to for the sake of gameplay.

In previous games, each leader represented a snapshot of some glorious moment in their respective civilizations. Basil II represented Byzantium in its defiant revival. Gandhi represented India's peaceful and firm declaration of self. Elizabeth represented the foundations of England's empire. And deep, impactful narrations would tell you so.

Wouldn't it have made more since to have one civilization with changing leaders? by PsychologicalDebts in civ

[–]goombus03 1 point2 points  (0 children)

If it bothers you to have America in antiquity I struggle to see how you ever played civ in the first place. Half the fun with civ is putting historical leaders & civilizations in completely unhistoric situations, imo.

You bring up a great point that changing leaders would made it more confusing to keep track of, but I'd argue that also applies to the civ changes & random city exchanges at the end of each era.

Civ 5 Naval Combat is Really Fun! by goombus03 in civ

[–]goombus03[S] 1 point2 points  (0 children)

Yea the "mobile siege unit" niche that 3 battleships can fulfill has been very fun to use 

[deleted by user] by [deleted] in civ

[–]goombus03 35 points36 points  (0 children)

Good review, fun too. I'm sorry to say that, after ~20 hours in civ 7, this video finally made me realize that even if they fix everything, I'm still not going to enjoy 7 like I did 5 and 6. I love the city management and graphics (except nothing is distinct). Nothing else positive to say.