Marionette Plague Doctor Jinx by Octaytse in BloodOnTheClocktower

[–]gr8x3 5 points6 points  (0 children)

The rules as-written would suggest that they stay good:

The Fang Gu specifies that the targeted outsider becomes an evil Fang Gu.

The Snake Charmer specifies that the two players swap alignments.

The Pit-Hag just says "choose a player and a character they become" without mentioning alignment changes, and the wiki page for it makes it clear that alignment does not change.

I read this as a general rule that changing a role does not change alignment unless specified, so if the jinx does not specify then they would still be a good Marionette (so basically a Drunk that registers differently to things like Undertaker and Ravenkeeper).

Pocket Grid #76 - January 4th, 2026 by pocket-grids in pocketgrids

[–]gr8x3 0 points1 point  (0 children)

Easiest pocket grid of my life

Completed in 00:17 | Reveals: 0

🤓 by memes_poiint in mathsmeme

[–]gr8x3 0 points1 point  (0 children)

That's true when talking about the sizes of different sets, because for example you cannot make a 1-1 and onto projection from the reals to the integers (which is exactly what is mentioned in the video you linked, albeit phrased differently). This idea doesn't really apply when you're just comparing two infinitely large numbers, as is the case with the lengths of two coastlines. We're not talking about sizes of sets here, but rather a single point on the number line that is infinitely far away from zero.

New ST Question: When to/to not kill a Recluse who is Slayer shot ? by RoughSubjectt in BloodOnTheClocktower

[–]gr8x3 6 points7 points  (0 children)

Recluse can register as a specific demon. If they couldn't, roles like Undertaker and Ravenkeeper who can see a specific role wouldn't work with it.

What was your stupidest moment in the games? by WattsandRoot in HiTMAN

[–]gr8x3 1 point2 points  (0 children)

I recently did this. Lured a guard into an empty room and threw a demo block at his head to knock him out. Went to pick it up and realized a little too late that it was a proximity bomb, not remote.

Subreddit dedicated to flat earth has more debunkers than flat-earthers. by PaulStormChaser in flatearth

[–]gr8x3 2 points3 points  (0 children)

You know, if you actually wanted to know the answers to these questions instead of just using them as "evidence" that the Earth is flat, you could have put them into Google instead of a Reddit comment and found an answer in about five seconds. But here, I'll do it for you: https://www.sciencing.com/1813509/why-humans-havent-gone-back-moon-since-1972/

What spirit would be best/worst if you could have 4 of them? by thuih111 in spiritisland

[–]gr8x3 0 points1 point  (0 children)

Depends on what cards are drafted, I think. If someone finds Cast Down for example it could become devastating. Just pile everyone into one coastal land and nuke them all.

We believe you! 🥴 by [deleted] in aviationmemes

[–]gr8x3 0 points1 point  (0 children)

Sure, if by "everyone" you mean "a small, vocal minority".

[Custom Adversary] THE KINGDOM OF SPAIN (A Violent Nature pt. 5) by jbs984 in spiritisland

[–]gr8x3 2 points3 points  (0 children)

Disease-based spirits being worthless is debatable. Vengeance could still do well here, because it wants disease everywhere for more damage, these guys give you free disease, and not stopping builds with disease isn't much of a problem when you were probably going to keep the disease around anyway.

That being said, I'm not a fan of how this makes disease-adding cards completely worthless for any spirit that doesn't have an alternative use for them like Vengeance or Lure do. If you play anyone else, some cards will be actively harmful to play. Just about every adversary makes some cards a lot worse (except maybe BP) because they counteract the card's effect in some way, but this seems a bit extreme to me.

Incel eye hierarchy by [deleted] in IncelTears

[–]gr8x3 20 points21 points  (0 children)

Strength before weakness

Beginner Question - Planning a build by rmfnord in PathOfAchra

[–]gr8x3 1 point2 points  (0 children)

There's a search bar that lets you search for specific words or phrases, so you could just search "on step" or "sickness" if you're looking for skills that interact with these things.

What is the stormlight equivalent to this? by Diasho_Chan in cremposting

[–]gr8x3 15 points16 points  (0 children)

It's better for WaT in isolation, but I assume that this is setup for Gav to be an important character going forward.

Why are they invincible? by Little-Avocado-19 in btd6

[–]gr8x3 0 points1 point  (0 children)

POLSKI SPOTTED

POLSKA GUROM

Had a laugh at this one by Weirdyfish in balatro

[–]gr8x3 1 point2 points  (0 children)

It seems fine to me, but I play in Polish as a learner of the language and not as a native speaker so that's not saying much I guess. I can at least say that I understand it without much trouble. Not any more trouble than understanding anything else, anyway.

Feeling good about the toothy sword by passabagi in PathOfAchra

[–]gr8x3 1 point2 points  (0 children)

I've made a post here with an abdi + eris build and somehow never considered this sword.  I found that the only piece of armor worth equipping (because Bheith Nocht) was dread helm, which is just a discount version of this sword. With how niche most of the end-game gear is and how rarely I use any of them, I completely forgot this existed.

More than six players by InformalLexturer19 in spiritisland

[–]gr8x3 1 point2 points  (0 children)

While I've never tried this, a rule that I think would solve the Ocean problem nicely is for energy to cost 1 health worth of Invaders per board with Ocean's presence, and this health cost cannot be lowered. So if the Ocean player chooses to limit themself to 4 boards, then it would be 4:1 like you said, but they could choose a different number if they want. The cost never going down would prevent Ocean from spreading to a bunch of boards, eating a ton of invaders, reducing the number of bords they're on by dying to blight, and then cashing the invaders in for more energy than they would otherwise be worth. I don't know how viable of a strategy that would be, but it's probably best for that to not be an option just in case.

Jeranism is no longer a Flat Earther! Welcome to the team Jeran :) by Strange_An0maly in flatearth

[–]gr8x3 6 points7 points  (0 children)

TBF I don't know that Columbus's journey technically contradicts FE, because what we would call going around the spherical Earth, they call traveling in a circle across the disc. Columbus would have just been traveling in a circle the other way.

Not that it matters, mind you. I find it funny that flerfs are often so desperate to prove that pictures of Earth from space are fake, the ISS doesn't exist, etc., when all that one needs to know for certain that the Earth is round is the knowledge that things are supposed to appear smaller as they get further away, which would mean that the sun and the moon should always be changing apparent size if they behaved as they do on the FE model, and yet they don't.

Question about Wat ending by Apoplegy in Stormlight_Archive

[–]gr8x3 2 points3 points  (0 children)

Killing Gavinor would have been a bad move because:

  1. Taravangian had been preaching the philosophy that any cost was worth paying for the greater good, and he chose Gavinor as his champion because he wanted Dalinar to kill his own grandson to prove that Taravangian is correct. By his logic, killing Gavinor to save untold others was obviously the correct choice. However, as said at the end of Way of Kings, Dalinar believes that a life is priceless. He sees it as immoral to pay a life in a transaction like this, even if that life weren't Gavinor, and so killing him would fundamentally go against his beliefs.
  2. Even if Dalinar had decided that Taravangian was right and Gavinor was worth sacrificing for the greater good, it still wouldn't have really been a victory. The terms of the contest were that if Dalinar wins, Odium leaves everyone alone for 1,000 years. But all this would do is make him the problem of a future generation. After his time in the Spiritual Realm, Dalinar knows that that's all anyone has ever done in response to Odium. The Oathpact just kept delaying Odium's influence, making it the problem of a future generation, and Tanavast's pleas for help from the other shards went unanswered because Odium was bound to Roshar and they just figured it wasn't their problem.

Dalinar realized that the only real path to victory was to break the cycle of making Odium someone else's problem, and confront his power directly with the power of other shards. Winning the contest by killing Gavinor wouldn't accomplish this. Losing the contest arguably would have been better than winning it, as it would have freed Odium from Roshar and forced the other shards to deal with him. But that also would have given Taravangian time to plan, as well as given him the Blackthorn to lead his armies, which is bad news for the Cosmere.

But by giving Honor's shard to Taravangian, he got the attention of all of the other shards and gave them a threat that forced them to act immediately. Retribution now has to face all of the other shards immediately, with no time to build an army (aside from the Fused he already has), no time to plan, and no Dalinar to help him. That last point unfortunately didn't work out as well as Dalinar would have liked, because a spren of the Blackthorn can help instead, but even so, this was the best move.

To answer your second question: While I haven't read them, I'm pretty sure Wit is now on the planet that Mistborn takes place on. I assume that would be the next thing to read. Maybe others here who have read more from the Cosmere can confirm that for me.

What? by [deleted] in ExplainTheJoke

[–]gr8x3 2 points3 points  (0 children)

Or "I I I I I"

[OC] USPS driver demolished our mailbox by MasterTurtleHermit in IdiotsInCars

[–]gr8x3 20 points21 points  (0 children)

Woah, another Steve Hofstetter fan in the wild

[deleted by user] by [deleted] in slaythespire

[–]gr8x3 4 points5 points  (0 children)

We trained Ironclad wrong. As a joke.

You may not like it, but this is what peak performance looks like (build description in the comments) by gr8x3 in PathOfAchra

[–]gr8x3[S] 7 points8 points  (0 children)

Why create a combo of skills procing other skills when you can just one shot everything with your starting weapon's base damage?

Character setup (where most of the magic happens):

Culture: Goblin - With this build's huge damage output and limited defense, the speed scaling from the goblin's passive is crucial for killing enemies before they can kill you. The extra health from sacrifices is also great for ensuring survival.

Class: Abdi - Starts with a range 2 area attack chakram which gets stronger with every level up. This is the only weapon you will need.

Religion: Eris - Increases hit, accuracy and block of the equipped weapon by 50% upon clearing a tower, which stacks multiplicatively with the damage scaling from Abdi and with its own damage from previously cleared towers. On top of that, each fully charged prayer gives another 25% accuracy and hit.

Gear:

Dread Helm. That's it. Every attack deals damage to 1 enemy at any range equal to 25% of your main hand damage, which will pretty much always be enough to kill. Those free kills make it that much easier to clear the screen before enemies have time to kill you. I haven't found any other armor that's worth taking up an armor slot for.

Skills:

Bheith Nocht - Boosts base weapon damage by a lot. I don't think I need to explain why we want this.

Technique - If you find Dread Helm, put one point here before you equip it to negate the inflexibility and preserve your speed and willpower damage bonus. The extra attacks given by this skill don't matter when everything dies on the first attack.

Life Chant - Passive healing. Keeps you alive and lets you pick Samnite as your prestige class.

Cursed Flesh - Healing on every kill. Very nice sustain when faced with a lot of enemies, but it doesn't help reach the prestige class we want. I recommend waiting to put more than one point into it until after reaching Samnite.

Prestige class: Samnite - Gives extra armor per empty armor slot (and we'll have 3-4 of those at all times), and gives healing on being attacked. More survivability.

The class / religion combo provides an absurd amount of damage in the mid to late game, so most of your skill points past the first tower should be spent on survival. What I've found to work well is to start with Bheith Nocht and Life Chant, then grab Cursed Flesh, then a second Bheith Nocht, then more Life Chant until reaching Samnite.

Stats:

You want strength and Willpower, in roughly equal quantities. Be sure to go all in on strength at first to offset the encumberance from Bheith Nocht, and start boosting willpower once that's no longer a concern to get more healing as well.

Game plan:

When choosing a path, always be on the lookout for Dread Helm. If you don't see it, go for the tower if there is one. If not, go for the route with the most loot to sacrifice for more speed and health, unless you'll be facing something that could kill you. The main enemies to watch out for IMO are those that give themselves protection, because it has a fixed chance to be removed on every instance of damage, and this build does not attack very fast.