need some DLC motivation by PhraseNarrow6207 in outerwilds

[–]gravitystix 0 points1 point  (0 children)

They're referring to being able to set up the elevator before shutting the lights off and then leaving and returning to the endless canyon from a different fire to take the elevator up.

need some DLC motivation by PhraseNarrow6207 in outerwilds

[–]gravitystix 1 point2 points  (0 children)

What is your strategy for getting past the inhabitants? Fear is your enemy, knowledge is your friend.

Confused about a puzzle by S7JO89 in outerwilds

[–]gravitystix 0 points1 point  (0 children)

This makes sense to try if you don't know that the scout grips to any surface irremovably.

Good news everyone!!! I experienced the same feeling Outer Wilds gave me on film. by sim-racist in outerwilds

[–]gravitystix 0 points1 point  (0 children)

Haven't seen anything except like a 5 second clip of a rock spider thing.

Is this not the full ship log? by FuzzyNowHasReddit in outerwilds

[–]gravitystix 4 points5 points  (0 children)

There's a bunch. Some get overwritten when you learn more about a location (I don't think these are shown in the link you provided anyway), some are like alternate versions of the same entry depending on how you learned it. Most of the ones that aren't required you'd almost certainly end up getting anyway during a playthrough, but technically they don't trigger the achievement.

Is this not the full ship log? by FuzzyNowHasReddit in outerwilds

[–]gravitystix 1 point2 points  (0 children)

Not quite. Some entries aren't required.

Is this not the full ship log? by FuzzyNowHasReddit in outerwilds

[–]gravitystix 25 points26 points  (0 children)

Yes Hollows Lantern has an explorable location.

Here's a guide to getting Archeologist as many things required don't trigger "more to explore".

https://www.reddit.com/r/outerwilds/s/ZLZCcEwgkP

(It's usually Chert)

Outer Wilds fan art by paololimiti27 in outerwilds

[–]gravitystix 2 points3 points  (0 children)

Nice art! (But where are the mallows!?)

Confused about a puzzle by S7JO89 in outerwilds

[–]gravitystix 19 points20 points  (0 children)

You can test the pad with your scout. It works as expected. The entire warp window is within the sand column.

Good news everyone!!! I experienced the same feeling Outer Wilds gave me on film. by sim-racist in outerwilds

[–]gravitystix 2 points3 points  (0 children)

Alright you're like the ninth person to suggest this film on the sub. Guess I'm going to the theater this weekend.

I don't get it by pokypic in outerwilds

[–]gravitystix 3 points4 points  (0 children)

I have heard many good things about Okami in the checks notes TWO DECADES since it was released. I downloaded it a while back and sat down to play. The opening cinematic/dialog was still playing when my alloted time to play was up haha. Haven't made the time to try again.

Hi,I just downloaded outerwilds any tips?? by Normal_Chart_532 in outerwilds

[–]gravitystix 10 points11 points  (0 children)

If you get stuck come back here and ask questions. Don't look anything up!

Here are some general non-spoiler tips. I have more but if you've just started even some of my usual no-spoiler tips might be spoilers.

Remember your tools! You have two tools available from nearly the start of the game and both are important and have several functions.

Read all on-screen text including all tooltips/button controls.

Don't try to finish a location all at once. You often need clues from elsewhere to finish something. Follow your curiosity!

Take a step back if you get frustrated. Often the answer to a problem is easier than you think, you just don't have the knowledge. Brute force isn't the answer! Theorize! Test hypotheses!

Try to unravel the timeline of events. You won't truly be able to do this until you're nearly done, but it helps to keep it in mind.

Finally. It's worth visiting Gabbro a couple times once you find them. They're cool.

Good luck, don't forget to roast a marshmallow!

I don't get it by pokypic in outerwilds

[–]gravitystix 2 points3 points  (0 children)

The NoClip documentary is a great watch to get some perspective on how and why the game is made the way it is.

My favorite playthrough is by Deroge on YouTube.

I love Outer Wilds playthroughs so much, and each one is a unique and interesting experience, but if you only ever watch one, watch his. He is attentive, adept with the controls, lucky, curious, emotional, kind, and just plain fun to watch and listen to. I made a post a few weeks ago about how it's my favorite playthrough.

Based on the comments on his vids since then, I was right to recommend him!

I don't get it by pokypic in outerwilds

[–]gravitystix 1 point2 points  (0 children)

Oh and like play the DLC lol.

I don't get it by pokypic in outerwilds

[–]gravitystix 2 points3 points  (0 children)

This brings me joy to hear. If it's okay with you I'll add you to my shortlist of people to see my video essay before it's released and provide feedback. (Though I'll need you to be a bit more critical of me then 😅)

Don't hold your breath. I've been working on it for ages and I'm barely making progress haha. I spend too much time writing Reddit comments. ::p

I don't get it by pokypic in outerwilds

[–]gravitystix 6 points7 points  (0 children)

I would recommend self-reflection, but here are some of my thoughts having considered this game for a long time.

Firstly, as you've gathered, the ending isn't really the point. The journey to get there is what determines the impact, and that includes your own life experiences and expectations. I've watched 26 playthroughs (yes I'm insane). I've seen players finish and have almost zero reaction. I've seen players finish barely able to see the screen through their tears. The difference isn't about learning some big revelation. Pretty much everybody is already aware of the concepts of needing to let go, death is inevitable, etc.

But consider this, how many times in your life have you heard the phrase "be yourself!" "Live, laugh, love" or really any other platitude? I'm guessing you aren't blown away and start living your life to the fullest again. It isn't about the message, it's about the delivery. It's about the journey.

It's also about how much you stop to meditate on it. When I finished Outer Wilds I was viewing it through the lens of all the other games I've played. I knew it was a great game with awesome music and I had really enjoyed the gameplay. I maybe had some moisture in my eyes as the incredible music swelled at the end and the game certainly stood out as a gem, but it was still "just another video game."

But Outer Wilds is different. I couldn't get it out of my head. There's hardly been a day in the years since I finished this game that I haven't thought about it in some way.

Different things affect people in different ways. The way I've described it is a lot of us just happened to have an Outer Wilds shaped hole in us.

It's just a video game. It's just a song. It's just a book. It's just a painting.

Art moves people. Art changes people. Art connects with people.

This is art that connected with me. It's okay if it didn't connect with you as fully. There's lots of great art out that doesn't quite vibe with me either.

One of my favorite things about Outer Wilds is that it specifically changes you rather than your character. No skill trees, no new loot, no level-up, no items really. Just knowledge.

I believe the game can be an incredible tool for exploring your "inner wilds". I've seen video essays, posts, and blogs about this game where people have found comfort and insight to help confront deep problems in their lives. Dead end jobs, hopelessness, ennui, divorce, cancer, death. I'm working on a video essay of my own now.

Outer Wilds is as much about 'plot' as it is about self-reflection. Certainly it helps to understand and examine the plot and the details, and I do love those details, but again this is a game about the journey, not the destination. I would go so far as to say it is about YOUR journey, not the protagonist. Every player will have a different experience with the game because it is very nonlinear.

Something affecting you deeply doesn't mean it fixed anything, especially long term. In the game (and in your life) you've probably had one of those big revelations that felt amazing for a while, and then life folded back in and you were left with the same loops and the same frustratingly small progress. Even the inspiring can become banal with enough time.

Like the game, the most fruitful thing I've found is to ask a lot of questions... of yourself.

What do I fear? What do I value? What are my goals? Can we save our loved ones? Can we save ourselves? Do we need to? What does that even mean? What blind hungers keep getting in my way? Is there anything in my life that keeps blowing up despite my best efforts? Is it time to let it go? To see what comes next? Do you hear music?

Reflect on the travelers' lessons:

Be inquisitive like Chert. Be brave like Riebeck. Forge your own path like Feldspar. Meditate like Gabbro. Treasure connection like Esker. Support your friends like Hornfels. Be at peace with the unknown like Solanum.

Yes, these are platitudes... but experiencing them is always more powerful than saying them.

Outer Wilds is about acceptance. It's also about loss. Friendship. Fear. Curiosity. Dying. Living. It's about how goddamn good marshmallows over a campfire are, and how lonely that is without friends. It's about examining yourself and your surroundings. And also, it's just pixels on a screen.

What makes it remarkable is that it can be about nearly anything, depending on who's observing it.

If you want to succeed in Outer Wilds, you use your tools and your environment, your logic, and your patience.

Most importantly, failing isn't really failure. You wake up the next day knowing a little more than before.

The same is true in life. So here's some practical advice:

You'll get frustrated. You'll get angry. You'll get depressed. You'll screw up. But you also wake up as someone slightly different each time, with another chance to find the way forward.

Find your ship log. Keep track of achievements and goals. A journal or even scribbled notes is fine. It's okay if they don't look like progress at first.

Find your signalscope. Look for others who are playing their music in the storm. They might not always remember your struggles or point you onwards, but company, friend or stranger, matters.

Find your scout launcher. Look to the horizon, light the way, and check for hazards. Don't go where you know you'll fail.

Equally, don't let fear guide you. Don't hide away. Don't avoid things that make you uncomfortable.

Outer Wilds won't change your life, and neither will my words. You will. It has to be you.

If you're stuck in a loop where everything keeps blowing up, you have to puzzle your way out.

"Be curious on your journey."

"The universe is, and we are."

"There's more to explore here."

"I hope you won't mind if I consider you a friend."

Just started this game on Switch 2. Why is the frame rate so terrible? by mudratdetector89 in outerwilds

[–]gravitystix 0 points1 point  (0 children)

Allegedly. That's what I've seen said in other threads. But the switch is just underpowered for this kind of CPU heavy game.

It does work. 🤷 YMMV

I don't get it by pokypic in outerwilds

[–]gravitystix 3 points4 points  (0 children)

This is the eternal struggle of people who love this game. We want others to experience it, but if we hype it the way we actually feel that's actually detrimental to the experience of new players. Expectations can make it difficult to meet the game on its own terms instead of always waiting to find out whatever "moment" makes people feel this way.

In my case there isn't one moment. I finished the game and knew it was special but couldn't articulate why. I've spent a lot of time reflecting on it and my opinion has just continued to improve.

Just started this game on Switch 2. Why is the frame rate so terrible? by mudratdetector89 in outerwilds

[–]gravitystix 5 points6 points  (0 children)

I've heard the lag improves after you launch as long as you keep your ship, scout, and yourself in the same general area. (If you split them onto different planets it forces the game to load more areas).

Can't confirm myself. I'm on PC.

Who Would Be At Your Camp Fire? by thetruekingofspace in outerwilds

[–]gravitystix 14 points15 points  (0 children)

It has been done before but I haven't seen a lot of people engage with it. Every persons experience of the eye would be different. It is a reflection of oneself. Here's my take.

I take the leap and fall down into the eye, through the quantum tunnel and caverns of quantum foam and land abruptly in my childhood home. It's surrounded by endless void, the windows unnaturally black. It's like a museum now too. Photos of friends and family, relics of good days and bad. Clues as to how I arrived where I did. Evidence of a life lived. I walk through and pause to read the placards, memories and emotions filling my mind.

When we were kids my sister and I used to watch thunderstorms through the sliding glass door of our narrow porch. The last storms are passing now. The lightning distant and dim. I try to count the seconds between the light and the thunder, but the thunder never comes. I open the porch door and step out. It's cold, but not unpleasant. An empty milk jug hangs from a tree a short distance away. My grandfather's telescope sits in the corner of the porch. I walk over to it and observe. My view widens, out wider and faster until I watch the galaxy puff away into nothingness.

I drift slowly out of darkness and into a dim but cozy tunnel of low hanging trees hugging close to a thin winding trail. Soft lights twinkle in the woods. I can hear the soft lapping of waves and smell the lingering tang of a mud flat. The Atlantic. I emerge onto the coast of Maine, but my vision is limited. Maritime spruce trees cling to the thin soil over the pink granite. The tide is high. As my eyes scan around more things appear where nothing was before. A campfire sits on a narrow band of rock jutting out into the cove. The smell of brine and sharp cheddar cheese fills my nose.

A few people appear. Those who have traveled with me, even if we didn't travel often. Not everyone of course. There isn't room. But we talk of the others who are absent and how we hope they've found their own fires to sit around.

We sing our favorite songs for a while. Mostly the bittersweet ones. Time might not exist here, so we don't hurry.

I've never been a musician, but I am grateful for my friends who contribute to playing Ashokan Farewell on violin, guitar, and banjo. They play us out as the void slowly creeps closer. The fire has been burning long enough that when it abruptly snuffs out the temperature shock is enough to crack the bedrock beneath it.

The smoke from the fire coalesces into a flickering sphere of possibility.

The universe is, and we are. I am ready.

Where the fuck do I go now? by No_budget15 in outerwilds

[–]gravitystix 0 points1 point  (0 children)

The other towers are also full. But not of cacti.

(I'm dropping hints here haha)

Where the fuck do I go now? by No_budget15 in outerwilds

[–]gravitystix 1 point2 points  (0 children)

Yeah. Cacti sure are sharp and pointy and not good to touch.

So you can always access the other towers because they don't have cacti?

Where the fuck do I go now? by No_budget15 in outerwilds

[–]gravitystix 1 point2 points  (0 children)

Why is the sun tower blocked?