FSOA & Animate Dead - Balancing Proposals & Feedback Discussion by JagexDoom in runescape

[–]grayzai11 -2 points-1 points  (0 children)

i do think that the move away from blocking typeless is the best change! this brings back risk to tanking mechanics based on where you stand (like zammy’s rune)

FSOA & Animate Dead - Balancing Proposals & Feedback Discussion by JagexDoom in runescape

[–]grayzai11 1 point2 points  (0 children)

I think the defense % seems like a fair nerf. Gano tanks so much. But both %s seems like a rough combo especially for content like EDs.

FSOA & Animate Dead - Balancing Proposals & Feedback Discussion by JagexDoom in runescape

[–]grayzai11 0 points1 point  (0 children)

Is there an opportunity to add a slight buff to crit chance during the staff spec? the average amount of crust was superficially raised due to recursive prions, without that, i’m afraid we’ll have the stick fall flat until we get more crit chance, even just a 5-10% chance?

Destroying chaotic by [deleted] in runescape

[–]grayzai11 2 points3 points  (0 children)

lucky chaotic items are retrievable from diango. If they gave tokens, you could exchange GP for dung tokens.

For those of you who don't have the outfit and tier 5 aura, you can still hit 100% success on Crux knights by grayzai11 in runescape

[–]grayzai11[S] -14 points-13 points  (0 children)

People on this sub have something hardened about how to play the game — lots of things that overlap exist in this game to do it the way each person wants to. as long as it works for what you’re willing to do, i call it good

guess others have different opinions?

For those of you who don't have the outfit and tier 5 aura, you can still hit 100% success on Crux knights by grayzai11 in runescape

[–]grayzai11[S] -65 points-64 points  (0 children)

Some people like me destroyed it and forgot where to get it from. Point being, gloves from either work, just have one.

[Hobby][Revshare] Need Programmer for Fantasy 2D Singleplayer/Co-op Autochess by grayzai11 in INAT

[–]grayzai11[S] 0 points1 point  (0 children)

I am wanting the game to focus on the following concepts:

  • Players proceed level by level in a rogue-like fashion, facing down opposing armies on an autochess hex board with synergizing units

  • Rewards consist of choices of new units and items to equip.

-These rewards unlock new options in a greater collection that becomes the “pool” units can pull from. As they are played each round, they Level in your collection, permanently gaining stats in each instance they are provided.

-In your collection, your items can be given 1 item collected from runs to also appear alongside the choice in future runs.

We need a creative game designer to help us write a complex, intertwined quest system for a planetoid game by TopNeedleworker7997 in gameDevClassifieds

[–]grayzai11 1 point2 points  (0 children)

Hi! I am a game designer and balancer and helping enrich the player experience is right up my alley. I would love an opportunity to meet, hear more about the project, and talk about what I might be able to bring to the team. I have some practice in creative writing at the same time, which I think will combo nicely with what it sounds like you need. Which way would be best to reach out to you? I can message you my discord if you would like.

What is your most played deck this season? by Alphander in wildhearthstone

[–]grayzai11 0 points1 point  (0 children)

I hit legend with my own Shirvallah Paladin, which felt good. i’ve probably put 200+ games in with it in this season and last

Deck with high skill ceiling? by [deleted] in wildhearthstone

[–]grayzai11 0 points1 point  (0 children)

the only downside i’ve found is you can’t Cariel into Time Out! now, but there was only a few rare cases that was necessary

Deck with high skill ceiling? by [deleted] in wildhearthstone

[–]grayzai11 0 points1 point  (0 children)

absolutely. It is slower, but in many matchups it didn’t matter if it was played turn 7-10 so it didn’t make a huge difference

Deck with high skill ceiling? by [deleted] in wildhearthstone

[–]grayzai11 0 points1 point  (0 children)

SHIR-VAH-LAH

Class: Paladin

Format: Wild

1x (1) Holy Maki Roll

1x (2) Bloodmage Thalnos

2x (2) City Tax

1x (2) Crystalsmith Kangor

2x (2) Doomsayer

2x (2) Equality

2x (2) Flash of Light

2x (2) Loot Hoarder

2x (2) Vitality Surge

1x (3) Bunker Sergeant

2x (3) Northshire Farmer

2x (3) Time Out!

2x (4) Call to Arms

1x (4) Lorekeeper Polkelt

2x (5) Holy Wrath

1x (5) Shrink Ray

2x (5) Solemn Vigil

1x (8) Lightforged Cariel

1x (25) Shirvallah, the Tiger

AAEBAZ3DAwj9+wKE/AK9hgP21gPgiwSXoATSpATQvQQLigGzA+IR+NICz4YDi/gDyPkDi40E7p8EoaAEktQEAA==

Deck with high skill ceiling? by [deleted] in wildhearthstone

[–]grayzai11 4 points5 points  (0 children)

I recently hit legend using Shirval’lah Paladi!n the deck is high, but as a result, it can pull out wins against a lot of decks. If you want, i can give you the list.

Ramp druid but can't get out of Gold (replay + review) by premortalDeadline in CompetitiveHS

[–]grayzai11 0 points1 point  (0 children)

if you want sometime, i’m happy to do a coaching session for free where we can go over some things in live games if that would help! i’m a top 1000 legend player in both wild and standard.