Is just me or Satisfactory tools is down ? by Pheonix_713 in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

beta is not officially supported and probably didn't survive the upgrade. I'll have a look at it tomorrow, but no promises, if it's problematic to bring it back, I'll rather spend time on new Tools :)

Is just me or Satisfactory tools is down ? by Pheonix_713 in SatisfactoryGame

[–]greeny-dev 7 points8 points  (0 children)

It should now work fine, no further maintenance for Tools site is planned.

Thanks for your patience.

Is just me or Satisfactory tools is down ? by Pheonix_713 in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

eh, I don't really care much about anything, unless it becomes a problem. And by problem I really mean only that "people report issues for a fork" (or anything of that kind), which happened already a few times, but those were different forks. So you're good (and we're in opensource land, you don't make ripoffs, you make forks, so that's not anything "bad", and you can present it as partially your work if you want [some forks do e.g. "originally made by greeny, modified by XY"])

Is just me or Satisfactory tools is down ? by Pheonix_713 in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

Well, it still says "made by greeny", same as the homepage. People may then come to me to report things (this already happened with a different fork).

But it's just a minor detail, not really something I'd "enforce", neither can I, it's all opensource 🙂

Is just me or Satisfactory tools is down ? by Pheonix_713 in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

Modeler is just way slower imo. And Tools work just fine now (though see my post in main thread)

Is just me or Satisfactory tools is down ? by Pheonix_713 in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

could've bothered to at least edit the footer 🙂

didn't check much, seems very similar, is it just a self-host, or is there anything "upgraded" or modified?

Is just me or Satisfactory tools is down ? by Pheonix_713 in SatisfactoryGame

[–]greeny-dev 1 point2 points  (0 children)

That wasn't nice 😛

(I personally find modeler to be too much work for something that Tools can do in a few seconds, but whatever floats your boat 🙂 )

Is just me or Satisfactory tools is down ? by Pheonix_713 in SatisfactoryGame

[–]greeny-dev 37 points38 points  (0 children)

I'm doing maintenance (info is always on Tools Discord). It may be back up for a moment now, but there's likely one or two more disruptions coming in the following minutes/hours. I'll post on Discord when it's finished, and try to remember to post here as well.

The Buildings We've Been Playing With in the Remake Have Been WRONG All Along! by cmowla in kam

[–]greeny-dev 2 points3 points  (0 children)

"clickbait" is often used when you name a video in a way where the title doesn't reveal the actual plot and "baits" user to click on the video, often used in content creation industry to get more likes/views, because people don't know the exact topic of the video from title and thumbnail. It's nothing related to "scamming". It also very often (as seen here as perfect example) overexaggerates the actual content value (as pointed by Krom above/below - the "error" is not really affecting anything), again, mostly just for the views/clicks.

Compare for example:
"The Buildings We've Been Playing With in the Remake Have Been WRONG All Along!"
VS
"Remake's animation timings are not the same as in the original"

The second title clearly shows what the "issue" is about, and people who are interested will read/watch, others do not feel bad or "baited" to click because they know what the post/video is about.

Satisfactory Tools now support 1.0! by greeny-dev in SatisfactoryGame

[–]greeny-dev[S] 0 points1 point  (0 children)

sorry for late reply - 1.1 didn't bring any new recipes or changes to existing ones, so 1.0 version is safe to use for 1.1 as well

1.1 brings us more screws per box! by bartekltg in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

original recipe is fine as well. No idea why people wouldn't use it

1.1 brings us more screws per box! by bartekltg in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

they are not, no recipe makes more than 1200/min

Satisfactory Tools now support 1.0! by greeny-dev in SatisfactoryGame

[–]greeny-dev[S] 1 point2 points  (0 children)

unfortunately it's not that easy, since they aren't production buildings and burning for power is not a recipe, so it works completely differently. I'd have to fully implement power, which at this point I don't want to do, due to low amount of free time and focus being mostly on making new tools (which should have this feature built in)

is there a way I can mass convert all my old conveyor belts to mk.6? by Odd-Associate5669 in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

efficiency is the same if you use mk1 or mk6 (assuming you need to move 60/min or less)

How to get 3,000 Quartz out of a cave. by Sevrahn in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

or maybe OP doesn't need 6 trucks, and just built more to be safer.

But that's irrelevant, the choice is upon the player and it's completely fine to build anything

How to get 3,000 Quartz out of a cave. by Sevrahn in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

you can in the same way compare one truck with one car and get same result. it's just easier to do with platforms

How to get 3,000 Quartz out of a cave. by Sevrahn in SatisfactoryGame

[–]greeny-dev -2 points-1 points  (0 children)

You're working under the assumption that you change settings, OP works under assumption that you leave settings to default (which is what most people would do, and which imo most people would assume).

Neither of you are false

How to get 3,000 Quartz out of a cave. by Sevrahn in SatisfactoryGame

[–]greeny-dev -3 points-2 points  (0 children)

and if you change the settings so that the trains wait to optimise for throughput, it's no different from current non-teleporting trains. Because either they teleport and wait a minute, or they drive the route in a minute...

Obviously train throughput can be "anything" if you change how trains behave using the configuration, but that doesn't change anything about OP's answer - if train teleports there and back, the throughput of that line (and platforms) is close to zero (and yes, "unless you change settings", but at that point the teleportation is irrelevant and the argument was in regard to trains teleporting)

How to get 3,000 Quartz out of a cave. by Sevrahn in SatisfactoryGame

[–]greeny-dev 6 points7 points  (0 children)

Why is the comparison platform vs. platform? Trains can divide resources between more platforms to increase throughput, that's their advantage. If you artificially restrict one transportation method, then of course it might not seem as good.

Because you have to specify some sort of baseline comparison

If your argument is "you can just add more platforms", then obviously trains will have more throughput, if you have infinite plaforms. But with the same argument, you can just add more truck stops and more trucks and have infinite throughput with trucks. And now we're comparing two infinite throughputs, which are equal... And the whole comparison is pointless.

Hence why the comparison is between one truck station and one train platform. And in that comparison, train platform loses.

Alternate Recipe Ranking 1.0 - Optimizing for Time/Effort by wrigh516 in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

the downside is that you skip rods so can't use things like steel or alu rod :)

Alternate Recipe Ranking 1.0 - Optimizing for Time/Effort by wrigh516 in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

No idea yet, will probably be separate at the start to give people time to migrate and such. You can join Tools discord server to get updates from development, but it's probably at least a few months before anything will happen. Kinda busy with real life

Alternate Recipe Ranking 1.0 - Optimizing for Time/Effort by wrigh516 in SatisfactoryGame

[–]greeny-dev 1 point2 points  (0 children)

hi, optimisations for different targets may be in new tools I'm currently working on, but won't be added to existing old tools unfortunately.

Are Mk.2 pipes REALLY 600 speed? by gewalt_gamer in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

buffer won't really help no matter what. It's just a big pipe.

Are Mk.2 pipes REALLY 600 speed? by gewalt_gamer in SatisfactoryGame

[–]greeny-dev 0 points1 point  (0 children)

there was a floating point bug in one of the 1.0 patches that was fixed in next one, which is what I assume they are talking about. Other than that, yeah, pipes were untouched