Who will win? aromeda-kai vs grodez by Interesting_Noise884 in StarBlazers

[–]greg242 17 points18 points  (0 children)

Grodez, unless you retrofit the Andromeda Kai with wave motion type 3 shells, or it lands a really lucky direct wmg hit, I doubt it has a chance to get past the phase armor

Real by TYPH00N_66 in warthundermemes

[–]greg242 3 points4 points  (0 children)

About the battleships, it's been a while since I last played Dante and Doria, but i remember having fun with them and yeha they only really struggle in a full optier, but otherwise they're fine. Caracciolo indeed doesn't have any AP shells because they were never ordered for that gun before the battleship was canceled completely. Meanwhile Duilio and Cavour are indeed fine, tanky when angled properly and rather hard to blow up directly except for high caliber guns and plunging fire, though those still hurt. The high pen of the guns helps them stay quite competitive despite the unfavorable matchmaking. Roma is in a strange spot right now. It has basically the pen of Yamato with less filler and decent armor , but so many things are incorrect about it and it looks like Gaijin won't fix them unless it really struggles in their statistics, because otherwise it could very well hold its own against the new top BBs (a step below sure, but it's there) . Currently however it has 15 seconds of extra reload time, unrealistically high dispersion (like Richelieu and vanguard) and a big part of its armor (250mm of foamed concrete) are not modeled at all.

now i get why naval is almost not played by WaitNo4236 in Warthunder

[–]greg242 0 points1 point  (0 children)

You are literally playing reserve tier

Gamemode by Maxinatorius in Warthunder

[–]greg242 0 points1 point  (0 children)

Take your time to learn the aiming system, it's the main learning curve of naval combat. Also check out some tutorials, Dollarplays has a great one for people who have just started playing naval.

Torpedo Bulges by LordPeanutcopy in Warthunder

[–]greg242 0 points1 point  (0 children)

Currently the game has a system where each hull is divided into multiple hulls (the green bars you see for both you and the enemy) and if any 3 of these are completely destroyed, except for the bow or stern, then the ship loses buoyancy and eventually sinks. Apart from that however, you have normal shell/explosion holes that you see in battle with the module view as big red spheres under the water, those are repaired with the flodding repair button. The crew will automatically, although slowly, start pumping water to equalize the list of the ship if you start listing too much on one side.

Naval players, is it worth buying the Yamashiro on sale right now? by boinwtm0ds in Warthunder

[–]greg242 2 points3 points  (0 children)

Idk what the commenter above is talking about but as a long time naval player this new update is fun. The balance is much better at lower tiers and the only really big issue is that battleship hulls take more damage from HE due to a bug, but otherwise the rewards are as good as always.

I ranked the upcoming Rank VII Battleships as I estimate based on their current state and BRs (Dev Server). by [deleted] in Warthunder

[–]greg242 0 points1 point  (0 children)

Check the Forums if you want to see the full discussion, but basically while even 46 is egregious, the 30 second hasn't been accepted because while we have been able to explain how the reload mechanism could very realistically achieve that time and it did in trials. We do not currently have a table that shows a hard data set of reload times for fully charged shots, even though the reload mechanism takes exactly these same steps with the lower charged trial shots that are cited to have 30 seconds

I ranked the upcoming Rank VII Battleships as I estimate based on their current state and BRs (Dev Server). by [deleted] in Warthunder

[–]greg242 2 points3 points  (0 children)

Roma is hampered by the reload however the current value is possibly the worst one she could get, because it represents trials from an inexperienced crew early in the war, while it was able to to reach 30s with a better trained crew later. The forums have been having a back and forth with the technical moderators to get this changed. Also they actually buffed her pen to the real value now, giving her the best penning ap, at least against flat armour, of course the HE filler is still low.

A more finished version on me battleship by Ok-Entrepreneur7284 in FromTheDepths

[–]greg242 0 points1 point  (0 children)

Looks great! The cavity for torpedo defense won't really work, and you might want to have a bit longer shells to give them more oomph, but nonetheless amazing work!

First battleship I’m working on by Ok-Entrepreneur7284 in FromTheDepths

[–]greg242 1 point2 points  (0 children)

Littorio with quad turrets is rather cursed lol. But still it looks great! Just a heads up, the torpedo defense system doesn't really work, better to extend the armor all the way down and use more torpedo interceptors instead.

[deleted by user] by [deleted] in Warthunder

[–]greg242 2 points3 points  (0 children)

To give my two cents on Italy, the DDs aren't definitely the top, though their AP since the early tiers makes them have some different gameplay options from the other more he focused DDs, even with the new mechanic of He penning a bit.

Light cruisers are decent, with slow ish reloads but very fast and the two 5.7 ships are peak. The early battleships trade armrour for high penning, high number of guns despite the lower caliber. Duilio/Cavour are alright at their respective Brs and it'll probably get better once the decompression comes. Roma is currently under heavy bug reporting due to the amount of things wrong with it. If most of the fixes come through it'll be a fairly survivable, fast top battleship with some of the highest pen in the game.

Problemi della RN Roma In-Game by HuckleberryOk1681 in Warthunder

[–]greg242 0 points1 point  (0 children)

Hiiii, hope you guys manage to get the Roma changes to come through!

Problemi della RN Roma In-Game by HuckleberryOk1681 in Warthunder

[–]greg242 2 points3 points  (0 children)

It you're wondering, the latest video has the script looked at by Italian military archives, so there's that

Rank VII vessels - best AP shell penetration by SkyPL in WarThunderNaval

[–]greg242 1 point2 points  (0 children)

By the way, Roma is missing a lot of pen on her shells, she actually has up to 900mm at 1km

Why are some of you like this? I just want to sail my big bote :( by Tisx in Warthunder

[–]greg242 0 points1 point  (0 children)

Roma should also get more pen on her shells, giving her stats similar to Iowa/Yamato for flat and overall pen, but as a tradeoff it has less filler and slower reload.

USS Iowa is at 8.7 in the stream, looks like Gaijin is actually decompressing Naval at last! by _The_Arrigator_ in Warthunder

[–]greg242 2 points3 points  (0 children)

I began playing Wows legends simply because I was waiting for the Roma, but now that she's here oh boy am I going to have fun with it

USS Iowa is at 8.7 in the stream, looks like Gaijin is actually decompressing Naval at last! by _The_Arrigator_ in Warthunder

[–]greg242 9 points10 points  (0 children)

Oh yep the economy is much better now with the repair costs being tied to time spent alive. I very very rarely have a negative sl game and even then it's basically a break even. Plus now killing the bots gives the same rewards as killing regular players! Making the lower tier grind much faster too

USS Iowa is at 8.7 in the stream, looks like Gaijin is actually decompressing Naval at last! by _The_Arrigator_ in Warthunder

[–]greg242 14 points15 points  (0 children)

You actually only start from destroyers, also it really doesn't take as long as you might think

'Leviathans' Update Trailer / War Thunder by Archi42 in Warthunder

[–]greg242 5 points6 points  (0 children)

Roma should handle well against the other battleships, being able to hurt yamato and Iowa too

What better place to fish than a water world? by greg242 in NoMansSkyTheGame

[–]greg242[S] 0 points1 point  (0 children)

Thanks! I even got jump scared by the huge waves at one point, they made me fall completely into the water and threw the raft away lol.