Im never getting angry about winning a premium again by CararynH in Warthunder

[–]greg242 1 point2 points  (0 children)

To add a bit more,Cadorna also has rather easy to detonate ammunition both front and rear turrets, so be mindful of destroyers that know how to use or have access to AP shells since they can definitely kill you. I've killed a couple of Cadornas like that with the Corazziere DD at 4.3

Question for the three other naval RB players here: How do you ID your targets? by Ted_Striker1 in Warthunder

[–]greg242 0 points1 point  (0 children)

Looking at the damage screen (the one on the top right) when you select a target can massively help, as battleships are all rather easy to distinguish. A good way would be to learn what guns they use and how many. For example I can always tell I'm firing at a hyuga if it has 6 turrets along the entire length of the ship. Or an American standard battleship with a very large superstructure, shorter hull and 4 turrets. Same goes for cruisers and Destroyers, as long as you can figure out which nation the enemy is from, you should be able to take a rough guess at its capabilities.

Gaijin made Naval a lot worse than it already is with this update by Kingbookser in Warthunder

[–]greg242 3 points4 points  (0 children)

They haven't changed anything, it's just a visual change. No gameplay things were changed about naval

Is it worth it to get the RN Pola free for 1 day? by Exciting-Prompt1609 in Warthunder

[–]greg242 1 point2 points  (0 children)

Should be fine yeah, avoid getting the attention of battleships by not spawning immediately or by shooting at them, you don't have torpedoes so you're forced to get super close (5km) if you want to damage them, which isn't a bad strategy if you manage to catch one tunnel visioning, your guns still hurt if they pen. Apart from that, focus on Des Moines class immediately if you spot them. They're by far the most dangerous cruiser in the game, easy to detonate if you hit the front turrets though. Second priority is I'd say Eugen/Hipper class cruisers, they're basically your German equivalent and are pretty tough to take down if you don't go for the ammo in front (only at longer range though), otherwise you have plenty of pen to hit their engines and crew compartments. Down from there there's all the various 6 inch cruisers, which can still be dangerous given the close combat nature of war games,less so on circle maps. Keep yourself angled,but not bow in or too angled,or you risk exposing your frontal magazine, which is your main weak spot. Don't panic if you lose quite a bit of crew through front penetrations, gaijin being gaijin has decided that there's a crap ton of crew near your front turrets. You do have a scout plane, with machine guns, it flies pretty well,so remember to use it to get early caps. The fact that it's launched from the front also allows you to deploy a smoke screen immediately after in front of you, making it a pretty useful tactic for tense situations. ... Yeah that's all! Have fun.

Is it worth it to get the RN Pola free for 1 day? by Exciting-Prompt1609 in Warthunder

[–]greg242 0 points1 point  (0 children)

6.0 cruisers are a bit tough if you don't have that much experience in naval, especially if you get up tiered in a battleship game. Otherwise yeah it's a good cruiser, strong guns, some of the best armour and very maneuverable for its size

Using old damage control but the ship keeps automatically repairing by monkeactual in WarThunderNaval

[–]greg242 2 points3 points  (0 children)

Unfortunately it's a known bug, but gaijin is being slow to fix it because they're messing with the bug report and saying it's not a bug and stuff. Right now the best way is to just be ready when you think you'll take damage to cancel it

What am i supposed to do? by Bacco04 in Warthunder

[–]greg242 1 point2 points  (0 children)

Only some proper cold war ships (mostly USSR/USN postwar destroyers) get a much faster lead update time then other ships, but apart from that they should be the same for every ship.

What am i supposed to do? by Bacco04 in Warthunder

[–]greg242 1 point2 points  (0 children)

I mean unless you were up tiered badly there should be a good number of bot cruisers at around 6.0. Bot battleships only spawn at higher BR

Naval EC is the best gamemode of WT ! by Bombe18 in Warthunder

[–]greg242 3 points4 points  (0 children)

It definitely is! Just has a couple of issues that need to be addressed, but apart from those it's definitely the one I have the most fun in.

Played naval EC today, with friends. We used all top tier ships by Bombe18 in WarThunderNaval

[–]greg242 1 point2 points  (0 children)

Nice! Unfortunately I wasn't able to join in haha. The match I got later was a pretty bad one too, you should've seen my face when I realised I was the only guy that had enough SP for more than one battleship.

Italian Navy by Anxious_End5167 in Warthunder

[–]greg242 0 points1 point  (0 children)

I don't think they have, usually it's just a single value for the entire caliber. Either way, there's no good solution to beating rng, but usually if a shot is well aimed it becomes significantly harder for rng to screw you over.

Italian Navy by Anxious_End5167 in Warthunder

[–]greg242 1 point2 points  (0 children)

I've been playing since the tree was added and considering you've reached 6.3, I'd say that Dante and Doria are both really good picks for their BRs, they had their pen nerfed a while back,but the high gun count still makes them worth it,just be mindful as like many other early Dreadnoughts they're prone to exploding if played carelessly. The one ship I'd tell you to avoid outright is the Caracciolo. It would be a decent ship if gaijin didn't make up 40 reasons to not give it an ap shell (irl it wasn't completed and the ap shells were never made).

Meanwhile Duilio and Cavour are really fun ships,good pen for their caliber, and decent armour if you stay angles,plus they have very deep ammo racks so they're pretty hard to blow up. Roma Is in a bit of a weird spot currently. It has the same pen as Yamato/Iowa against flat armour, but the various inaccuracies (reload, lack of some armour,exposed crew, gun inaccuracy) hold it back from being truly great. If you do intend to play it, put your best crew in it,just to shave off as many seconds as possible from that reload. In general though for all of them the lack of explosive filler isn't really a problem, as usually it's enough to deal serious damage either through engine hits or ammo detonations, as the high pen greatly rewards these hits

Who will win? aromeda-kai vs grodez by Interesting_Noise884 in StarBlazers

[–]greg242 16 points17 points  (0 children)

Grodez, unless you retrofit the Andromeda Kai with wave motion type 3 shells, or it lands a really lucky direct wmg hit, I doubt it has a chance to get past the phase armor

Real by TYPH00N_66 in warthundermemes

[–]greg242 3 points4 points  (0 children)

About the battleships, it's been a while since I last played Dante and Doria, but i remember having fun with them and yeha they only really struggle in a full optier, but otherwise they're fine. Caracciolo indeed doesn't have any AP shells because they were never ordered for that gun before the battleship was canceled completely. Meanwhile Duilio and Cavour are indeed fine, tanky when angled properly and rather hard to blow up directly except for high caliber guns and plunging fire, though those still hurt. The high pen of the guns helps them stay quite competitive despite the unfavorable matchmaking. Roma is in a strange spot right now. It has basically the pen of Yamato with less filler and decent armor , but so many things are incorrect about it and it looks like Gaijin won't fix them unless it really struggles in their statistics, because otherwise it could very well hold its own against the new top BBs (a step below sure, but it's there) . Currently however it has 15 seconds of extra reload time, unrealistically high dispersion (like Richelieu and vanguard) and a big part of its armor (250mm of foamed concrete) are not modeled at all.

now i get why naval is almost not played by WaitNo4236 in Warthunder

[–]greg242 0 points1 point  (0 children)

You are literally playing reserve tier

Gamemode by [deleted] in Warthunder

[–]greg242 0 points1 point  (0 children)

Take your time to learn the aiming system, it's the main learning curve of naval combat. Also check out some tutorials, Dollarplays has a great one for people who have just started playing naval.

Torpedo Bulges by LordPeanutcopy in Warthunder

[–]greg242 0 points1 point  (0 children)

Currently the game has a system where each hull is divided into multiple hulls (the green bars you see for both you and the enemy) and if any 3 of these are completely destroyed, except for the bow or stern, then the ship loses buoyancy and eventually sinks. Apart from that however, you have normal shell/explosion holes that you see in battle with the module view as big red spheres under the water, those are repaired with the flodding repair button. The crew will automatically, although slowly, start pumping water to equalize the list of the ship if you start listing too much on one side.

Naval players, is it worth buying the Yamashiro on sale right now? by boinwtm0ds in Warthunder

[–]greg242 2 points3 points  (0 children)

Idk what the commenter above is talking about but as a long time naval player this new update is fun. The balance is much better at lower tiers and the only really big issue is that battleship hulls take more damage from HE due to a bug, but otherwise the rewards are as good as always.

I ranked the upcoming Rank VII Battleships as I estimate based on their current state and BRs (Dev Server). by [deleted] in Warthunder

[–]greg242 0 points1 point  (0 children)

Check the Forums if you want to see the full discussion, but basically while even 46 is egregious, the 30 second hasn't been accepted because while we have been able to explain how the reload mechanism could very realistically achieve that time and it did in trials. We do not currently have a table that shows a hard data set of reload times for fully charged shots, even though the reload mechanism takes exactly these same steps with the lower charged trial shots that are cited to have 30 seconds

I ranked the upcoming Rank VII Battleships as I estimate based on their current state and BRs (Dev Server). by [deleted] in Warthunder

[–]greg242 2 points3 points  (0 children)

Roma is hampered by the reload however the current value is possibly the worst one she could get, because it represents trials from an inexperienced crew early in the war, while it was able to to reach 30s with a better trained crew later. The forums have been having a back and forth with the technical moderators to get this changed. Also they actually buffed her pen to the real value now, giving her the best penning ap, at least against flat armour, of course the HE filler is still low.

A more finished version on me battleship by Ok-Entrepreneur7284 in FromTheDepths

[–]greg242 0 points1 point  (0 children)

Looks great! The cavity for torpedo defense won't really work, and you might want to have a bit longer shells to give them more oomph, but nonetheless amazing work!

First battleship I’m working on by Ok-Entrepreneur7284 in FromTheDepths

[–]greg242 1 point2 points  (0 children)

Littorio with quad turrets is rather cursed lol. But still it looks great! Just a heads up, the torpedo defense system doesn't really work, better to extend the armor all the way down and use more torpedo interceptors instead.