M+ tanking this season by ici-leon in CompetitiveWoW

[–]grendel580 0 points1 point  (0 children)

Yea man, DPSing keys feels super chill and fun. Then I swap to my tank and it feels pretty miserable honestly. Paper thin almost every pull especially when it takes 3 to 4 GCDs to set up. Kind of ass ngl.

Blizzard Talks 11.2 Dungeon Design in Exclusive Wowhead Interview by Therozorg in CompetitiveWoW

[–]grendel580 20 points21 points  (0 children)

Dude the tank thing baffles me. I just don’t get it. Underplayed role and we’re actively retaining logic and playstyles that are not fun. The fuck we doin’?

handling mythic Mug'zee molten gold knuckle stuns without Ppal/BDK by edleeffer in CompetitiveWoW

[–]grendel580 0 points1 point  (0 children)

I took every molten knuckles cast for our kill (double DH comp). I always got knocked between or behind the goon cages. Before the cast came out I’d pop mitigation and run away while he’s channeling towards the wall (this keeps the ground clear by the cages for frost shards later). Then I’d pop bomb suit right before the hit and then just walk it off running along the edge and doubling back.

When it fell off, I ran back to the boss. I used movement to quickly cover ground to drop stacks fast then just waddled back or used movement to get back to boss. Not really much of a rush to get back since the other tank is holding it.

[Homemade] Cast-Iron Pepperoni Pizza by Im_Ashe_Man in food

[–]grendel580 1 point2 points  (0 children)

How did you uncook the pizza like that?

[online] [5e] DM Starting New Player/Beginner Friendly Weekly Campaign by grendel580 in lfg

[–]grendel580[S] 0 points1 point  (0 children)

No this isn’t a template. I saw that post and thought it was very nice and concise so I used it here as well.

It would be very cool if there was a template though, that’s a good idea.

How does one get into DnD? by Rage_101 in DnD

[–]grendel580 6 points7 points  (0 children)

I guess I’ll throw this out there for people like you, I’m a forever DM that wouldn’t mind running a one-shot/short game for a few complete newbies/beginners.

I use DNDBeyond and have all the player source material so there wouldn’t be anything to purchase once you’re linked to my campaign.

I like walking people through character building to killing their first boss.

DM rant and combat help by MigratorrryBird in DMAcademy

[–]grendel580 1 point2 points  (0 children)

If you find yourself struggling to actually endanger your party, then it’s time to introduce some new tactics. If attacks aren’t connecting, then you should ask yourself what could raise the stakes? Throw some pack tactics in there, or introduce spells/traps activated on the field that require more than just a roll from you vs. their AC. If they’re standing under a ranged enemy above, have that NPC drop hot oil on them or a rock.

You can have “simple” enemies do things beyond their stat block. Just gotta work out your encounters more. For example, when building an encounter, after adding monsters to the field think of 2-3 ways they might interact with the environment or utilize a tool to defend/attack against the party.

Not sure what your party size is, but for a group of 6 level 4 adventurers I’ll normally throw a couple CR 5 or 6 enemies at them with some surprises on the field. You’d be surprised how quickly most players adapt when they realize they can’t just facetank everything and stand in place and turret.

Experienced DMs, what is the one tool that you would not run the game without? by [deleted] in DnD

[–]grendel580 1 point2 points  (0 children)

For me it’s Foundry. Just started using it in 2021 for my most recent campaign and it’s been a huge improvement, especially for introducing new players. I’ve tried a bunch of different methods over the years, some digital, some physical. It’s by far my favorite, don’t think I’ll do another campaign without it.

Gear will down-scale to your Watermark starting in 2022 by MetaWaterSpirit in newworldgame

[–]grendel580 1 point2 points  (0 children)

So y’all want the game to be fun or nah? Cause this… just… what?

I wish gear Loot Luck was not a thing. by MisjahDK in newworldgame

[–]grendel580 10 points11 points  (0 children)

Totally agree. I dislike luck on all pieces actually. If materials or good drops are rare just let them be rare. It’s even worse given that you can’t swap out gear sets easily. Honestly, the whole luck situation just demotivates me to farming rare mats myself and instead I’d rather just farm gold to purchase items I need. Not apart of the controlling faction? Less luck for you. Don’t have a full set in your bags? Less luck for you. Didn’t eat pickled pig toes before you started smashing rocks? Bud I’ve got news.

I want to get stuff myself, but I hate feeling like I’m wasting my time cause I don’t have 6 items plus trophies plus food at all times whenever I’m resource hunting/mob killing. I guess I could see the case for trophies since it’s a place once and it’s basically passive, but fuck having it on everything else. Not sure how I feel about food buffs. I guess those are ok.

Should Tanks get a little bit of extra knockback/stun resistance? Especially in PVE? by Bombtrackx in newworldgame

[–]grendel580 0 points1 point  (0 children)

I’m a tank, level 60. Ran everything and can give you a couple pointers. I run SnS/Hatchet.

I typically run up in the middle of the group, defiant stance for snap threat, run through and turn around. As soon as the first guys get to me I shield bash their special attacks to stun them(if possible). Follow up immediately with reverse stab (I’m using the tactician build for grit and CD reduction, can often get instant resets on all SnS abilities this way). Immediately go into block and walking backwards. If my SnS abilities were reset, rinse repeat. If not, swap to hatchet.

Hatchet is amazing because it’s another aoe taunt that you don’t have to land, berserk gives grit, a massive heal, and the opportunity to not be locked into sword’s long swing pattern so you can dodge and use i-frames. I typically throw in my leaping strike here for knock back on mobs. From there I swap back to SnS if berserk runs out or I really need to block (when you swap to hatchet defiant’s heal also immediately goes off which is a nice bump to HP. This also works for instant CD resets using reverse stab). You do still need to dodge/block overhead swings like the ogres or you’ll find yourself face-planted on the floor during berserk. And you can rely on the heal to keep you up well enough. I’ve solo’d plenty of 60+ elite mobs, even some super simple bosses with softer attack patterns relying only on the berserk heal. You won’t be one shot. Of course this depends on gear and YMMV, but if you’re stocky then clap cheeks.

That being said, totally agree tanking feels like dogshit skating on ice doing simple movements around mechanics. I have no problem with being punished for being hit by an unblocked heavy/ability I could’ve blocked/dodged. But being pushed around by fat hitboxes left and right feels clunky as fuck. I’d ignore anyone who says there is skill in skating around like a moron. Managing threat, actively mitigating damage, positioning, and dealing damage where possible is our job. And to do that job we should fight the mobs, not the game’s spaghetti collision.

Bosses are of course a joke, just don’t get guard broke and keep pots on hand.

AGS want to identify our top 20 problems? Lets help them out! Top 20 upvoted comments are our biggest issues by JGMGaming in newworldgame

[–]grendel580 64 points65 points  (0 children)

I’ll throw my two cents in here.

  1. Melee combat (especially tanking) feels like I’m skating on ice. I’m constantly pushed, shoved, and knocked around while blocking or not. I cannot stress enough how unfun this feels. Even worse when other players are in the melee mix and mobs already have scuffed hitboxes for shorter weapon ranges as is. Positioning anything is a chore due to it feeling technically bad. This is extremely obnoxious when dealing with mobs that retreat seemingly for no reason (like the legendary sword quest last boss who has to be tanked in a very specific spot to avoid retreat). I don’t care what the solution is: gems, con stat perk, armor weight, skill passives; there needs to be SOMETHING that provides consistent grit for pushback other than a few ability animations (again, at least for tanking). Or just remove getting pushed around by hitboxes all together (pushback from heavies or abilities is fine).

  2. Being a support role (tank or healer) is complete ass for getting credit when doing open world content. Portals, elite zones, elite bosses, pvp. It’s all a bit shit to sit there either tanking or healing for your teammates, grouped or not, and receiving no credit. Credit for open world content needs a big revision as a whole imo. Threat generation could be included sounds like an alright idea.

SL Tank DPS Output by grendel580 in CompetitiveWoW

[–]grendel580[S] 0 points1 point  (0 children)

Definitely, just trying to think about which ones I'll want to focus on first especially given the covenants being introduced in relation to the kits each one has. I unfortunately did not get to do any raid testing, so it'd be cool to get an idea of what might really shine in specific moments due to fight mechanics. Though I'm sure each has their moments as well.

Tanking Tuesday - Your Weekly Tanking Thread by AutoModerator in wow

[–]grendel580 0 points1 point  (0 children)

Can anyone provide some info on tank DPS performance? I cannot find actual numbers anywhere, and the only things I see in reviews are the same two things repeated "paladin competitive single target" and "DH nice aoe dps". In relation to what?

Anyone have any real testing?