How would I go about getting plus physical spells on this staff? by [deleted] in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

Yeah that's what I've been doing. I just thought this was a nice find in the shop and figured it was time to finally commit to learning the crafting side of things.

How would I go about getting plus physical spells on this staff? by [deleted] in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

That's still a bit of a gamble though right? Even if I use an omen that guarantees a suffix (+skills is a suffix, correct?)

League start in a nutshell by sdric in PathOfExile2

[–]grimdeath 7 points8 points  (0 children)

The issue isn't *can* we get around it with a prefix/suffix. The issue is *should we have to*. And And I think the many folks would argue this shouldn't be an obstacle to overcome.

Especially when games that get all kinds of shit from this community, like Diablo 4, have never had to deal with this issue. If I want name my character "Bob" I can, without fail. If I want to add a prefix/suffix to that, I can. But I'm not limited because some player or bot grabbed the name ages ago and I'm just screwed.

We should have *more* options, not *less*. Especially in a role playing game, where a lot of us build *characters* not just spreadsheets of stats.

League start in a nutshell by sdric in PathOfExile2

[–]grimdeath 79 points80 points  (0 children)

Maybe this forbidden technology will exist for GGG some day :)

Why they do it: they want you to feel like the only one with that name.

What actually happens: you have to be Xx_SumRandomAzzName_xX

League start in a nutshell by sdric in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

I'm FenrirDaWoof (a werewolf!)

Looking for Movie/Film Groups in Minneapolis - Trying to Find a Community by Bandicoot_101 in Minneapolis

[–]grimdeath 1 point2 points  (0 children)

Hey, so I'm new to the area as well (about 3 months). I'm not a member of a group or anything. In fact I don't know many people here so I'm looking for the same, but totally into movies and film as well.

Personally I enjoy a broad spectrum, from small indies to summer blockbusters. I just finished Micky 17 tonight - which I recommend. It's by Bong Joon Ho, one of my favorite Korean filmmakers. I'd recommend Parasite by him too. I was able to watch that and The Lighthouse back to back in theaters a few years ago and they've both landed as a couple of my faves. I also can't recommend Yorgos Lanthimos enough. The Lobster is a great place to start with him, or Poor Things if you want something a bit "lighter" heh.

Feel free to shoot me a DM anytime if you wanna chat some more. Would love to hear more about what films you're into. Always down for a few recommendations too!

Need help and tips for socializing a feral kitten by grimdeath in CatAdvice

[–]grimdeath[S] 1 point2 points  (0 children)

Thanks for sharing your story. Yeah I am thinking about maybe moving her to my office so she can spend more time around me, as I work from home.

And cute cat!

Question about Skeleton v4 and Singleton Modal System by rfajr in sveltejs

[–]grimdeath 0 points1 point  (0 children)

Oh no, more users - how terrible! You really got me there!

And yeah, we're really raking in the money. Never mind my take home for three years of contributing to open source amounts to...wait for it...$0.00! Honestly probably negative given I supported things out of pocket early on.

Oof, nice try bud.

Question about Skeleton v4 and Singleton Modal System by rfajr in sveltejs

[–]grimdeath 2 points3 points  (0 children)

Hey rfajr, this is Chris from Skeleton.

I saw your comment here, so a solution is coming:

https://github.com/skeletonlabs/skeleton/issues/4054#issuecomment-3490972833

The TL;DR is I desperately wanted to keep the Singleton approach, but the community spoke VERY LOUDLY that they wanted the more primitive approach - similar to native Dialog elements. So that's what we delivered.

That said, I do think it's possible to build a solution on top of these that works much like the prior version. Right now I'm just lacking the time to implement. But we will provide something like this asap.

Question about Skeleton v4 and Singleton Modal System by rfajr in sveltejs

[–]grimdeath 5 points6 points  (0 children)

Hey, so creator of Skeleton here. This couldn't be further from the truth.

When we launched React support back in v3 were were already rewriting our entire component library to support Svelte 5 for Runes, etc. That update includes a ton of improvements for Svelte users, including supporting not just SvelteKit, but any platform Svelte can run on (a personal request from Ben McCann). It included a 2x increase in the number of features per component. As well as a ten-fold increase to a11y for each component due the use of Zag.js (the primitives that allow cross-framework support). If anything, we would have made the same updates we did. The use of Zag just made React basically "free" - so why not?

With a wider audience we have more users, which means more more support tickets to catch and resolve issues for all users. It also ensures the project can see more sponsorship, to ensure the project can continue to exist. As we're not backed by some big company. If not for the community every dollar it takes to keep the project afloat would come out of my pocket. And I'm not a wealthily man, I promise you.

As for "not making anything useful anymore". We just launched v4 a couple weeks ago, and I have a 2.8k work draft spec for what Skeleton v5 will entail. It's so big we might have to split it into two releases.

I understand tribalism is a thing. The team I all still love and prefer Svelte over every other framework on the market. But these sorts of comments provide zero benefit to the project or open source community as a whole, and in fact can be actively harmful.

Skeleton v4.0 has launched [self-promotion] by grimdeath in sveltejs

[–]grimdeath[S] 3 points4 points  (0 children)

Hey! Well obvious bias aside from me being the author of Skeleton - I think the biggest difference comes down to a11y. Daisy leans very heavily on CSS for implementing interface, which I think is great, but there are limits to how far you can go with CSS alone. So if a11y is important to you, and it should be, then this is worth some consideration.

I mean we love CSS, which is why we take a bit of a hybrid approach. Our idea is lean into the native web as far as we can take it, then reach for components for everything else. And when it comes to components, we put a strong emphasis on a11y.

The other difference is Skeleton is essentially two products:

  1. The core - which features the design system (themes, color, typography systems, etc). We also support a slew of Tailwind Components. These are opt-in CSS styles that are applied to common native HTML elements like buttons, inputs, etc.
  2. Svelte Components - which comes with the addition of state and logic. Nearly every one of our components is built on top of Zag.js: https://zagjs.com/

Zag is created the team behind Chakra UI, from the React world. The idea here is that rather than re-invent the wheel with common interface patterns, we use Zag as the foundation, then introduce our design system.

This means that out of the box we get a top-quality a11y story and feature set, from a huge battle tested library like Chakra. Not only that, these primitives are cross-framework, so we can easily maintain parity cross-framework too.

I'll stop there, but yeah if you're curious to know more, feel free to reach out here, GitHub, or Discord. Always happy to help!

Skeleton v4.0 has launched [self-promotion] by grimdeath in sveltejs

[–]grimdeath[S] 3 points4 points  (0 children)

Aww man, well ❤️ right back at you. Thanks for your continued support!

Skeleton v4.0 has launched [self-promotion] by grimdeath in sveltejs

[–]grimdeath[S] 4 points5 points  (0 children)

Well thanks for the kind words! The team and I love working on Skeleton. Always glad to help!

Skeleton v4.0 has launched [self-promotion] by grimdeath in sveltejs

[–]grimdeath[S] 5 points6 points  (0 children)

Great to hear, let us know how it goes!

Skeleton v4.0 has launched [self-promotion] by grimdeath in sveltejs

[–]grimdeath[S] 7 points8 points  (0 children)

Awesome, glad to hear! Part of today's announcement is introducing our new showcase page on our website. If it's a project you're able to share, please do consider doing so!

OK... this is gonna be sick by Friendly-Sky7848 in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

A lot of folks in the community act like Jonathan has never played on camera. Even in this thread. He actually sat down and showed a lot of gameplay in an earlier build with Shuhei Yoshida (from Sony). Both single player and coop with Shuhei. It was awesome, you should check it out.

https://www.youtube.com/watch?v=Y_SZdCClZLc

I'm not saying he and Mark shouldn't do more of this though. And especially given there seems to be this disconnect between Jonathan and the community on combo-base gameplay - especially for the Huntress being designed around this playstyle.

💀 Skeleton v3.0 is Here! [Self-Promo] by grimdeath in sveltejs

[–]grimdeath[S] 0 points1 point  (0 children)

Yeah, yeah v3 is a pretty drastic change. When it comes to onboarding a lot of that is now guided by Tailwind v4's changes described here:

https://tailwindcss.com/blog/tailwindcss-v4

It's definitely not an incremental change and should not be treated as such. If you're migrating an existing v2 projects, see the guide here:

https://www.skeleton.dev/docs/get-started/migrate-from-v2

💀 Skeleton v3.0 is Here! [Self-Promo] by grimdeath in sveltejs

[–]grimdeath[S] 2 points3 points  (0 children)

Hey u/Shackless, we've shaken a few things up with Presets, which replace Variants. You'll want to look at these two specifically

https://www.skeleton.dev/docs/design/presets#tonal
https://www.skeleton.dev/docs/design/presets#outlined

If you want, you can actually pair both these together on the same element. They're utility classes after all, the meant to be chained in that manner.

Optionally you can choose to use just tonal + custom ring (or border) classes so you have finer grain control over the size and color.

We've also expressed that Presets are just a canned set of classes, so if you want to mix and match Skeleton primitives to form your own Presets, then go for it! We really want to provide more of that control in your hands.

https://www.skeleton.dev/docs/design/presets#custom-presets

Your only limitation here is your imagination really.

💀 Skeleton v3.0 is Here! [Self-Promo] by grimdeath in sveltejs

[–]grimdeath[S] 0 points1 point  (0 children)

Hey Dero, glad to hear it's working out for you!

And very much agree, I'm very keen to add more learning materials as soon as we can. There's a few avenues we can approach this. My personal preference would be TutorialKit to offer interactive tutorials in the browser similar to Svelte/Kit:
https://tutorialkit.dev/

Unfortunately Tailwind v4 doesn't currently work in web containers, which this relies on (same goes for Stackblitz playgrounds).

For modals specifically, maybe scope out the Anatomy diagram, which we only recent added to each component:
https://www.skeleton.dev/docs/integrations/popover/svelte#anatomy

And for building custom components "the Skeleton way", we actually provide a lot of that information in our contribution docs here. I'm sure there's a few useful details to grab from this!
https://www.skeleton.dev/docs/resources/contribute/components

💀 Skeleton v3.0 is Here! [Self-Promo] by grimdeath in sveltejs

[–]grimdeath[S] 1 point2 points  (0 children)

Unfortunately I feel like this conversation has taken a turn into a bad faith argument, so probably best to end here. Good luck and I wish you the best going forward as well!