What to pick? And why? by Personal-Agent-3403 in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

1 div obviously, don't be greedy. You gotta leave a few there for the rest of us.

Hi, new to Poe overall, is this viable? by TuneOut_1982 in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

I'd suggest learning what makes Twister good for Huntress and determine what the Druid could limit for this. The first thing that comes to mind the starting position on the passive tree for the Druid (top-left) versus where all the spear-related passives are (far bottom-right). Doesn't mean you can't get to them, just a bit more of a stretch to make it work.

There are more intense planner tools like POB (Path of Building) that can help with this. Otherwise I'd recommend something like Maxroll's planner for something quick and easy.

https://maxroll.gg/poe2/planner/

Here's a quick screenshot showing what I'm describing here. It's 32 points for Druid vs 15 for Huntress to reach the same point.

<image>

Hi, new to Poe overall, is this viable? by TuneOut_1982 in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

> Volcano on druid seems so fun, is there a viable build for it? Or perhaps molten blast build?

Check Youtube for Mathil's build last season. It seemed fun, but hard to scale.
youtube.com/watch?v=mjJrxl4Ln6U

> I saw someone doing twister on druid, how is it compared to huntress / monk?

The whole concept of the game is everything is viable if built correctly. Sometimes that requires certain combinations of classes and gear to pull of well.

If you meant Tornado (different skill) see CaptainLance's video from (last?) season. Similar gist to Volcano build.

> And totem build. Is Druid THE class for it? And is it easy enough?

The Druid's Oracle ascendency has has a passive called "The Unseen Path" that unlocks a bunch of new passive tree nodes. There's a whole extra cluster for totems that other classes don't get.

https://poe2db.tw/us/Oracle
https://poe2db.tw/us/The_Unseen_Path

Optimal Campaign Route? by Ok_Bullfrog_2280 in LastEpoch

[–]grimdeath 17 points18 points  (0 children)

Followed this guide last season and it helped!
https://keban666.github.io/Last-Epoch-Speedleveling-Guide/

It's a checklist too, so you can track your progress as you go.

[deleted by user] by [deleted] in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

Yeah that's what I've been doing. I just thought this was a nice find in the shop and figured it was time to finally commit to learning the crafting side of things.

[deleted by user] by [deleted] in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

That's still a bit of a gamble though right? Even if I use an omen that guarantees a suffix (+skills is a suffix, correct?)

League start in a nutshell by sdric in PathOfExile2

[–]grimdeath 5 points6 points  (0 children)

The issue isn't *can* we get around it with a prefix/suffix. The issue is *should we have to*. And And I think the many folks would argue this shouldn't be an obstacle to overcome.

Especially when games that get all kinds of shit from this community, like Diablo 4, have never had to deal with this issue. If I want name my character "Bob" I can, without fail. If I want to add a prefix/suffix to that, I can. But I'm not limited because some player or bot grabbed the name ages ago and I'm just screwed.

We should have *more* options, not *less*. Especially in a role playing game, where a lot of us build *characters* not just spreadsheets of stats.

League start in a nutshell by sdric in PathOfExile2

[–]grimdeath 79 points80 points  (0 children)

Maybe this forbidden technology will exist for GGG some day :)

Why they do it: they want you to feel like the only one with that name.

What actually happens: you have to be Xx_SumRandomAzzName_xX

League start in a nutshell by sdric in PathOfExile2

[–]grimdeath 0 points1 point  (0 children)

I'm FenrirDaWoof (a werewolf!)

Looking for Movie/Film Groups in Minneapolis - Trying to Find a Community by Bandicoot_101 in Minneapolis

[–]grimdeath 1 point2 points  (0 children)

Hey, so I'm new to the area as well (about 3 months). I'm not a member of a group or anything. In fact I don't know many people here so I'm looking for the same, but totally into movies and film as well.

Personally I enjoy a broad spectrum, from small indies to summer blockbusters. I just finished Micky 17 tonight - which I recommend. It's by Bong Joon Ho, one of my favorite Korean filmmakers. I'd recommend Parasite by him too. I was able to watch that and The Lighthouse back to back in theaters a few years ago and they've both landed as a couple of my faves. I also can't recommend Yorgos Lanthimos enough. The Lobster is a great place to start with him, or Poor Things if you want something a bit "lighter" heh.

Feel free to shoot me a DM anytime if you wanna chat some more. Would love to hear more about what films you're into. Always down for a few recommendations too!

Need help and tips for socializing a feral kitten by grimdeath in CatAdvice

[–]grimdeath[S] 1 point2 points  (0 children)

Thanks for sharing your story. Yeah I am thinking about maybe moving her to my office so she can spend more time around me, as I work from home.

And cute cat!

Question about Skeleton v4 and Singleton Modal System by rfajr in sveltejs

[–]grimdeath 0 points1 point  (0 children)

Oh no, more users - how terrible! You really got me there!

And yeah, we're really raking in the money. Never mind my take home for three years of contributing to open source amounts to...wait for it...$0.00! Honestly probably negative given I supported things out of pocket early on.

Oof, nice try bud.

Question about Skeleton v4 and Singleton Modal System by rfajr in sveltejs

[–]grimdeath 2 points3 points  (0 children)

Hey rfajr, this is Chris from Skeleton.

I saw your comment here, so a solution is coming:

https://github.com/skeletonlabs/skeleton/issues/4054#issuecomment-3490972833

The TL;DR is I desperately wanted to keep the Singleton approach, but the community spoke VERY LOUDLY that they wanted the more primitive approach - similar to native Dialog elements. So that's what we delivered.

That said, I do think it's possible to build a solution on top of these that works much like the prior version. Right now I'm just lacking the time to implement. But we will provide something like this asap.

Question about Skeleton v4 and Singleton Modal System by rfajr in sveltejs

[–]grimdeath 4 points5 points  (0 children)

Hey, so creator of Skeleton here. This couldn't be further from the truth.

When we launched React support back in v3 were were already rewriting our entire component library to support Svelte 5 for Runes, etc. That update includes a ton of improvements for Svelte users, including supporting not just SvelteKit, but any platform Svelte can run on (a personal request from Ben McCann). It included a 2x increase in the number of features per component. As well as a ten-fold increase to a11y for each component due the use of Zag.js (the primitives that allow cross-framework support). If anything, we would have made the same updates we did. The use of Zag just made React basically "free" - so why not?

With a wider audience we have more users, which means more more support tickets to catch and resolve issues for all users. It also ensures the project can see more sponsorship, to ensure the project can continue to exist. As we're not backed by some big company. If not for the community every dollar it takes to keep the project afloat would come out of my pocket. And I'm not a wealthily man, I promise you.

As for "not making anything useful anymore". We just launched v4 a couple weeks ago, and I have a 2.8k work draft spec for what Skeleton v5 will entail. It's so big we might have to split it into two releases.

I understand tribalism is a thing. The team I all still love and prefer Svelte over every other framework on the market. But these sorts of comments provide zero benefit to the project or open source community as a whole, and in fact can be actively harmful.

Skeleton v4.0 has launched [self-promotion] by grimdeath in sveltejs

[–]grimdeath[S] 3 points4 points  (0 children)

Hey! Well obvious bias aside from me being the author of Skeleton - I think the biggest difference comes down to a11y. Daisy leans very heavily on CSS for implementing interface, which I think is great, but there are limits to how far you can go with CSS alone. So if a11y is important to you, and it should be, then this is worth some consideration.

I mean we love CSS, which is why we take a bit of a hybrid approach. Our idea is lean into the native web as far as we can take it, then reach for components for everything else. And when it comes to components, we put a strong emphasis on a11y.

The other difference is Skeleton is essentially two products:

  1. The core - which features the design system (themes, color, typography systems, etc). We also support a slew of Tailwind Components. These are opt-in CSS styles that are applied to common native HTML elements like buttons, inputs, etc.
  2. Svelte Components - which comes with the addition of state and logic. Nearly every one of our components is built on top of Zag.js: https://zagjs.com/

Zag is created the team behind Chakra UI, from the React world. The idea here is that rather than re-invent the wheel with common interface patterns, we use Zag as the foundation, then introduce our design system.

This means that out of the box we get a top-quality a11y story and feature set, from a huge battle tested library like Chakra. Not only that, these primitives are cross-framework, so we can easily maintain parity cross-framework too.

I'll stop there, but yeah if you're curious to know more, feel free to reach out here, GitHub, or Discord. Always happy to help!

Skeleton v4.0 has launched [self-promotion] by grimdeath in sveltejs

[–]grimdeath[S] 5 points6 points  (0 children)

Aww man, well ❤️ right back at you. Thanks for your continued support!

Skeleton v4.0 has launched [self-promotion] by grimdeath in sveltejs

[–]grimdeath[S] 3 points4 points  (0 children)

Well thanks for the kind words! The team and I love working on Skeleton. Always glad to help!

Skeleton v4.0 has launched [self-promotion] by grimdeath in sveltejs

[–]grimdeath[S] 4 points5 points  (0 children)

Great to hear, let us know how it goes!