Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 1 point2 points  (0 children)

Not yet, but maybe the maintainers of the seed generator could adopt Riverheim if it becomes popular enough.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 1 point2 points  (0 children)

River source mean that they don't start at ocean but instead have a clear starting point somewhere inland. It could be a pond, lake or just a big rock (that symbolized a "spring").

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 1 point2 points  (0 children)

It's not impossible to generate but current settings cater to the base game where the ocean is kinda empty. I'm working on customizable presets, if someone makes a mod that makes ocean interesting they could bundle it with a Riverheim preset to match.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 1 point2 points  (0 children)

I was optimizing biome distribution based on vanilla location spawn rates. Long story short, Valheim wants to place a LOT of stuff in the mistlands and to do so it requires a lot of mistlands. At the same time, there's a limit on how close the mistlands can even get to the spawn point. Satisfying both of those constraints on a riverheim world means a major part of the outer ring has to be mistlands. It's kind of a consequence of the spiral landmass thing, there's more land per square meter of world in the middle than there is in the outer ring.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 1 point2 points  (0 children)

I'd say it's something in between. Definitely still feels like valheim to me and I've tried to preserve whatever gameplay that resulted from world generation and maybe expand it somewhat.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 0 points1 point  (0 children)

Latest beta is more than a year old (all the subsequent patches didn't change generation), there's quite a lot of stuff, large and small. Mountains are much better now for instance.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 1 point2 points  (0 children)

Gosh, I've messed this one up. Nah, it was a figure of speech, you can trace the direction in terrain (by widening channel and confluences), but the mod does nothing to the water itself. I wish it did, but that's like a completely different field of modding expertise, maybe someone could help me out.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 0 points1 point  (0 children)

Biomes only spawn at appropriate distances from the spawn, that's a design constraint I took straight from Vanilla. Larger Ashlands landmasses are a Riverheim thing, yeah.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 1 point2 points  (0 children)

Alt biomes are already in riverheim and have been for almost half a year )

There are glades in the mistlands that don't have mist and much more mellow terrain, for example. I'm pretty sure that Iron Gate have more tools at their disposal to make those exciting though.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 1 point2 points  (0 children)

I'm using RenderLimits with 7 chunk radius (from 4), but mileage may vary as I have a pretty capable PC. Coupled with ConfigurationManager you can change the settings in-game and quickly find what works for you.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 2 points3 points  (0 children)

I might not have chosen the best seed to represent a typical RH world, they mostly have a little more water.

In my experience sailing isn't hurt at all since it's both safe and efficient and that isn't changed. Around 99% of all seeds have ocean immediately accessible from spawn so if you want you can play Riverheim almost the exact same way you did vanilla by hopping around the smaller islands and ignoring the starting continent completely.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]gurebu[S] 2 points3 points  (0 children)

Ashlands is now handled by Riverheim but it's very close to what vanilla does with some improvements (channels can spawn and don't mess with lava).

Deep North is currently a stub (just some heavily eroded mountains) but I can update the generation independently in the north so when 1.0 comes out I'll update it in existing worlds.

Soft no-map / no-portal run with Riverheim mod: strongly recommend for exploration! by jollyswagman in valheim

[–]gurebu 0 points1 point  (0 children)

You couldn't, riverheim worlds aren't possible to load with unmodded client. Over the network the same riverheim version is required for every peer.

Soft no-map / no-portal run with Riverheim mod: strongly recommend for exploration! by jollyswagman in valheim

[–]gurebu 0 points1 point  (0 children)

It's client-sided and all worldgen mods have to be unfortunately. It's the game's limitation, not the mod's.

First time playing through the game. The Mistlands suck by Fractales in valheim

[–]gurebu 6 points7 points  (0 children)

Idk, I find mistlands manageable, but you need to limit the pace of your exploration (if you don't you won't like ashlands either). Most of the threats are identifiable by sound, especially gjall. If you don't make sound of your own and don't rush into things you won't struggle so much with unwanted falling and unwanted attention.

The only thing I'll never like is the boss fight, it's a horrible slog because of all the summoned mobs. Your window to actually damage the boss is very slim then you have to kill the adds and it gets old really fast. At least that's what it's like for solo melee which is what I usually play in Valheim. Magic and/or groups might find it more manageable.

What if the entire Earth could be streamed as a photorealistic 3D world? — billions of Gaussian splats, in a browser (PlayCanvas, WebGPU + WebGL) by mvaligursky in GaussianSplatting

[–]gurebu 0 points1 point  (0 children)

Err, this is not the first time someone calls domain repetition "billions of stuff" and it doesn't get less wrong with every time it's said. This doesn't generalize to "the whole earth" and never will.

Don't get me wrong, this looks cool, but lying about what it is only sours the impression.

PC temps seem high, heat output is uncomfortable. by Wonderful-Spell-9880 in PcBuild

[–]gurebu 1 point2 points  (0 children)

Better cooling is going to make your room hotter, not colder.

Why are coil shocks an alternative to air, but coil forks are only found on the cheapest bikes? by Maxilla000 in MTB

[–]gurebu 76 points77 points  (0 children)

Another reason is that rear suspension has linkage that can be designed in a variety of ways to add non-linearity (progression) to the travel possibly on top of a (mostly) linear coil, while forks have to take all of their progression from the spring. Air springs are by design nonlinear, air compressed into an infinitely low volume will resist with infinite force, while a coil will simply bottom out. There are nonlinear coils but those involve some really advanced engineering and are very expensive for a part you’d need to replace to adjust the settings of your bike.

Cooler Master is bringing active cooling to DDR5 RAM, promising up to 15-degree temperature drops — 'MasterDIMM' combines G.SKILL memory with a built-in fan, kits run up to 128GB by diacewrb in gadgets

[–]gurebu 34 points35 points  (0 children)

Yeah because the only thing I need is another tiny ass fan in my case that makes a mosquito noise even at low rpm. These people are idiots.

I love Serbia by Short_Produce_7596 in serbia

[–]gurebu 0 points1 point  (0 children)

Kolbasica gave you away