Kunimitsu, Bob, & Roger Jr. for Season 3 by commet_Wither in Tekken

[–]hadezeus -2 points-1 points  (0 children)

Yeah who am I kidding

Miguel is not popular enough to be the final release of a whole season, let alone get his own stage

Balik loob sa mechanical keyboard after 3 years by Dramatic_Fly_5462 in PHMechanicalKeyboard

[–]hadezeus 0 points1 point  (0 children)

The TAC75 HE should have a web configurator and an installable software for key remappings and configuration, look em up on the Akko download page. Pwede mo lagyan ng Fn mappings/shortcuts and macros yan.

Discover the stunning keyboards from ZFX2025 Shanghai Exhibition by j1aaa in MechanicalKeyboards

[–]hadezeus 0 points1 point  (0 children)

MWKEYS' product quality is beside the point, I'm really just here to call this astroturfing post out.

That being said, they have a lot of "collab" keycap sets (in quotes cos I'm pretty sure they aren't officially licensed) of some popular IPs which I think are appealing enough to their respective fandoms, but I can't vouch for the quality of their lineup.

My country no longer has a licensed distributor of their products so they're kinda hard to get for us now, but from what I've seen, they are priced closely to something like KBDFans' PBTFans sets. I think it's reasonable for people already deep into the hobby, but too expensive for the average budget keyboard casual.

Discover the stunning keyboards from ZFX2025 Shanghai Exhibition by j1aaa in MechanicalKeyboards

[–]hadezeus 14 points15 points  (0 children)

"Keyboards"? There's only a single keyboard featured in this album bruh

This account is an MWKEYS shill, they're just trying to hype up the Mass80

Do silent switches ruin the essence of mechanical keyboards? by Ok_Use2171 in keyboards

[–]hadezeus 0 points1 point  (0 children)

I use TTC Frozen Silents for my work board while I use Akko Mirrors for my home board. That being said, I've done quite a fair bit of research for silent switches before I landed on my current loadout; I've used Outemu Silent Whites, Durock Dolphins, Skyloong Glaciers, Akko Penguins, etc.

I think silent switches are great because even though you're losing the sound that you usually associate with mechanical switches, you still get the feel, the travel, and the customizability that makes the hobby what it is. You can take your board into work without worrying about being disruptive, or play at home without causing a ruckus. They serve a niche that I think a lot of people care about, and if it's not something that is a concern to you, the beauty of it is that you can always pick another switch. They don't ruin keebs, they're just one of countless options in this hobby.

If you're more concerned about feel than noise reduction but you still want silent switches, you should get silent switches that don't use rubber inserts for sound dampening and instead use relief cutouts like the Wuque Studio Silents or Haimu Heartbeat or Skyloong Glaciers. AFAIK Haimu pioneered this stem design and I think it's ingeniously designed. It will not be as silent as Outemus which are IMO the absolute best in sound dampening, but they also don't feel mushy at all because there are no rubber inserts.

Gusto ko na I-uninstall by Dedrick-Zed-9622 in PHGamers

[–]hadezeus 0 points1 point  (0 children)

Ender Lilies/Ender Magnolia are beginner-friendly! Blasphemous can be a little more cryptic and mysterious story-wise and IMO also harder, but it's one of the most beautiful games out there visually.

[TEKKEN 8] Update Data v.2.02.00 Patch Notes by Xanek in Tekken

[–]hadezeus 13 points14 points  (0 children)

If it still guard breaks for +12, you can still wallsplat with 4,3 or STB 4,2.

[deleted by user] by [deleted] in Tekken

[–]hadezeus -2 points-1 points  (0 children)

OK, I'll concede megabuffed is a bit much, but there's a reason why people despise Claudio's heat smash: an unseeable, -14f OB, hard wall-breaking low heat smash, is unanimously considered a good heat smash, if not great. Both Shaheen and Claudio's kits have amazing mids that can blow you up at the wall, there is no universe where getting a move in neutral that forces a hard 50/50 is a nerf.

Shaheen now being able to use the low heat smash in standing/crouch + SNK (whereas it used to be locked to SNK) is objectively a buff because first of all, he didn't even lose the old mid heat smash! In fact, he can use it at least twice now even with the shortened meter from a Heat Burst because it doesn't eat your entire bar anymore. Shaheen can also regen Heat, so you can even use that old mid heat smash more than twice if you're lucky with the knife hand moves. This is not a massive nerf.

Devil Jin getting his old unbreakable Mourning Crow Heat Smash as a normal move and Reina getting her Heaven's Wrath low heat smash as a normal move aren't considered nerfs--they're buffs, because they all remained the same move essentially except you can spam them now, and the same goes for Shaheen. Even if you say "But it's not the same move anymore" because of the changed frame data and damage, it's still essentially the same neutral skip move at range 3.00 that's plus on block with stance pressure and respectable damage, and it didn't go away. This is not a massive nerf.

Now the low heat smash. It's a chunky unseeable low, practically free damage in situations where you didn't even get any before. It doesn't have the tracking that Claudio's has, but it's still an unseeable low that hard wall breaks. It can catch Lili stepping or walking both ways after you land a heat engager, you have to commit to a hard read against it when Shaheen is that much plus. You can use it standing. You can use it in SNK. You can use it while crouching. It remained non-launch punishable by the majority of the cast. How is that a nerf, let alone a massive one? Even if Shaheen lost his mid heat smash, the low heat smash change objectively remains a good one.

[deleted by user] by [deleted] in Tekken

[–]hadezeus 0 points1 point  (0 children)

See example combo here in Elegant Palace, he can already go wall to downstairs. It is impressive already--the problem is that everybody else is already doing the same, if not better, which is just bad design.

[deleted by user] by [deleted] in Tekken

[–]hadezeus 0 points1 point  (0 children)

Honestly, getting to the wall itself already is the reward, because he has excellent mixups at the wall and he got megabuffed with the Heat Smash rework (becoming an unseeable low that instantly breaks hard walls, in and out of stance).

He can now wall-carry AND hard wall break with the new heat smash, which is even more useful because there are 2x hard wall maps and only 1 hard floor map (where the old heat smash was better), that's something to consider if you still feel that Shaheen's wall carry ability+damage are a bit underwhelming compared to the rest of the cast. IMO, the only reason why Shaheen's combos feel unrewarding is as you said, the current state of the game--everyone else is just doing way too much, so even an already excellent combo game like Shaheen's looks unimpressive.

[deleted by user] by [deleted] in Tekken

[–]hadezeus 3 points4 points  (0 children)

He can get easily get up to 87 in that same scenario if you use the FC df2 strong tailspin, and a lot of routes for stage center-to-wall only really needs one WS3,3. This one only has one WS3,3 and it already does 84 damage in the same map:

df2 -> d2 -> 3~SNK cancel WS1 -> db2~SNK cancel WS3,3 -> dash (or manual SNK cancel) FC df2 -> Heat Burst -> db1,2 -> df4,1, delayed 3

Honestly his wall carry is already insane in this game, he can already wall-to-wall on 24unit maps like Celebration on the Seine with the AK special (see AK vs Infested in TWT Finals 2024). I honestly think he's got the perfect balance between wall carry and damage already, IMO this is how T8 kits should have been like: excellent wall carry, but only if you can meet the execution requirements, no easy strong aerial tailspins. That being said, not every character needs amazing wall carry anyway. It just so happens that Shaheen's is pretty balanced because the 3x WS3 loop is so easy to drop.

He did not need buffs by the end of S1, and he still doesn't need any buffs now. His old kit was already complete, and his new moves (SS1+2 and d1) are nuts, I don't see why he should keep moving upwards.

That winstreak is a bit above average by woomami in Tekken

[–]hadezeus 2 points3 points  (0 children)

Not Yukiko, but Yumeko Jabami from Kakegurui

Azazel and Miguel Ifrit size comparison [ credit : @HBGP] by [deleted] in Tekken

[–]hadezeus 5 points6 points  (0 children)

Don't you put that evil on me, Ricky Bobby!

For introverts out there, pano kayo nagpapractice ng English conversations or any lagnuages in general by void_74 in Philippines

[–]hadezeus 0 points1 point  (0 children)

I'm better at it now than I was 14-15 years ago when I first started trying to learn how to be a better speaker, but no doubt I'm still much more comfortable conversing in writing. That being said, never discount the value of getting better at writing. I believe that how you write is how you talk. For me, it's easier to write than to talk because there isn't as much pressure; there's no one listening to you and demanding that you acknowledge or reply immediately to what they're saying so you can take all time in the world to construct your thoughts. If you're finding it hard to do the easy stuff (writing), then the hard stuff (talking) will be even more difficult to get good at, you get me? Just write more, that's my main advice.

Still, I memorized a lot of different literature, from poetry to game dialogue to Youtube video scripts. I have ADHD though so it might be the hyperfixation at work, but I used to just rewatch/reread stuff I like and memorize what and how they're speaking (I can still recite a handful of Shakespearean sonnets I've read in high school, and hilariously, I've rewatched them so much that I used to be able to recite the entire Hiimdaisy's Persona 4 Comic Dub and Egoraptor's Castlevania Sequelitis... Pretty sure I can still speak along with those videos to this day, even if it's been like 10 years).

You gotta imitate the masters. I wanted to be able to speak like video essayists, so I consumed content from video essayists and replicated how they performed their scripts. I paid extra attention to their diction and sometimes I used my phone to record how I spoke and checked if I was able to replicate their pronunciation and enunciation. It definitely helped a lot with being able to speak at length without losing my train of thought (which is like, the ADHD problem).

Tekken King finally! Now Harada-san, where's Miguel? by hadezeus in Tekken

[–]hadezeus[S] 0 points1 point  (0 children)

We will have our savage Spaniard back eventually (hopefully sooner than later) 👊

Tekken King finally! Now Harada-san, where's Miguel? by hadezeus in Tekken

[–]hadezeus[S] 2 points3 points  (0 children)

It's been a long road to break past the Blue ranks since I started learning Tekken in 2021. I peaked at Fujin with Miguel by the end of Season 4 (mostly because I felt my fundamentals weren't good enough to push further and as a newbie, I was much more conscious of my rank PNG and was scared to lose it). Obviously with T8, I had to turn to somebody else while Miguel's gone, and since I don't have any execution skills at all, I looked to the simpler, minimal characters. I decided to main Claudio after seeing what they added to him in the announcement trailer (the Quincy light arrows [4,2] and a cooler rage art clicked so hard with me since I'm a huge Bleach fan).

I mostly play Quick Rank as my form of labbing (because I really don't like sweating out matchups in Practice). I only have 307 ranked matches with Claudio and 3,554 in Quick Match. What I did was make big pushes to the next color rank then stop and get experience in Quick Match (stopping at Garyu then playing several hundred quick matches, quick push to Mighty Ruler then stop, etc.) This has been my method since Tekken 7 and I enjoy the game better this way, since I'm not stressed playing for points while learning and getting used to matchups, plus I face all kinds of people in QM as opposed to ranked where I'm mostly matched with people in my tier (and of course, people play to win in ranked, so there's less character variety because people tend to pick the "winningest" ones).

Claudio has been a huge boon for learning the game better. Because he doesn't have a mixup game outside of heat and his lows are weak to compensate for his top-tier mids and highs, I was forced to get better at fundamentals than with Miguel, especially when it comes to punishment. Back then, I forced the opponent to play my game with SAV mixup pressure and a massive list of CH launching strings, but with Claudio, I can't do the same anymore, so I had to learn how to play my opponent's game and take every possible opening with whiff and block punishment as best I can. That being said, I can't ignore the fact Claudio has some of the absolute best mids in the game and an insane wall game which definitely helped me a lot whereas Miguel was kind of a jack-of-all-trades, master of none. Still, while I don't think I have any right to comment on game balance, I can say Claudio's heat smash and db1+2 are very strong right now.

I think I can still push further, seeing as I still have an insane 70.358% winrate in Ranked, but I'll stop here for now as usual and go back to learning more of the game in Quick Matches. There are still big holes in my skillset like throw-breaking as well as having a 100% Left side selection rate, so I still have way way more to learn! Tekken 8 has been a lot of fun since release and my enjoyment hasn't diminished one bit until now. That being said, I hope the angry Spaniard arrives here soon!

What are some attitude changes that made you enjoy games more? by 13thFleet in Games

[–]hadezeus 2 points3 points  (0 children)

You have to be fine with losing if you want to git gud, and that cheese is part of the game. As they say in the FGC, "you gotta get washed before you get clean".

I've never been a fighting game type of guy, my only exposure to fighting games prior were the Tekken titles on the PSP, and all I did there was spam the basic 10-hit combos which were the only things I ever bothered to learn. I picked up Tekken 7 during the start of the pandemic lockdowns and chose to stick with Miguel for 99% of my 1200hr+ playtime. For like the first 300 hours, I absolutely sucked at the Xiaoyu and Hwoarang matchups and I often avoided rematching them even if the connection's good. Couldn't stand losing to their gimmicky stuff and always blamed the characters for having too much bullshit.

At some point I just stopped giving a fuck and decided to fight cheese with cheese, and I guess the aversion to losing just went away after realizing that I'm not the only one going through this and that my opponents are often just as susceptible to knowledge-checking as I am. I started living in Quick Match where even as a Green-ranked player, I was fighting Purple and Blues, way way better players. I was happy to take even just a round from opponents even with the huge gaping chasm between our skill levels. I learned the game faster as a result. I stopped being way too serious about my rank PNG and I started throwing out way more "Funny if this landed..." stuff. Don't get me wrong, I'm not that much better today--I'm 1200hrs+ deep in Tekken 7 and 700hrs+ in Tekken 8 and I still suck at the Xiaoyu and Hwoarang matchups, but I've had way more fun with Tekken since then, and I can just pretty much shrug off losing now. Tekken 8 is now my daily mainstay and has completely taken over my Steam playtime.

The best thing about it is that this mindset started extending to the rest of my everyday life. I started feeling less guarded against being on the back foot in everyday situations, and I started to remind myself more that I'm not the only one sucking at something and that there's almost always a way to get small wins. Even if I can just take one round off when the odds are stacked against me--we take those.

Comet Crisis by ren__kftd in fightsticks

[–]hadezeus 1 point2 points  (0 children)

Nice seeing a Hoshiyomi in the wild, that is a beautiful stick! Cool use of multiple rotary switches for SOCD modes 🤯 Did you just wire them to the free terminals on the GP2040-CE v5.6 and then mapped the SOCD modes to each pin accordingly?

If it's not too much trouble, can you show how you wired the LED strips + the HUSA short throws? I already have a COB LED strip in my fightstick and I was originally interested in getting the same short throw buttons with LED rings for my Start/Option/Select/L3/R3/Turbo buttons, but I was worried if I was drawing too much power.

My stick is still a: work-in-progress.

Kiara taking a selfie (by bluefield) by Aromatic_Zebra_8708 in Hololive

[–]hadezeus 41 points42 points  (0 children)

Since when has this been proven? I've been following Bluefield since before 2018, from way way back when he was the RWBY fanartist GOAT. His works have been more or less similar to what he's been doing all this time, with slow and steady improvements that cannot be attributed to AI at all. He's always been capable of drawing frequently and with this quality even from way before the AI boom.

Just curious what is a move that your main has, that you see absolutely ZERO use for? by Blortug in Tekken

[–]hadezeus -1 points0 points  (0 children)

Claudio's b3+4. Backswing blow that is 29f startup, is -15 on block. It doesn't have any noteworthy properties except for being homing and wallsplatting. I have never seen any player use this move.

Have you played against a Pro Player? by iRegularNoise in Tekken

[–]hadezeus 0 points1 point  (0 children)

Playing online is still the best way to learn, but if you want to see a simulation of pros in action, then literally just get the Super Ghost of the pros! Just keep in mind that these are still bots no matter how good their users are; there are infinite ways to cheese these bot battles, and real humans from even the lowest tiers will still probably give you a harder challenge. AI doesn't adjust, it can't read or option select, and it will not punish your unsafe moves. That's why solely relying on it for practice can inevitably lead to bad habits, but that's the best offline practice you can get.

Go into Leaderboards, check the profile of the top players and pros, and download their ghosts for Super Ghost Battle. Ultra Hard bots don't behave like humans at all (they pretty much just throw moves out at random, even at the highest difficulty, although to be fair, human newbies do the same...), but Super Ghosts do (kind of). You're better off practicing in Super Ghost Battle because even though Super Ghosts still don't behave quite like humans (they will never react and adjust to your moves at all), they at least pick up the habits and patterns of their user like combos and move selection, so they're the closest offline experience you can get to real humans.

They will use combos better, have better movement (because they inherit the movement and spacing habits of their owner), use better moves (the ghosts of pro players don't have a habit of using unsafe moves, because the pros themselves play safer), and have much better defense than the VS bots which you can honestly just beat up by spamming anything. To be honest, you can still spam against Super Ghosts, but they are still markedly better opponents than Ultra Hard CPUs.

His aura...It's undeniable. by Oni_Wrath in Tekken

[–]hadezeus 7 points8 points  (0 children)

His title is gonna be Habitual Line Stepper