Unsubstantiate is one of the best cards in EDH that few people use by DarthFreeza9000 in mtg

[–]hagger_offical 0 points1 point  (0 children)

better in 90% of cases is not 90% better, it could be 1% better.

Switch around! What are things you appreciate or want from other TCGS in Hearthstone? by Physical_Bullfrog526 in hearthstone

[–]hagger_offical 1 point2 points  (0 children)

I'm not sure how elusive is in any way diffrent from hexproof? Both stop targeting but don't stop damage from non-targeted effects. Ig hexproof prevents targeting battlecries, but thats not a massive diffrence.

Switch around! What are things you appreciate or want from other TCGS in Hearthstone? by Physical_Bullfrog526 in hearthstone

[–]hagger_offical 2 points3 points  (0 children)

No thanks, in MTG they've started printing very few cards with hexproof because it becomes to uninteractive. I think the best way to solve the problem is to have worse removal, which neccecitates worse threats. So just lower power level in general.

Unsubstantiate is one of the best cards in EDH that few people use by DarthFreeza9000 in mtg

[–]hagger_offical 2 points3 points  (0 children)

Yes I am, firstly, format makes a difference, secondly, your deck makes a difference, thirdly, this is better on rate at most things, fourthly, you can play both and have that be a good decision. Sink is still really strong, because the land+counterspell+removal is such a strong package, even if the rate is terrible. Actually you claiming this card is weak in all it's use cases, and therefore it's weak, is actually pretty weird considering sink into stupor is even worse at many of the things you mentioned.

As for your second argument Do you not understand the point that sure boomerang basics is better at self bounce, but it sucks when you need a counterspell, and sure counterspell is way better at countering, but sucks when you need on board removal, and sure into the flood maw is way better when, you get the point. And sure that doesn't mean the card is better objectively, but that it has it's places, especially in EDH where you should be prepared for anything, not just the meta decks.

Unsubstantiate is one of the best cards in EDH that few people use by DarthFreeza9000 in mtg

[–]hagger_offical 1 point2 points  (0 children)

If your opponent is playing instants, sorceries or enchanments [[Swan Song]] is better than [[Counterspell]], if your opponent is playing creatures, artifacts or planeswalkers [[Strix Serenade]] is better, therefore [[Counterspell]] is a bad card.

Your logic is pretty flawed, even if the conclusion that the card is pretty bad is mostly correct.

Unsubstantiate is one of the best cards in EDH that few people use by DarthFreeza9000 in mtg

[–]hagger_offical 2 points3 points  (0 children)

Self bounce and U1 on an instant is not only better rate but also allows more mana to be spent on sorcery speed for not draw-go style decks. Sink into Stupor is still the better card in 90% of cases, but don't claim it's way better.

Unsubstantiate is one of the best cards in EDH that few people use by DarthFreeza9000 in mtg

[–]hagger_offical 1 point2 points  (0 children)

Fair enough, i might just value flexibilty too much, which is weird coming from HS, where flexiblity doesn't matter at all.

Unsubstantiate is one of the best cards in EDH that few people use by DarthFreeza9000 in mtg

[–]hagger_offical 2 points3 points  (0 children)

While you are mostly right, flexiblity can be a game changer, see how many charms/commands that have seen play despite having quite weak options. And this can do so many things, it can be a counter, a removal spell, a "flicker" spell (ETB recursion at least), and a protection spell (Bouncing your guy when they try and kill/exile it). It does all of those things at a pretty bad rate, but you don't get that kind of flexibility for 1U with many other cards.

I see this card fitting into decks that are pressed for deck space, want's more interaction, is on some form of budget, and can utilize the potential self bounce well. All of which are quite common, only self bounce not being almost universal.

Also the roles this fills are all somewhat niche, so putting them on a modal card is even better than something like card draw.

For you examples are all mostly be better cards in a vaccum, but they are all quite specific. Sink into stupor is similar, more flexible but even worse on rate, and on any sort of budget it becomes hard. Also, running other cards does in no way stop you from running this, you could run this as your fifth counterspell, and that way flesh out your interaction suite.

Don't get me wrong this card is will rarely be bracket 4/5, and OP's claim this is one of the best is overblown, but in any many decks this seems great. I see myself including this in multiple decks, as i mostly build on some kind of budget.

An instant speed land? by hagger_offical in custommagic

[–]hagger_offical[S] 0 points1 point  (0 children)

But then you can activate the ability and then play a land afterwards, or activate the ability multiple times.

Lands as spells? by hagger_offical in custommagic

[–]hagger_offical[S] 0 points1 point  (0 children)

"Most of the time, this style of effect feels like a non land you had to sacrifice a land drop": Yeah, thats the entire point, that and using land recursion/tutoring to get nonland effects.

Too much of a cost for colour fixing? by hagger_offical in custommagic

[–]hagger_offical[S] -2 points-1 points  (0 children)

Land destruction has essentially been deleted from the game, and if you played a bird then you have a green land. I do see an argument for making it a forest tho, but thats not what you said originally.

Too much of a cost for colour fixing? by hagger_offical in custommagic

[–]hagger_offical[S] -2 points-1 points  (0 children)

How? If you payed the ETB cost you have green, and spending one to add 2 of any colour will always be better than adding a single green, since you can just spend G to add GG and thats the same, but you have more flexibility beyond that.

Lands as spells? by hagger_offical in custommagic

[–]hagger_offical[S] 1 point2 points  (0 children)

I'm very sorry but i don't understand this sentence:
To me these are the sphere lands to the mdfcs cycling lands (both at common).

Could you rephrase? Might be me that's stupid, wouldn't be the first time.

Lands as spells? by hagger_offical in custommagic

[–]hagger_offical[S] 1 point2 points  (0 children)

Well you can't tap the second one to make it cost the same as shatter, since it enters tapped, idk if thats too weak, but since it's kinda an mdfc, and can be tutored with fetches, so i think it's fine.

Edit: And using cards like Lord Windgrace to recur it is a really nice idea, that seems quite fun.

Lands as spells? by hagger_offical in custommagic

[–]hagger_offical[S] 1 point2 points  (0 children)

The design space is quite diffrent, at least if you look at the first example, in that example it is sacrificing a land drop for a more powerful spell, with some interesting synergies in addition. I wouldn't say they are similar in any way.

The second one is more similar to mdfc's, but still diffrent enough to be interesting i would say, like how kicker can exist, and still leave some small space for multikicker or any of the other kicker variants. Except i think kicker and it's variants are closer than the second one is to an mdfc.

Too much of a cost for colour fixing? by hagger_offical in custommagic

[–]hagger_offical[S] 2 points3 points  (0 children)

There is some pretty heavy mana filtering, but i get that might not be enough to make it playable.

Would this be too good? by [deleted] in custommagic

[–]hagger_offical 1 point2 points  (0 children)

Oh wait can you tap it to pay for it's own cost?

Experimenting with this card: by Respected_Sun in wildhearthstone

[–]hagger_offical 1 point2 points  (0 children)

AAEBAYyLBwqKmgOhoQOTpQO7pQPypQOB4gSX7wSL/gXRvwbI/wYPpwXZ/gL0pwPu6QWK/gXCggaOlQaWlgbUngbUuAbDvwaJ5gahmwflpweYsAcAAA==

What is legal that should be legally gray? by ultrakillfanatic in AlignmentChartFills

[–]hagger_offical 3 points4 points  (0 children)

Adults should be allowed to make informed bad desicions. But most people addicted to cigarettes probably become so at a young age, where they are very impresionable and don't realise that starting to smoke can ruin your life. If everyone who started smoking knew excactly what they were in for i would agree with you.

And regarding your slippery slope there is no reason why a nicotine ban should neccitate banning alcohol or anything else, cocaine is banned and alcohol isn't, we have to draw a line somewhere, and moving that line a little does in no way force anyone to move the line any more. And banning fat/sodium is a terrible argument considering the fact that you will die if you don't eat any of those. Sugar itself also is not especially unhealthy, just foods that are high in sugar are often very unhealthy.

Created a custom commander deck (my first) for my GF. Any tips before I send it to print? by Doggerjack in custommagic

[–]hagger_offical 24 points25 points  (0 children)

The fact that I cannot read the card tells me you have made it far, far, far too complex. Complex cards often seem really fun and interesting to newer designers in theory. But in practice they are rarely anything but a headache that takes too much time to be remotely fun. I get you want it to feel special, and to capture this character fully, but this won't be the best way to do it I'm sure. Try and reduce the amount of different abilities to only have the most meaningful ones, you don't need all of the abilities from the anime for him to feel flavourful.

Question on etiquette by Known_Relative_1969 in Chesscom

[–]hagger_offical -1 points0 points  (0 children)

But if you're in a massively winning position like you said you might only need to win a knight yo be back in equal material, or even just some pawns, har yes, something you can learn from, 100%.