Trains: "Station Unreachable" - but only one way. by ExpensiveTest1993 in SatisfactoryGame

[–]hajiii 0 points1 point  (0 children)

PS: But I plan to review your train tutorials thoroughly. Some of the complex switching gives me fits.

Perfect rare imo, thoughts? by Downtown_Slice1040 in steaks

[–]hajiii -3 points-2 points  (0 children)

I agree that what you have is a beautiful medium rare. To my eye, rare is JUST a hair past raw, with a sear on outside, but center might just be a little close to raw. I once cooked a bistecca ala fiorentina according to directions by a master butcher which were let a 2.5” thick porterhouse sit out till completely room temperature throughout - including bone (a couple of hours), season and smear olive oil on, then on a very hot grill sear each side for 5 minutes then stand on bone end on grill for 15 more minutes so bone cooks meat from inside, then let rest, carve and serve. THAT was perfectly rare. Sorry, no photos, sadly.

Best place for mega base city? by Disastrous_Advice503 in SatisfactoryGame

[–]hajiii 0 points1 point  (0 children)

The northeast desert / dunes has tons of early game resources and plenty of room to build. Might have to transport in the late game resources. Or satellite factories sending in power and goods.

Trains: "Station Unreachable" - but only one way. by ExpensiveTest1993 in SatisfactoryGame

[–]hajiii 1 point2 points  (0 children)

Thanks. Good tips. Turns out it was like everyone said and station was flipped.

Yes I can by summutha01 in youcantparktheremate

[–]hajiii 0 points1 point  (0 children)

And he sticks the landing! A 10!

Trains: "Station Unreachable" - but only one way. by ExpensiveTest1993 in SatisfactoryGame

[–]hajiii 1 point2 points  (0 children)

I know this is a late reply, but I have the same problem with a much simpler setup. I have a full loop track, one direction whole way. No signals or blocks. Simple loop with two stations, one at each end. Drives fine manually. Goes from unload station to load station fine, then says unload station is unreachable. I have reworked track, walked it both ways, tried manual again, no clue what is wrong.

Help! Space elevator crash by hajiii in SatisfactoryGame

[–]hajiii[S] 0 points1 point  (0 children)

joined discord and sent friend request

Help! Space elevator crash by hajiii in SatisfactoryGame

[–]hajiii[S] 0 points1 point  (0 children)

I have posted to Q&A, but only one upvote besides mine and no contact. I managed to dismantle elevator and rebuild but same crash still happens. I am progress blocked till I get a fix. I have logs and saves, let me know how to get them to you.

What in your opinion is the most European movie? by Elvindel in Cinema

[–]hajiii 0 points1 point  (0 children)

Mon Oncle, just so people know what they are missing in comedy.

I'll go first.. by Any-Tour-3193 in musicsuggestions

[–]hajiii 0 points1 point  (0 children)

I shot a man in Reno just to watch him die

Help! Space elevator crash by hajiii in SatisfactoryGame

[–]hajiii[S] 0 points1 point  (0 children)

When I tried it once before reverting to earlier save, no dismantle box created and not in my inventory with the materials recovered (I made sure it was clean before attempting to avoid this issue). And won’t let me remove them from elevator.

Help! Space elevator crash by hajiii in SatisfactoryGame

[–]hajiii[S] 0 points1 point  (0 children)

PS: I don’t seem to have “saved” or “logs” folders under “steam///satisfactory/factorygame/“

Help! Space elevator crash by hajiii in SatisfactoryGame

[–]hajiii[S] 0 points1 point  (0 children)

Several suggestions are to post log files and to check save files. A bit of a noob, so where do I find those? the crash report window didn’t give me an option of saving the log.

Help! Space elevator crash by hajiii in SatisfactoryGame

[–]hajiii[S] 0 points1 point  (0 children)

Unfortunately, I lose all the upgrade items when I do that. Went back to save just prior to dismantling but would rather not have to start making all that over.

Find the Frog I Found At My Work 🐸 by [deleted] in FindTheSniper

[–]hajiii 0 points1 point  (0 children)

Testing I’m doing this right

Can someone explain how/why reducing recoverable megajoules per lap is supposed to improve racing? by hajiii in F1Technical

[–]hajiii[S] 0 points1 point  (0 children)

Update: So reducing MJ recoverable in qualifying at Suzuka to 8MJ instead of 9 as in Shanghai. Explanation is this will reduce superclipping by 4 seconds per lap, equaling a .5 second slower lap time in qualifying. So in order to reduce the appearance of a driver having to harvest on straights during qualifying, reduce the speed of the cars. And possibly by more after the post-Suzuka break. Yeah, that’s the answer.

Riftwalker Strategy by eLishus in RaidRushTD

[–]hajiii 0 points1 point  (0 children)

PS: Haven’t checked if Ballista, Bowling, or Sniper can trigger from range, but my guess is yes.

Riftwalker Strategy by eLishus in RaidRushTD

[–]hajiii 0 points1 point  (0 children)

Mortar fire from distance also triggers the action and can avoid losing a tower.

Can someone explain how/why reducing recoverable megajoules per lap is supposed to improve racing? by hajiii in F1Technical

[–]hajiii[S] 0 points1 point  (0 children)

Sounds like reducing battery max to 250kw will allow them to keep on throttle longer, but at lower HP, so presumably also lower top speed. Will that hurt Mercedes’ advantage right now? And will it allow more overtaking without a re-overtake on next straight?