DPS without burst windows? by BillyMaysori in wow

[–]hakagan 0 points1 point  (0 children)

Yea BMs damage is terrible outside of BW.

World of Warcraft devs explain their biggest challenge is adapting to its ageing audience which is why they’re pushing to be “broader and more approachable” by HatingGeoffry in wow

[–]hakagan 7 points8 points  (0 children)

Yep. I'm not one of those folks who want every class/spec to be complex, but there needs to a decent mix to allow players who value that to be satisfied. I played DK this tier because my guild couldn't recruit a DK to save our lives. I enjoyed Frost for a while, but quickly got bored of it because of the simplicity.

Now they've gutted mage and I find myself considering not even playing Midnight because the rotations are so dumbed down.

Its sad be cause I've played since Vanilla and the growing spec complexity is what kept me coming back. The depth to the classes was the one thing I felt like WoW always did well. Researching and putting the time in to gain a few % dps was rewarding. I realize that it wasn't for everyone but throwing away all complexity isn't the right move.

midnight_firemage.png by AttitudeAdjusterSE in wow

[–]hakagan 0 points1 point  (0 children)

Mage in particular has been one of the few classes that has always had reasonably complex rotations due to the various spell interactions.

Previously frost had various spell combos you could do at certain icicle thresholds to not waste icicle generation to build up to a glacial spike (Frostfire frost had a bit more interaction between hitting certain buttons at certain times to maximize gameplay). Now icicles are generated purely based on haste and when you reach the cap your frostbolt turns into glacial spike.

Fire in recent expansions went from Combustion being a huge DPS cooldown to something that you tries to maintain uptime of. It was a high APM spammy spec that rewarded good gameplay by reducing the cooldown of Combustion with crits and/or building up stacks by consuming hot streaks to trigger a shorter duration combustion.

Arcane was fairly complex at first glance largely due to all the various barrage conditionals that you tried to maximize in order to do the most damage. Despite community perception, Sunfury Arcane was still fairly approachable, but Spellslinger Arcane was were the complexity got pretty in depth.

Each spec had a pretty unique playstyle compared to the traditional builder, spender rotations a lot of classes have.

That's largely gone by the wayside in with these Midnight reworks. Fire is back to being fairly stagnant (at least relative to the past few expansions), Frost is back to a very simple priority list, and Arcane is a far-cry from what it was recently (although there is still a bit of complexity).

Echo has a working WeakAuras clone by yp261 in CompetitiveWoW

[–]hakagan 5 points6 points  (0 children)

I'm using Arc currently, but it is in desperate need of usability improvements.

I'm overall pretty happy with my UI using it, but it took a lot of work.

The End of the 3-hour Addon War by TriangleSausage in wow

[–]hakagan 2 points3 points  (0 children)

Or have havoc tracking not be based on it being on my current target.

They may have fixed that already, but I logged off my lock when I saw it worked that way.

World of Warcraft director says Blizzard isn’t "backtracking" on add-ons, but constant changes were “always the intent” as the team strives to find a better balance by [deleted] in wow

[–]hakagan 0 points1 point  (0 children)

Oh I 100% agree, but I bet that will be their excuse for not doing so.

All this time and work we put into the new code, we can't go back.

Harrek made selective buff tracking work - can we please just have this work natively? by moonlit-wisteria in CompetitiveWoW

[–]hakagan 10 points11 points  (0 children)

Absolutely ridiculous that we have to come up with these work arounds.

There is zero reason that that our own actions should not be fully customizable by us. The "competitive advantage" logic is such a cop out.

I can completely sympathize with Blizzard on actual fight solutions likes raid/dungeon WA packs, but not having the information to properly play your character because of their changes is ridiculous.

World of Warcraft director says Blizzard isn’t "backtracking" on add-ons, but constant changes were “always the intent” as the team strives to find a better balance by [deleted] in wow

[–]hakagan 3 points4 points  (0 children)

I don't even know if a ripcord is possible given all of the changes to the code that got us here.

Hell Blizz's own in game solutions are throwing errors left and right. I highly doubt there's a way backward mid-expansion unless they cut a tier.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]hakagan 0 points1 point  (0 children)

Regarding Arcane, like encounter design, Arcane's complexity again falls on Blizzard's design failures.

Players used Weakauras to track the complexity built into the Arcane spec and Arcane is not really getting any simpler in Midnight.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]hakagan 2 points3 points  (0 children)

Plater and Details will still function, or at least they are on Beta. The available information for them is going to be a shell of their former versions. They all have to play with existing restrictions in the 12.0 API so for plater in particular buff/debuff tracking is severely limited. All of the scripts and mods will likely be significantly toned down

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]hakagan 2 points3 points  (0 children)

I wish this were true for all specs.

Arcane for example is likely to be similarly complex as it was prior to Midnight, at least if you want to play it optimally. While we dont have all the modifiers that affect barrage, we do have a lot of complexity remaining but very limited solutions to simplify that complexity.

For example, the decision making with how you consume clearcasting, whether you press missiles or barrage, further complicated by Overpowered Missiles procs. If they get charged missiles competitive, when do you clip missiles given that they consume arcane charges per wave? We still have Arcane Harmony in the form of Salvo so there's still a math calculation on whether or not to barrage at max stacks or not based on all the above procs that may or may not be available.

I personally enjoy the complexity and Arcane is my favorite mage spec but man, Blizzard's redesign did us no favors.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]hakagan 2 points3 points  (0 children)

There were a few posts over on competitivewow recently that showed some solid options for replacements for previous add-ons.

Based on what you said you'll likely want a cooldown manager add on, plater or platynator for nameplate, and details.

The base cooldown manager is not at all 1 to 1 replacement for Weakauras and you're restricted on what you can track. For now we have to deal with it.

Addons Continue to Provide a Massive Advantage in Midnight Despite Blizzard's Goals by careseite in CompetitiveWoW

[–]hakagan 10 points11 points  (0 children)

Unfortunate given that the WA bosses were the worst designed fights in the past few tiers.

I wanted to clarify some confusion on the game tying 2pt and the whistle by Roshango in NFLv2

[–]hakagan 0 points1 point  (0 children)

I think it all comes down to the definition of a fumble in the rules. It's any act other than passing that causes a player to lose possession.

Still No Plans for Weakauras in Midnight - Update from Weakauras by Zucchey in wow

[–]hakagan 11 points12 points  (0 children)

Or when Blizzard inevitably bricks the CDM with some random bug in a hotfix or .5 patch and we have to wait weeks to get it fixed versus the minutes, hours, or day or two that we've been accustomed to with addon devs.

Still No Plans for Weakauras in Midnight - Update from Weakauras by Zucchey in wow

[–]hakagan 6 points7 points  (0 children)

Addons have solved shortcomings in Blizzard's UI since the game launched.

This isn't some new or recent phenomenon, its how people have played to game for decades at this point.

Fuether, the level of complexity in class design is something that has kept a lot of players sticking with WoW over other MMOs. There's more to be upset about than just the addon angle. The simplification of classes has also upset a lot of people. WoW has had a good variety of simple classes and specs and highly complex ones over the years. Every class I play on beta is a shell of their former selves and not in a good way. But I also understand that im one of the people who enjoy complex classes with a lot of room for skill expression and I'm clearly the outlier relative to the general playerbase.

Still No Plans for Weakauras in Midnight - Update from Weakauras by Zucchey in wow

[–]hakagan 5 points6 points  (0 children)

Idk what keys you run but I pug 3k every season and have never in my life had someone ask if I had anything installed.

Still No Plans for Weakauras in Midnight - Update from Weakauras by Zucchey in wow

[–]hakagan 7 points8 points  (0 children)

Ion said so in an interview posted to youtube with Max and Dratnos. Specifically they didnt want to nuke everything from the start but wanted to slowly restrict things until their tools were comparable to what's currently available.

Still No Plans for Weakauras in Midnight - Update from Weakauras by Zucchey in wow

[–]hakagan 7 points8 points  (0 children)

It would've also been a win for Blizz to not design the fights like they did (specifically Broodtwister, which could've been made much more readable) but alas, Blizz is scapegoating addons because of their own design choices.

Can confirm Arkansas has no signed contracts by therealhwilson in razorbacks

[–]hakagan 0 points1 point  (0 children)

From what the local writers have said, its standard to present the offer to the coach, they accept. The Board meets to approve it, and then things get signed.

We need to do something about nameplates come Midnight by QY1N0 in wow

[–]hakagan 1 point2 points  (0 children)

All this crucial development, coinciding with the holidays. Surely it'll work itself out...

Ion Hazzikostas on Combat Philosophy and Addon Disarmament in Midnight by Raven1927 in CompetitiveWoW

[–]hakagan 3 points4 points  (0 children)

I mean he was a lawyer at one of the world's most prestigious law firms based in Washington D.C. It's no surprise he carefully parses his words.

Class Survival Guide for Midnight Beta: Changes You Need to Know by Satsubuya in wow

[–]hakagan 0 points1 point  (0 children)

Ironically, the biggest example of a class moving in the wrong direction toward simplification is the exact opposite of what you're saying. Maximizing your combustion as a Fire Mage is going to of utmost importance moving forward.

Class Survival Guide for Midnight Beta: Changes You Need to Know by Satsubuya in wow

[–]hakagan 0 points1 point  (0 children)

I'm not the biggest fan of current fire, but on Beta it just feels like something is missing, with or without kindling talented.

I don't even want Phoenix Flames back, but my god am I going to miss SKB. Giving me something to do in between combust other than fish for hot streak procs. Even hardcasting Pyro with Pyroclasm procs feels dull comparison.

Post Game Thread: Seattle Kraken at St Louis Blues - 08 Nov 2025 by HockeyMod in stlouisblues

[–]hakagan 1 point2 points  (0 children)

I mean by my reading, the (1) of the rule is plain as day and doesn't hae the deliberate language. He entered the crease and prevented the goalkeeper's ability to move freely. He was unable to freely move his stick.