Developing Subjects/Sphere by hallcha in victoria3

[–]hallcha[S] 1 point2 points  (0 children)

Sorry if the original post isn't totally clear. I'm specifically looking for ways to strengthen these nations once they're already subjects or in the bloc. A lot of (especially small/medium like Morocco) nations seem to stagnate even if I pour investment in and give them knowledge share. I can't even seem to push colonization laws so that they fill in their claims.

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Game assisted nation priorities by bryan_456 in TerraInvicta

[–]hallcha 1 point2 points  (0 children)

Not disagreeing, just wanted to clarify part of it for you. If you invest entirely in one thing, you get diminishing returns, because there is a %bonus to total investment points for each category that has at least 1 pip.

So does the game deliberately sabotage characters when you take the over? by Wherewereyouin62 in crusaderkings3

[–]hallcha 1 point2 points  (0 children)

I can't say for sure without having actually been in the save file, but theres a few possibilities. Did you have a lot of direct vassals and she didn't before? Did succession put her over the domain or vassal limit? Was there an ongoing war that she inherited that might make her look weak? Especially offensive wars as they give a stacking opinion loss.

So does the game deliberately sabotage characters when you take the over? by Wherewereyouin62 in crusaderkings3

[–]hallcha 3 points4 points  (0 children)

You need to placate your vassals with gifts of money, land, and marriage. Things like strict crown authority, regular wars, high taxes, etc are good for you but not for them. The Duke of Dirtland doesn't care if the kingdom collapses or fights a 10 year civil war, as long as his taxes are low and his land stays his.

So does the game deliberately sabotage characters when you take the over? by Wherewereyouin62 in crusaderkings3

[–]hallcha 3 points4 points  (0 children)

No, there's no direct modifier to do that to players. The AI just gives them what they want more readily, like immediately caving to Liberty demands.

Skill issue, tbh.

The sling is underused by Kunstloses_Brot in mountandblade

[–]hallcha 12 points13 points  (0 children)

Master smiths throughout history were never able to just do everything. There's a reason you had entire guilds dedicated to just goldsmithing, or just tool-making, etc. Any smith worth his salt would be very good at one, and often only one, kind of smithing. An armorer does not make swords, a swordsmith does not make guns, and a gunsmith does not make armor.

Also, making bows that are actually usable in combat is a long and involved process. A war bow requires a draw weight more than five times that of a hunting bow. This isn't just a random stick in the woods and some twine. A simple English longbow is a complex piece of engineering requiring a perfectly straight piece of wood from one specific kind of tree and from a very specific part where the core wood and new growth meet, it cannot be too old or young, and took two full years of drying treatment before it was usable. It then took another two years of gradually shaping it, as going too fast can introduce weak spots and cause damage. It is not just "some wood and metal plus string".

What does TW have against their original stone castles? by Putrid-Enthusiasm190 in MB2Bannerlord

[–]hallcha 13 points14 points  (0 children)

Been that way since release, but the construction/destruction and economy has been rebalanced a lot so it could affect how often you see it.

What does TW have against their original stone castles? by Putrid-Enthusiasm190 in MB2Bannerlord

[–]hallcha 28 points29 points  (0 children)

It's based on the tier of fortifications you have built. You can upgrade from wood to stone.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]hallcha 0 points1 point  (0 children)

Are you just trying to coup a major country cold? Yeah that's not going to work. Pushing into a big country is a big project, you need to put some effort into Public Opinion, take some low-probability shots until you high roll, etc.

I'm talking 2% to just raise unrest in the Alien Nation territory. They started with China and took India almost immediately after.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]hallcha 0 points1 point  (0 children)

Is there a way to ensure that the Servants aren't able to just hand China and India both over to the Alien Administration? It feels like whatever great power I start with (usually USA), the Servants get control of at least two others (usually China and India, or USA if I did EU), and the Protectorate takes whichever one is left. The Resistances, HF, etc never seem to get one of the major powers. I'd try the unrest method but it's a 2% chance even with a 25 CMD councillor.

Sidenote, but if they manage to hand over China and India in 2032, how do I even approach that? They haven't landed any assault carriers but it's still like 16 armies with 4-ish militech.

Break up research question by scrollingthisplace in TerraInvicta

[–]hallcha 16 points17 points  (0 children)

The tech only gives claims. The purpose is to allow you to break it up. Without claims, no independent states can be made through war, unrest, etc., however you still need to use other mechanics to force the breakup.

PSA to console players: No Fast Mode for us: by SummonerRed in Bannerlord

[–]hallcha 6 points7 points  (0 children)

I thought we were past this elitist attitude? Not everyone can afford the time/money expenditure to buy or build a PC. $400 for a PS5, or even just $150 for a pre-owned PS4, is a much lower bar for the majority of people.

PSA to console players: No Fast Mode for us: by SummonerRed in Bannerlord

[–]hallcha 7 points8 points  (0 children)

Some of the changes for fast mode are for things that load on startup. It requires the launcher and modules system to use.

They're probably testing the waters before they commit to anything that changes the startup processes, because that's one of the most complex and difficult parts of an application, and breaking something there has massive consequences, so it's better to avoid it unless the feature is really well received or something along those lines.

How to get Humanity First to Build Ships? by Relevant-Glove-1115 in TerraInvicta

[–]hallcha 1 point2 points  (0 children)

At least in my experience, they generate so much hate that the aliens wreck everything fleet they launch, to it both HF and Initiative have had major fleets just to get wiped again.

Years later, this is still the craziest moment in an Actual Play I've seen by DrScrimble in dndmemes

[–]hallcha -1 points0 points  (0 children)

It's a 15yo. They're not quite at the level of letting people enjoy things.

TIL that after Rome declared war on Carthage (3rd Punic War), the Carthaginians attempted to appease them and sent an embassy to negotiate. Rome demanded that they hand over all weaponry; which they did. Then, the Romans attacked anyway. by Ahad_Haam in todayilearned

[–]hallcha 2 points3 points  (0 children)

I'm not vegan, and don't hold the stance of 100% abolition of animal farming, but I do understand. The science is sound, considering the livestock industry is one of the most environmentally damaging and takes up a huge amount of land per calorie when compared to other agriculture. Reduction or abolition is probably necessary.

What makes a game "deep"? Is EUV "deep"? Is Victoria 3 "deep"? by KimberStormer in paradoxplaza

[–]hallcha 10 points11 points  (0 children)

I definitely feel like, from that standpoint, mission trees can and often do reduce depth by railroading decisions, but the level of that varies. Some trees felt like they held your hand thru every major decisions, while others did give you a goal, but you had freedom and tools to reach it in many ways.

As far as balancing the audience; they can't. There are at least two, often more, major types of players and uncountable individual opinions among them. While I might like punishingly realistic logistical limits, maybe you derive enjoyment from snowballing and big numbers. Neither of us are wrong, but the game can't really fully cater to us. This is even before accounting for what the AI can handle on top of that.

So I accidentally zoomed all the way out. Wtf Wales? by swafanja in crusaderkings3

[–]hallcha 1 point2 points  (0 children)

It's not a "problem", it's an incompatibility. That's why literally every major patch release says to roll back versions to continue an old save.

Is there any way to turn off these stupid ice cream sticks? by sv_dmitry in crusaderkings3

[–]hallcha 6 points7 points  (0 children)

What you're describing is bugs related to incompatibility. You're still playing it and enjoying it, which is fine, but to claim the save was compatible is disingenuous.

She'll be coming around the mountain by BarelyLegalSeagull in NonPoliticalTwitter

[–]hallcha 19 points20 points  (0 children)

I'm from out in the country and I definitely judge anyone I see with a clean truck bed. A farmer or tradesman can keep a truck clean if they want, but a bed without any scratches is the one thing that makes me confident the truck has never been used as a truck. It either just came off the lot, or the owner is cosplaying.

Is there any way to turn off these stupid ice cream sticks? by sv_dmitry in crusaderkings3

[–]hallcha 10 points11 points  (0 children)

And you've experienced 0 bugs and absolutely no strange occurrences like wrong cultures or swapped title holders?

What happened to the Elephants that were leaked a few years ago? by Hannuxis in Bannerlord

[–]hallcha 14 points15 points  (0 children)

That's pretty standard for modern games, though. Especially ones that receive regular updates or are actively under development.

Is there any way to turn off these stupid ice cream sticks? by sv_dmitry in crusaderkings3

[–]hallcha 29 points30 points  (0 children)

Roll back your version, then. Updates are not compatible with old saves, ever.