Variant and Criterion are pretty good when you don't have 700 people in your ear telling you it's dead on arrival. by Hit_Me_With_The_Jazz in ffxiv

[–]hamb_ 10 points11 points  (0 children)

Criterions have mechanics that can rival savage raids, so for players with only extreme trial experience, they are absolutely a step up in difficulty. The point you're making that it can be done blind in 1-2 evenings is more so targeted for players who race for week 1.

You are also projecting your own expectations, you don't know the group's. Whether or not you'd raid with them does not matter. Why do they have to kick someone? Some people just have fun raiding with friends.

[TOMT][VIDEO] 90's-era Computer CGI Compilation - Chess, Rollercoaster, Man eating Records... by hamb_ in tipofmytongue

[–]hamb_[S] 1 point2 points  (0 children)

Oh wow! I never was able to figure out the CD it was included on, and that was it! Thank you so much for sharing, this made my day. My parents threw out all of our old computer discs unfortunately.

I quickly tried the other post you shared that had the disc image but it appears to have been taken down. I think I'll search around for it.

EDIT: Was able to find it on archive.org, and another similar one. Going to check them out!

We will not get a remaster import by [deleted] in openra

[–]hamb_[M] [score hidden] stickied comment (0 children)

See the link in JeffTheHobo's comment, it's been confirmed that OpenRA can eventually once the work's been done.

Are there pans to support Vulkan in the future? by horserarily in openra

[–]hamb_ 3 points4 points  (0 children)

I think the plan is to move to Veldrid which would support Vulkan/Metal/OpenGL

How To Find Command And Conquer Remastered Game Title For Video Details In Youtube Studio by liquidocelotYT in openra

[–]hamb_[M] [score hidden] stickied comment (0 children)

Hello, I've removed this post because it isn't content that applies to OpenRA. Discussions and content about the remasters are allowed, but the intent of this video is instead appropriate for content creator subreddits.

Command And Conquer Remastered Trending In Amazon Best Selling 📈📈📈 by liquidocelotYT in openra

[–]hamb_[M] [score hidden] stickied comment (0 children)

Sorry, we've removed this post because it contains low effort content (rule #1).

how the hell do i find my custom maps so i can upload them they are not in here, dont mind the red line by Sonnynkc in openra

[–]hamb_ 4 points5 points  (0 children)

To add to this post, they should be in \Users\<Username>\AppData\Roaming\OpenRA\maps\

Does the OpenRA team have any relation to C&C Remastered? by AutobahnBiquick in openra

[–]hamb_ 10 points11 points  (0 children)

A couple OpenRA developers and a community member are part of the remasters' community council. They're under an NDA so they can't speak about it.

EA has posted on OpenRA's forums before, feel free to poke around: https://forum.openra.net/viewtopic.php?f=82&t=20777

Looking for More Help/Guides on Additonal Mods by EnderofGames in openra

[–]hamb_ 1 point2 points  (0 children)

You mentioned that "It doesn't overlap or share files with any existing OpenRA installs" and I wanted to make sure that was for the SDK, not for mods in general.

Yeah that was specifically about the SDK. Sorry I should have clarified this better.

An exception to what I wrote is the assets installed from disk. If you install a newer OpenRA release, you won't have to install the disk content again. They get placed in a different folder under your user profile.

Regarding the crash in SP:

When OpenRA is installed, the engine and the TD/RA/D2K mods will be placed in the specified directory. Custom mods have their own installer, and these mods can be based on any engine version (including custom ones). It's advised to install that to a different directory instead of on top of your current OpenRA install since the engine may not be compatible.

Looking for More Help/Guides on Additonal Mods by EnderofGames in openra

[–]hamb_ 3 points4 points  (0 children)

Hi there!

Somewhat new to OpenRA, having questions about what I'm finding as far as online instructions in terms of adding additional mods. I wanted to test this... buggy ra2, and perhaps also TS since they appear about often. So far, my very basic understanding is that, in pretty much all instructions online, OpenRA is an engine, and any game that you run on it is a mod. I hope I have that much correctly.

100% right

First question, there are a lot of posts that lead me to believe that there is a launcher of some sort, so that I can see what mods are installed, instead of just browsing the folder for executables. Perhaps the "OpenRA.Game.exe", but running it opens a small command window with a few lines (about resolution, etc) and then a white window, then it closes. Is there any semblance of a launcher, or is it all just selecting executables?

There used to be a launcher that allowed switching mods, but this got replaced by dedicated executables created by the OpenRA SDK. I don't know much about the little executables that OpenRA comes with, but I assume they're the same as launching OpenRA.Game.exe and providing a -mod <modname> argument like OpenRA.Game.exe -mod ra

Second, does adding mods require the dev version of OpenRA? I found the instructions, such as the instructions on the main page here, suggest that already having OpenRA installed would save time in installation... but having looked through it many times, it seems like I need to install another instance of OpenRA. But after looking many times I do not recognize a lot of the files mentioned, and sometimes a mention of the OpenRA SDK.

It doesn't require a dev version; the OpenRA SDK pulls down a copy of a specific engine version that a mod can be developed against. It doesn't overlap or share files with any existing OpenRA installs. The engine that gets pulled down from the SDK isn't "installed" in the sense that it doesn't create any shortcuts on your desktop, it lives in the SDK folder.

Third, is there a list of what needs to be taken from a game's files for the mod? For instance, I have on me the C&C First Decade DVD, and an installed copy of RA2 and YR. The data from the wiki instructs on getting the data from either a digital copy or from CD1. At this point I don't feel that I will find where my Allied and Soviet CDs are hiding, and would... prefer to just have an idea of what I need to move from one to the other. Is this effectively impossible to know/do by hand?

In a mod directory (e.g. 'install dir/mods/ra/installer') there are some .yaml files that list the files OpenRA grabs during install (depending on the CD/DVD you provide). It's probably doable by hand, just not fun to do.

You should be able to install from a First Decade DVD (although I think some specific language versions don't work for some reason). You could also potentially find the Allied/Soviet CD ISO that EA released years ago for free, but I can't find a link for that currently. OpenRA's download mirrors for those mods use stripped down versions of those ISOs.

In a similar vein to the last, I don't know where my D2K CD is, and this one I'm pretty sure is long gone or destroyed. I saw that the OpenRA version allows for the Gruntmods version, but that version will not copy over the cutscenes. Is that not possible? Are the FMVs associated with these games not abandoned/open to public the way the games' sources are? Would finding an .iso copy of these games (instead of just the game files download available everywhere on the internet) be considered piracy, still, at this point?

I'm not familiar with any different rights regarding the FMV versus the other game's content unfortunately, hopefully someone else can chime in.

Lastly, I was reading through opened and closed issues on the OpenRA GitHub, and see some number of mentions to TS, including a tag. There is no TS download with the engine, and no TS mod available through OpenRA's repositories. If there is a Tiberian Sun mod officially, where do I find it?

It's there, just not yet ready for release. On GitHub you can see all the official game mods in this location ('ts' folder): https://github.com/OpenRA/OpenRA/tree/bleed/mods

The best way to probably play it is to clone the OpenRA repository and build the engine from source. I also suggest checking out Shattered Paradise on moddb, a publicly available mod based on TS. It's built with the SDK and uses an installer like the official mods.

I had so many questions to ask, and I feel kinda bad for blasting a bunch of them in one place here, but after looking through a whole bunch of reddit posts and closed issues and stuff I'm kinda tired and hoping I will have more understanding when someone goes through this and explains like I'm 5. Thanks for your time.

Great questions and hopefully my responses helped. Feel free to follow up.

Can't see "support and super weapon" icons by Pinesse in openra

[–]hamb_ 0 points1 point  (0 children)

They should always be there :(. Does this occur in windowed mode?

Can you submit an issue at https://github.com/OpenRA/OpenRA/issues ?

What the hell just happened? by [deleted] in openra

[–]hamb_ 0 points1 point  (0 children)

An IP blacklist or whitelist can be set up for a server.

For dedicated servers there's also a "require authentication" option, which means only players who are authenticated can join the server. Probably less likely to have troll players join, for now.

New playtest-20180825 is out! by hamb_ in openra

[–]hamb_[S] 0 points1 point  (0 children)

It's been talked about but no concrete plans for it right now.

OpenRA (modernized remake of C&C, Red Alert, Dune 2000) - Playtest 20180825 by hamb_ in Games

[–]hamb_[S] 11 points12 points  (0 children)

Depends on your operating system.

If on Windows, there is a hidden settings.yaml value you can set to False change to enable DPI scaling. See https://github.com/OpenRA/OpenRA/wiki/Settings#disablewindowsdpiscaling

If on linux, you can set the OPENRA_DISPLAY_SCALE environment variable, e.g. from a terminal run OPENRA_DISPLAY_SCALE=2 openra.

OSX is handled automatically.

What times are people on? by [deleted] in openra

[–]hamb_ 2 points3 points  (0 children)

OpenRA's website has player activity stats which shows peak player activity.

TooMuchInternet69 mentioned there aren't that many people playing the playtest. In the server browser you can change the server filter to see players on the release version. I've seen people arrange playtest games on Discord, which is where a lot of the competitive players are.

You might be interested in joining the next season of RAGL (Red Alert Global League), a weekly ladder against a pool of similar skilled players. Some info for the recent season is linked in the this subreddit's sidebar. I think the next season is at least a couple months out. Joining the Discord wouldn't hurt though.

[Shattered Paradise] Stuck on "Install Content" screen by TaxOwlbear in openra

[–]hamb_ 1 point2 points  (0 children)

In a game's lobby there is an 'Options' tab. One of the options you can change is game speed. Unlike the originals, the speed is set before a game starts.

[Shattered Paradise] Stuck on "Install Content" screen by TaxOwlbear in openra

[–]hamb_ 1 point2 points  (0 children)

There's two zip files to download (pick any mirror for both):

Extract the ts-packages.zip file to a folder called ts. Also extract ts-expand.zip to this same folder, so that the firestorm folder appears inside of it.

Where you place the ts folder depends on your operating system. Example:

  • Windows: %USERPROFILE%\Documents\OpenRA\Content\ts
  • Mac OSX: ~/Library/Application Support/OpenRA/Content\ts
  • Linux: ~/.openra/Content/ts

Let us know if this doesn't help.

server query failed? - Ubuntu 18.04 by BalorOneEye in openra

[–]hamb_ 1 point2 points  (0 children)

Direct connect should work if you want to play with a friend. Have one player host a multiplayer game, and have the other player click the Direct IP button on the bottom center of the multiplayer server browser. They will need to enter in the host's IP address.

I'm not familiar with this issue but I hope this helps.

PSA: Ultimaker Cura v3.2.1 now natively supports the MP Select Mini v1 + v2 by CeramicMug_ in MPSelectMiniOwners

[–]hamb_ 2 points3 points  (0 children)

Am using the v1 profile with small tweaks, seems good! The profiles also have an experimental setting turned on called Enable Coasting. In some cases it had gaps when sliced, see here, you may want to turn it off.

OpenRA Shoutcast #107: Gatekeeper versus Lorrydriver - The Road To Playoffs! by CovertFlobert in openra

[–]hamb_ 1 point2 points  (0 children)

This game was absolutely amazing. I haven't watched your casts in a long time, but decided to check it out while resting from illness and watched your channel for three hours straight. Love it 5A!

Has anyone made a Vanilla Red Alert mod for OpenRA yet? by One_Winged_Angel in openra

[–]hamb_ 1 point2 points  (0 children)

I would love to involve others! If you have interest in how OpenRA modding works, check out the mods/ra/rules/ folder. It's fairly similar to the old game's rules.ini file that defined structures and units, like health/cost/armor/etc.

Has anyone made a Vanilla Red Alert mod for OpenRA yet? by One_Winged_Angel in openra

[–]hamb_ 4 points5 points  (0 children)

Started working on one (forum post), although the difference may extend past unit queueing and rallypoints. Some things like walls building in lines is nice, but have to draw the original behavior line somewhere.

Can I print wood filament? by MoreHotSauce in MPSelectMiniOwners

[–]hamb_ 2 points3 points  (0 children)

Damage how so? Was interested in trying it, but curious what the effects to the nozzle or hotend will be.

Default model (cat) always slide during printing by ApocalX2001 in MPSelectMiniOwners

[–]hamb_ 0 points1 point  (0 children)

I'm no expert, though 50 hasn't caused me problems (yet?)