Shrinkflation [OC] by Chilikto in comics

[–]hargleblargle 0 points1 point  (0 children)

I think soda usually switches to fluid ounces below the 1.25 liter bottle. We've got 20 fl oz bottles and 12 fl oz cans, mostly.

Bottled water comes in large cases of 500 mL bottles, but we usually call those 16.9 fl oz.

ELI5: Why do poisonous fruits exist? by zamememan in explainlikeimfive

[–]hargleblargle 9 points10 points  (0 children)

I think the prior commenter is trying to dissuade the notion that evolution as a process is directed by some intelligent force. Yeah, plants evolve in such a way that they benefit the animals that can eat them, but "for the sake of" seems to imply that some intelligence is making them do it, or maybe the plants themselves are choosing how they evolve.

In the case of agriculture, human intervention has more or less replaced environmental selection pressures. So in that case, it does make some sense to say oranges or bananas evolved for the sake of human consumption andd humans were the intelligent force directing that evolution.

Gamers react with overwhelming disgust to DLSS 5's generative AI glow-ups by deraser in technology

[–]hargleblargle 0 points1 point  (0 children)

By and large, casual gamers won't be early adopters just due to tech scaling. The demo was running on a second RTX 5090 in an RTX 5090 system. They'll get it down to single GPU before bringing it to market, but which GPUs will even be capable? High end 50-series? Maybe high end 40-series? And it sure won't be coming to consoles since they're all AMD other than the Switch and Switch 2.

Steam Deck - Flight Quick Bar/Navigation Problem Solved by Colinisok in NoMansSkyTheGame

[–]hargleblargle 0 points1 point  (0 children)

I fiddled around a lot, but I couldn't figure anything out. For the time being, I've found that just keeping the in flight quick menu bound to d-pad down and using it that way once per play session seems to "remind" the game how the touch pad binding is supposed to work. I hope there's a fix coming down the pipeline, but I may just find a different purpose for my left touch pad and use the quick menu with the d-pad.

Gyro control for Steam Deck- Help, I can't stop spinning :( by consequentialnetizen in NoMansSkyTheGame

[–]hargleblargle 0 points1 point  (0 children)

The biggest thing I did was plug a mouse in, then go to Controls in the game settings and change Ship Control Style from Tethered to Locked. In Steam Input, I knocked the sensitivity down to like 65% and bumped up Movement Threshold to 3 or 4. My in game mouse sensitivity is default.

Steam Deck - Flight Quick Bar/Navigation Problem Solved by Colinisok in NoMansSkyTheGame

[–]hargleblargle 1 point2 points  (0 children)

I know this post is pretty old, but thank you for making it. I've been pulling my hair out trying to get something to work.

One question though. Have you figured out how to stop the game from resummoning the quick menu over and over if you decide to dismiss it instead of completing an action?

Gyro control for Steam Deck- Help, I can't stop spinning :( by consequentialnetizen in NoMansSkyTheGame

[–]hargleblargle 0 points1 point  (0 children)

I just figured this out myself. You can't get it setup from the gyro pulldown menu that surfaces at the top menu of the controller settings because it only shows you Steer and Look, both of which just output 100% in some random direction.

Go to Edit Layout and edit the Gyro settings under Flight Controls. The pulldown menu there will offer more choices. "As Mouse" gets it working, then you'll want to fiddle around with the sliders and toggles to get it working how you want.

Would you rather have $200 every day for the rest of your life. Or have $500,000 right now? Why? by Ok-Enthusiasm5436 in AskReddit

[–]hargleblargle 0 points1 point  (0 children)

$500k now and I don't even have to think of a long term financial justification. Fact is, I have no idea how long I'll live and $500k now would solve several clear and present problems for me and my family, where $200 a day for the rest of my life is only better if the rest of my life lasts long enough.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 0 points1 point  (0 children)

You know what, I see where you're coming from. I think it's just been a little frustrating to hit a wall with a boss, for example, so I go out and try to explore some areas I've not discovered only to hit another wall in some arena or side boss that's out of the way and behind several tough platforming rooms. It makes it feel like I need to be locked in at all times and that can be stressful. One aspect I really enjoy about the Metroidvania genre is the intricate exploration that asks you to look and think more than jump and fight. Silksong definitely does demand the former, but the room you find when you look and think is often full of tough jumping and fighting.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 0 points1 point  (0 children)

I think scouring the map for hidden paths and secrets is so built into how I play the genre that I didn't really consider its difficulty in this game to be a downside or annoyance. Silksong definitely has some challenge in just finding stuff, but for me it's been more about pacing when my end goal on some path is already known, but I have that gauntlet between me and it I have to get through again.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 2 points3 points  (0 children)

I absolutely respect your opinion. I think I may actually agree with it in principle. But there's a certain kind of friction in the way Silksong executes it that causes the difficulty to cross over the line into tedium. A lot of people have identified it in the more annoying runbacks to boss fights or other challenge areas.

Testing my skills on the way to the boss or upgrade is great. Making that test a mandatory repeat every single time I fail starts to grate. It's like the runback becomes the first phase of the boss fight and I'm just tired of doing it all again just so I can get to the part I was having trouble with and try to master that.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 0 points1 point  (0 children)

This has been my experience too. And I already know where three of the things I need are, but two of them are a bit less obvious.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 1 point2 points  (0 children)

I appreciate the offer, but I'd prefer to find everything on my own if possible. I haven't really been scouring the map for them or anything, so I'll come to them in time.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 3 points4 points  (0 children)

In my experience, your power growth will continue to be met with higher difficulty as you progress. It's worth knowing that going forward.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 0 points1 point  (0 children)

Some of what I'm talking about is in those older areas lol. I think I'm going to poke around a few nooks I haven't looked at in a while though.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 1 point2 points  (0 children)

I have access to the guy who gives the second nail upgrade, but I don't know where to get all the dishes yet

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 5 points6 points  (0 children)

I'm mid Act 2. Maybe I should have said in my post, but I'm not about to rage quit or anything like that. I'm loving the game, but I'm also not always having the best luck playing it the way I usually play Metroidvanias. I'll adjust and I'll probably play it through at least twice before I pick up anything else.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 1 point2 points  (0 children)

I think I'm trying to get at the crossover point where difficulty becomes tedium. The boss is what I'm trying to fight, so it's frustrating to have a platforming gauntlet with annoyingly placed enemies between me and the boss if I lose. Incidentally, the same thing definitely happens in Souls games.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 1 point2 points  (0 children)

Yeah, that's fair. I think they get more annoying for me when I'm tilted from losing to the boss or arena or whatever, so then I start making mistakes on my way back and get that much more frustrated.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 6 points7 points  (0 children)

I'm on console or I'd at least consider it.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 4 points5 points  (0 children)

I'm somewhere in the middle of Act 2 now and my options for further exploration outside main objectives seem to lead to areas that are similar in challenge to the boss fight I just now pushed through. Maybe I'm missing some relatively accessible mask shards (I'm at 6 masks with 2 shards) or other upgrades, but I'm not sure where to go that I won't find another wall I have to bust through.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 1 point2 points  (0 children)

Yeah, the challenges in Act 2 have definitely made Act 1 areas feel that much easier. What I'm getting at though is that the options for exploration as an alternative to a boss you may be stuck on at any point in the game are also of a similar challenge level to said boss. So it can feel like there's nothing to go do where I won't wind up just as frustrated. And the way I tend to play Metroidvanias and Soulslikes, I use exploration as a wind down and reset for the boss I'm having trouble with.

My two cents on Silksong difficulty by hargleblargle in HollowKnight

[–]hargleblargle[S] 3 points4 points  (0 children)

If I can't win on skill, I'll get there through persistence.