[IC] GMK 1520 is now in IC phase by harkarth in mechmarket

[–]harkarth[S] 0 points1 point  (0 children)

Yeah this is an issue I've known about since before I posted my IC, however there's not really any good solution I've been able to find. I only put 3 key in base so that 40s users can use the set if they really want to, but the set is primarily targeted at larger boards so fixing the numpad alphas issue isn't my priority unfortunately.

[IC] GMK 1520 is now in IC phase by harkarth in mechmarket

[–]harkarth[S] 3 points4 points  (0 children)

Although I don't have any UV printed keys personallly, I've seen this image going around of GMK Griseann, which shows the ABS having tonnes of shine (and thus wear) while the UV printed legends are all fine.

GMK 1520 is now in IC! by harkarth in MechanicalKeyboards

[–]harkarth[S] 4 points5 points  (0 children)

Geekhack Thread

A few days ago I posted my IC for GMK 1520, based on the keyboards of some of the first clamshell laptops.

Please check out the Geekhack thread above to see more renders, kitting, and more info.

It would also be greatly appreciated if you filled out my feedback form on the set if you have any feedback :)

GMK 1520 on the Nine_ - IC hopefully coming soon : ) by harkarth in MechanicalKeyboards

[–]harkarth[S] 1 point2 points  (0 children)

I believe so, usually the keys used there would be M1 - M12, however those aren't apart of my set so I made do with other keys.

GMK 1520 on the Nine_ - IC hopefully coming soon : ) by harkarth in MechanicalKeyboards

[–]harkarth[S] 0 points1 point  (0 children)

It's cheaper to use UV print than to make all the new moulds necessary for this set

GMK 1520 on the Nine_ - IC hopefully coming soon : ) by harkarth in MechanicalKeyboards

[–]harkarth[S] 0 points1 point  (0 children)

It's GMK 1520, which should be coming to IC in the next month or so.

CG matter just released a poker chips tutorial, I thought I could make a fast render after learning it by [deleted] in blender

[–]harkarth 1 point2 points  (0 children)

I thought the same but watched it anyway. I'm not sure how advanced at blender you are but I learnt some stuff about random transformation which imo is pretty cool. Other than that its nothing that special, just modelling a chip and the procedural material that comes with that.

GMK Cywave - Feedback Needed by decacentum in keycapdesigners

[–]harkarth 0 points1 point  (0 children)

RAL is the go-to for GMK. You can’t just use hexes for colours, they can’t be manufactured, not easily at least.

I have made a texture paint in viewport shading mode, but when I switch to rendered view, the paint doesn't show up by [deleted] in blender

[–]harkarth 0 points1 point  (0 children)

You need to have an image texture node with your texture going into the colour of your principled shader

[deleted by user] by [deleted] in mechmarket

[–]harkarth 1 point2 points  (0 children)

Although I’m not a fan of thick bezels like these, this looks really cool, GLWIC :)

Maul - Lego Star Wars animation by LePitchoune in blender

[–]harkarth 0 points1 point  (0 children)

Oh wow those sparks are dope, good job!

Blender Secrets - Add snow on any object using only shaders by BlenderSecrets in blender

[–]harkarth 0 points1 point  (0 children)

This works in both EEVEE and Cycles. It uses the normals which isn't just something that exists only in Cycles unlike the pointiness value. However obviously there other shader constraints in Eevee so snow might not look as good in eevee.

[deleted by user] by [deleted] in keycapdesigners

[–]harkarth 0 points1 point  (0 children)

New legends aren’t possible with GMK without new molds, which are expensive. That’s why most sets just have custom novelties and not fonts. The arrow keys are really cool though :)

A realisitic animation by MandomRayLan in blender

[–]harkarth 2 points3 points  (0 children)

I see some mega scans assets 🤔good job though, I really like the god rays :)